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  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,325
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      348
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      8,992
      posts
  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,749
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,797
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      138
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      291
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      7,672
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      15,363
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      47
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      639
      posts
  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,382
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,712
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      863
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,515
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,704
      posts
    6. The Tech Center

      This forum is for research and programming.
      1,110
      posts
  4. EA - C&C Remastered

    1. Announcements

      The latest around the C&C Remastered Announcements from EA, along with important topics from us around the Remasters.

      183
      posts
    2. Questions

      EA wants to hear from you on a Remastered C&C. This forum is designed to allow you to give your own personal view to some of the questions being asked by EA, and that set by the community. 

      106
      posts
    3. Suggestions

      Following the C&C Remaster announcements, post your suggestions for the C&C Remasters.

      13
      posts
  5. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,113
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      468
      posts
  • New Posts

    • Can someone check if you get parabombs if you spy enemy Airfield in RA1?
    • Features: - Any denomination of players against any denomination of opponents. Favors 2v2v2v2, 4v4, and FFA. - Resources and placement as fair and balanced as possible for tournament-style play. - Players MUST compete for resources. Other than a couple of oil derricks in/near base, ore+gems are first come/served. - Navy is encouraged, but clearing FoW with ground units will make naval units MUCH more powerful. - Early sabotage of bunkers can help, but it may force you to overextend and leave yourself wide open elsewhere. - Control of center resource-hub helps, but it puts you in an incredibly vulnerable position if you're not spending as fast as your earning. - Naval presence/strength mitigated by strong land-based defensive advantage where it matters most (mid-base choke-points). - Placement of tech for deliberate expansion of defensive/offensive structures. Lose them, and they're gone forever. - Aerial LoS for aircraft to reach every base without intersecting another base entirely. The longer the game, the harder this will be to accomplish. - Long games are not unwinnable provided you have means of production. You may have to repair a bridge or engi some tech to come back. - Bunkers for early game threat smoothing for the intent of creating a more drawn out (fair?) game. - Tree zoning for the sole purpose of lending Mirage Tanks full strategic power. arena.map
    • We used to play 2  - 4 player maps now it seems the maps are 6 - 8 player maps. It's become more like StarCraft  2 where players have bases all over the map and games take  much longer.  
    • The "may" part, is what gets me waiting another 3 years.
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