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Posts
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Everything posted by Nyerguds
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Uhh... are you sure you got the right version then? 1.06c revision 3 zooms the minimap to full view by default. You sure yours isn't 1.06b? To make sure you get the latest version, follow the link in my signature.
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As far as I know, this error means there's an object on the map that doesn't have graphics in the terrain set you're using, and it crashes specifically in the code that tries to resize those nonexistent graphics for showing it on the minimap. Though why it would crash when you scroll I really don't get, unless you use the minimap in zoomed in state. Last time this happened (due to some code of me accidentally corrupting a terrain object's ID so it got saved wring in savegames) this crashed when the object was revealed by exploring the map; not by just scrolling. Does this happen every time you try the mission, or is it one specific savegame?
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Yeah, but Revora offers replacement online services for the post-RA2 C&C games, at http://cnc-online.net/
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Don't be silly; the C&C games only go up to three. Everyone knows that
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Tiberian Dawn - The Scavenger's Revenge
Nyerguds replied to Messiah's topic in C&C Singleplayer Maps
Team creation doesn't require production. Only actually building units requires production. Team creation can just recruit existing units on the map. -
... Buy a new mouse?
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It's in the freaking game manual
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You just replied to a six year old thread with a solution that makes no sense. This is a problem related to the screen resolution the game tries to set, and the 1.06 patch fixes this by allowing free resolution choices. Locked.
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Modding C&C TD ; Questions on Preliminaries
Nyerguds replied to themug's topic in Modding Discussion
There is no source to edit. It's all just messing around inside the hardcoded data inside the exe file. The only "programming" that could help you is x86 Assembler. Anyway, it all largely depends on what you mean with "modding"; changing graphics and sounds in the game doesn't require any exe changes. But once you get to changing unit stats, that's where it all gets kinda tricky. -
I got a rename/copy tool made exactly for that. In fact someone made it for me, for that very purpose http://nyerguds.arsaneus-design.com/tools/rename_copy_tool_1.1.rar Only slight annoyance is the fact it focuses fields on mouse-over.
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Let's Play Command & Conquer: Tiberian Dawn Redux
Nyerguds replied to TaxOwlbear's topic in Mod Discussion
Real life tanks are technically artillery though. "Ambushed" means sneaking up close to it without the tank noticing. Not quite the same as outranging it. -
You can extract and convert the SHP files using XCC Mixer, from the XCC Utilities pack. They're inside conquer.mix for both games, but for RA1 I believe conquer.mix is inside redalert.mix. You'll need to match them to their correct colour palette though, and keep the transparency information intact; these are 8-bit games, and the first index on the palette serves as transparency. If you're not familiar with 8-bit sprites, it's very important to note that while colour #0 is black on the ingame palettes, you can NOT just treat this as black == transparent. That'll give you trouble with any real black on the sprites turning into holes.
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C&C 95/Tiberian Dawn Mission scripting tutorials
Nyerguds replied to MattAttack's topic in Mapping Tutorials
XCC has its terrain types all messed up. Water is impassable to ground units. That's an interesting find, though. According to the internal data, that's just "water" and "clear" on the bridges... so I assume the game has some more exceptions that are applied to it. -
C&C 95/Tiberian Dawn Mission scripting tutorials
Nyerguds replied to MattAttack's topic in Mapping Tutorials
I don't think that's any special terrain type, though. Maybe it just has trouble growing diagonally. I'd rather go for beach type for stuff like that. -
No. What would be the point of keeping track of names if you could just reset it?
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ummm... what?
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This topic has been moved to RA2/YR Maps. [iurl]http://forums.cncnet.org/index.php?topic=5459.0[/iurl]
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Moved to the correct forum. You posted it in the Red Alert one maps forum.
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Well yea, but the reason I made it one mode in the 1.06 patch was so it'd be more visible
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Grant, 2.0 is included in 3.5. The 3.5 framework is technically an update of 2.0.
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Problem with CCMap and other questions
Nyerguds replied to Commander_Jack's topic in Mapping Discussion
Multiplayer waypoints are randomized. I don't think it's possible to specify starting points unless they specifically add further hacks to add that as feature in cncnet.