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  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,328
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      375
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      9,282
      posts
  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,924
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,891
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      138
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      295
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8,379
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      16,027
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      51
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      954
      posts
  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,410
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,725
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      887
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,535
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,742
      posts
    6. The Tech Center

      This forum is for research and programming.
      1,122
      posts
  4. Hosted Projects

    1. 1,585
      posts
  • Member Statistics

    15,809
    Total Members
    2,479
    Most Online
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    Newest Member
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    Joined
  • Forum Statistics

    10,615
    Total Topics
    76,462
    Total Posts
  • Who's Online   0 Members, 0 Anonymous, 80 Guests (See full list)

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  • New Posts

    • @Grant more and more player use it in qm.
    • 8 Player team game. 4vs4. Mod: ALLIED Tank Destroyer is slightly faster, stronger has more range and does more damage against infantry and buildings. Guardian GI is slightly stronger and faster. Tanya is slightly faster. Harrier is $200 cheaper and repairs quicker Black Eagle is also $200 cheaper and also repairs quicker. Is stronger, faster and does additional damage against heavy armor. Robot Tank is slightly stronger. Patriot Missile shoots 2 missiles but reduced damage. Grand Cannon requires double the power. Allied Wall can be placed further away from the base and you can now place longer walls. Hovercraft can crush. Bug fix to stop them getting stuck on sandbags. SOVIET Tesla Tanks can now shoot on the move, will fragment on units and look much cooler, especially elite. Apocalypse Tank can now shoot on the move. Tesla Trooper is slightly cheaper and has more range. Flak Trooper is cheaper and does more damage when its elite against air. Kirov Airship is faster, drops bombs earlier. Soviet Wall can be placed further away from the base and you can now place longer walls. Hovercraft can crush. Bug fix to stop them getting stuck on sandbags. YURI Brute is slightly faster. Boomber Sub shoots 1 missile, but shoots faster. Chaos Drone now shoots a grenade with a small radius to gas units. Similar to a Flak Track. Magnetron can no longer lift harvesters. Yuri Wall can be placed further away from the base and you can now place longer walls. Psychic Dominator has extra delay before it activates. Hovercraft can crush. Bug fix to stop them getting stuck on sandbags. Open the map with a text editor to see the details of all the changes. 8_highway_borealis_v1_mod_v2.2.map
    • Hi there, for anyone facing the same problem, I've had this issue so all I had to do is go to (game location)/client/ and deleted client.log and it's working just fine now  
    • Hi there, for anyone facing the same problem, I've had this issue so all I had to do is go to (game location)/client/ and deleted client.log and it worked
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