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Posts
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Joined
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Last visited
Everything posted by Tore
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TS issues seem to be related to what GPU you use.
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Open up rules.ini and search for gaspot, and change the techlevel to 1 and add Owner=Nod,GDI
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Ya' know Solo, the modify button is there for a reason. and a new C&C95 tournament would be pretty interesting! Maybe we could use some of the CnCNet donations as a prize.
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Battling flu and headaches here you have a news post! The highly anticipated fan game Renegade X: Black Dawn has been released! Black Dawn is a 2 hour playable demonstration of the Renegade X teams ability to create a singleplayer campaign. Please note that due to the popularity of Renegade-X their websites and mirrors are a bit overloaded as of this writing. Another C&C95 tournament? - Discuss how a new C&C95 tournament should go. TD - icCup Crossroads (4) - a nice tournament style C&C95 map by recoil56. Hopefully there will be more news posts in the future as the homework load becomes less.
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sgtmyers was more familiar with modding Generals than C&C3 and C&C3 already has the "Tiberian Dawn" mod so he didn't want any competition between the mods. Red Alert 3 already has "The Red Alert". Edit: Ninja'd by FekLeyrTarg
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Well...that was a bump of more than two weeks. locked Read the rules
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You can't simply copy the netcode from another game into another proprietary game -_-
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We should be able to host your mod.
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What exactly do you mean?
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Welcome Commander Manuel! You sure picked the wrong game to mod as C&C1 is the most restrictive C&C game when it comes to modding.
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If you see this your DNS has updated. Welcome to our new server! As you you can see there's still work to be done on here. The main page is missing for example, but that will return soon enough. You might have noticed that the skin and some forum features have changed. This is because we have upgraded from SMF 1.1.16 to 2.0.2. The old skin could sadly not be carried over due to changes in SMF 2.0.
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I just want to tell you all that hosting for the Command & Conquer Communications Center isn't an issue any more, thanks to hifi. But thanks for the offers we have gotten.
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New years is rapidly approaching and many promise themselves to east less and more healthy in the new year. In this spirit we call on you to give suggestions on how the Command & Conquer Communications Center can cut down on bloat. We want you to tell us what parts of the site and forums you use and don't use, what features you'd like removed or added etc. We already have these ideas: Simpler design Less forums No sub forums Simpler forum software Making the map making part more visible
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Silly Germans with their part 1 Tiberium Conflict, part 2 Red Alert and part 3 Operation Tiberian Suns.
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Since when was RA C&C2? By the way I've disabled the FullRA+ download item a long time ago how did you get it?
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On behalf of the Command & Conquer Communications Center we wish you a merry X-mas! [insert blinky X-mas image here]
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After being worked on for quite some time The Dawn of the Tiberium Age 1.11 has been released! Featuring new stuff! There's even a video! The Dawn of the Tiberium Age v1.11 (Wait..what's SS music doing in there?) So...what are you waiting for? Go download it!
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Set maxfps to something like 60 or 80.
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Command & Conquer Generals 2 Three Hour has been announced! VGA 2011: Exclusive Debut Trailer HD - Command & Conquer: Generals 2 That is all. The only interesting to note that it's under the Bioware brand and not Victory Games.
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If you are going to use Virtual Machines I recommend VirtualBox
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There's snow in the banner it's all we need! :sethisdeath:
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If I upgrade to SMF 2.0 I have to remake a lot of this site. (something I should do but I can't find any time) and yes I make backups of the database as often as I can.
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Greetings Command & Conquer Community! It has been a long time since there has been any announcement from CnCNet spread around the community. Our last announcement was CnCNet v2, but today we announce something much greater: CnCNet v3! (3.1a to be exact as of this writing) A lot has happened since our last announcement. For instance CnCNet now uses dedicated servers instead of relying on peer to peer (P2P), this means that the old portforwarding requirement is gone, further advancing our goal of just install and play. P2P functionality is still there if you wish to use it. It is useful if ever our servers should go down or you have high latency to our servers (housed in the United States and the United Kingdom) and your opponent is close to you geographically. CnCNet also got a permanent home at www.cncnet.org! Using dedicated servers has many advantages: No portforwarding, no router or firewall setup (unless your firewall is very restrictive), It just worksâ„¢ even in restrictive networks such as schools. (remember you are there to study, not to play C&C sadly enough). CnCNet now fully supports all classic C&C games, yes that means Command & Conquer (Covert Operations), Red Alert (Counterstrike, Aftermath), Tiberian Sun (Firestorm) and a newcomer Red Alert 2 (Yuri's Revenge). [The Red Alert lobby is pretty active as illustrated below] To get started simply give CnCNet.org a visit! Days of C&C online gaming are waiting!
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Didn't even know those were out...stupid cache..