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Everything posted by Nyerguds
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Red Alert 2 is not freeware. You are technically pirating the game by downloading the version from XWIS. We don't condone piracy here; please buy the game. As Grant said, the RA2 games on cncnet actually use Yuri's Revenge. The reason behind this is the following: making cncnet support for a game involves hacking the game to make it accept the input from cncnet to launch an online game. This involves a lot of research into the game's internal workings. They have already done this in Yuri's Revenge, but re-doing that in RA2 isn't "just doing the same thing there", but actually "doing the same research and implementation all over again". Despite the two games' similarity, it's not a simple task. The cncnet team hasn't had time to actually do that so far (since it's quite complicated stuff) and has instead chosen the easier route of making a "RA2 mod" in Yuri's Revenge mimicking the original game's behaviour, and offering that for RA2 online play.
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[C&C1] Setting up XCC Editor (for making maps)
Nyerguds replied to Nyerguds's topic in Mapping Tutorials
Yeah, I know XCC Editor has problems with the "open with" thing. Not sure what's up with that. Just open XCC Editor and drag-and-drop the ini file into it; it's the quickest way Heh. Making terrain is one thing. Are you looking to make a multiplayer map or a mission, though? For a mission, there's a whole lot more to do in terms of scripting and such before you have something functional. This guide also includes the way to make the mission playable; it's simply a filename format (SCX##EA.INI/.BIN) that makes them valid as mission files for the game. Once it is in the correct filename format, any mission with a number over 20 will be shown in the New Missions menu, though it might be better to start around 50, since the actual Covert Operations already take up those first ones in the 20-40 range. If it's a multiplayer map, though, just check out the Waypoints in XCC Editor. Put down the waypoints starting from 0 as multiplayer starting positions. You can use the range of 0-11, though 6 is the maximum amount of players, so normally you shouldn't need anything more than 0-5. The starting points are normally randomly taken from the available ones. The fixes I put in the game should make sure that a map with only 2 waypoints can only be played with 2 players, though I'm not 100% sure if the cncnet people implemented that in exactly the same way I did. As for how to put it in cncnet, not a clue, honestly. But for missions it's explained in the mission making manual, and for multiplayer maps in the game's own LAN or 'skirmish' mode (without cncnet) it's the same as single player missions, only with "m" as team ID in the filename instead of "g" or "b". -
[C&C1] Setting up XCC Editor (for making maps)
Nyerguds replied to Nyerguds's topic in Mapping Tutorials
Did you start XCC Mixer as administrator? Otherwise it won't have the rights to write this stuff in the registry. It's an old app, y'know, from before the times of rigid user right separation. -
Oh. The basic answer there is "don't". Do not mod the game by replacing things in the original mix files again; it is completely unnecessary. Missions are read from the bare folder and don't need a .mix file (and, yes, those versions in the game folder will override the ones inside the .mix archives), and on top of that, the game has a system of addon mix files (any .mix file starting with "sc") that is specifically meant for things like modding / mission packs. In fact, it was created for the Covert Operations missions, which are in an addon mix file called "sc-001.mix". You might see there are in fact a couple more in the game folder already, for the Nintendo 64 and Playstation mission packs added by the 1.06c patch.
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C&C Tiberian Dawn issue (can´t build sandbag to GDI)
Nyerguds replied to Divatox's topic in Modding Discussion
TibEd doesn't work on the latest version of my patch; I changed a bunch of stuff in the data it tries to edit. All it can still do is hopelessly corrupt your game. -
This topic has been moved to Technical Help. [iurl]https://forums.cncnet.org/index.php?topic=5665.0[/iurl]
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Due to certain updates in Win7/Win8/Win10 it is possible the copy protection the game uses will no longer work on these operating systems. Since Tiberian Sun is freeware, it's advised to just use the downloadable no-cd freeware version. Topic moved, by the way; please post in the correct forum section.
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So does the water animation work too now?
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I'm... not sure what's going on here, to be honest. All I see is someone logging into the channel using an irc client; something I do all the time. It is in no way a guarantee it's an impersonator, just that they won't be able to actually get in games.
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There's not much use in using a hex editor to edit text files, lol. Just open them in notepad XD
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Looks like their shadows work too
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That means - if you set NewIniFormat=1 RA will read C&C .bin files? :O No, since C&C map format is [int8, Int8]. RA1 has more tiles, and as he said, its format becomes [int16, Int8] because of that; three bytes per cell rather than C&C1's two.
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A Google search for "LCW compression" actually links back to the forum: https://forums.cncnet.org/index.php?topic=4403.0
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Wow. Nice info. So RA is limited to 255 overlay types, then? Stripping off the keys is normally an automatic part of "reading the ini" though XD
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Hah, madness. Nice
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I'm guessing you're going to have to decode it from Base64 first...
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Doesn't that one only appear if you have mixed tech built or something? Like, both a WF and an airstrip?
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Micro. you're not being terribly helpful here. I will remove any posts that don't contribute anything at all.
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Hmm. Odd issue. And it doesn't arrive if you just click the icon again? Can you say which mission that is, exactly? Yeah, but only on one secret mission. Only the dino missions, if you mean that...
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[C&C1] Setting up XCC Editor (for making maps)
Nyerguds replied to Nyerguds's topic in Mapping Tutorials
Did you set the folder as TD folder in the "Directories" in XCC Mixer? This needs to be configured in a different program than the editor itself... -
that ingame footage is the same as the one on the TFD DVD extras, I think. From the same video anyway Toms posted this in the cncnet dev channel... https://youtu.be/2JfVOyiIPV4?t=2h30m18s
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Modding C&C TD ; Questions on Preliminaries
Nyerguds replied to themug's topic in Modding Discussion
Yeah... that's far outside the scope of modding in C&C1, and straight in the realm of "Program it yourself. With bytes." -
Uhhh... what? You can't BUILD the SSM launcher in single player. It's just not given as construction option.
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[C&C1] Setting up XCC Editor (for making maps)
Nyerguds replied to Nyerguds's topic in Mapping Tutorials
ummm.... I didn't know XCC had such a message. Are you sure you're talking about this editor, and not ccmap?