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Nyerguds

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Everything posted by Nyerguds

  1. No, this is a game replay system, not video recording.
  2. There's an option in CCConfig that enables/disables music in multiplayer... it seems strange that that would be disabled by default, but you may want to check it anyway.
  3. The speech mix file you attached doesn't work; all the audio files in it are .wav instead of .aud format.
  4. Hmm. It seems the uppercase "à" character can be used if you switch to the Portuguese text encoding (DOS-860). I made fonts for Portuguese, so all that would need to be done is including them and converting all text.
  5. Umm... I got icons for that, you know ...maybe I should include the missing ones in the next patch. By the way, doesn't seem very balanced if they have no cost.
  6. Nyerguds

    crash report

    Looks like Iran needs a more complete language system =p
  7. Umm, I'm assuming this is about RA1, but... isn't Autocreate a teamtype setting there too? Can't you just, y'know, disable that on the MCV team?
  8. Yeah, nothing you can do about that. They always go up from the south, and go back south after delivering. They can maneuver around some rocks on the way up though. I once tried using it on a map without water at the bottom, and it just moved north on the map ignoring all terrain obstacles, and then got stuck on a river. Permanently. So, that's not advised
  9. That's pretty old, I think. The other thread I linked to contains all English transcripts, you just have to browse through a few pages to get them all. Do you want me to compile it all into one document?
  10. In C&C1 it's even both the MCV and harvester, because of the refinery docking logic.
  11. Hah, you got the separation working? You do need to make sure to exclude the MCV, though, since it transforms to a CY. The colour switch would look odd ...and just make it a house option rather than hardcoding it to Badgyuy
  12. Well that doesn't really help solve the issue at hand...
  13. I actually captured the Chronosphere in that mission... the trick is to damage it from afar, then Iron curtain it, and then send the engineer inside. Mission will say Accomplished as normally (though again, only if you destroy all the radar domes first), and you see Stalin rage over something that didn't happen xD
  14. Doesn't matter. If anyone has any questions or remarks closely related to this, they can still post in this thread. Threads are generally not closed unless something's really going seriously wrong.
  15. This topic has been moved to Mapping Discussion. [iurl]http://cnc-comm.com/community/index.php?topic=2198.0[/iurl]
  16. Go for it. There's a tutorials section. Shouldn't this whole thing be in mapping rather than modding, though?
  17. So just build the damn com center already, and pop down some AGTs But yeah, you can attack other aircraft with ORCAs, but as human player you have to make sure to target the attack command at the moment they're landed. But even if they fly away, your orca will keep chasing and shooting it
  18. We all use cncnet to play online nowadays... it has the advantage of going through the LAN system of the game, which removes the player number restrictions that the online play mode has on most WW games.
  19. ...sorry. Couldn't resist (The Alot is Better Than You at Everything!)
  20. Question... can you make it so that if present, the [Tutorial] section is simply read from the mission ini file itself?
  21. Does RA actually remove the entries if they're not found on disk? I know C&C1 does a scan of them...
  22. Yeah... I'm currently ill though, so it may take a while.
  23. Neat stuff
  24. Heh, RA actually contains the code? I don't think C&C95 still has it.
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