
Revolutionary
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Everything posted by Revolutionary
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I dont know might be but i was meaning The lack of colour for a few second if you use The chrono tank or superweapon
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wasnt it just you picked up a create, screen shock (or did the chrono thing), units on screen lose health.
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ss needs a working server
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Tiberian Dawn Some very interesting trigger research
Revolutionary replied to Nyerguds's topic in Mapping Tutorials
it is an interesing topic and like Lin said its amazing how were are still finding out things like this even now after 15+ Years -
Browser Warz: Splitt from the CnCNet on Linux topic
Revolutionary replied to Tore's topic in General Discussion
thank you, some who understand vista for what it is. as for windows 7... :ranting: -
i got a free computer running xp from my grandad. one day i booted it up and there was a smell of burrning, i latter found out was the mother board
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Thanks, i thought it may have been beach tiles. you would have thougth it would be easyer to add in the ability to place one tiles or a group of tiles making something in to the map newer (and older) map editors, Thanks again
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does any one know what was used to make the brown tiles in this picture after a quick look threw the mix files and couldnt see any thing (at first i thought it was And does any one know were i could download CC-SCEN
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Happy birthday C&C Comm Center! You are 2 years old!
Revolutionary replied to Tore's topic in CnCNet News
happy bday -
1st C&C MP Mapping Competition ends
Revolutionary replied to N3tRunn3r's topic in Mapping Discussion
shoot, i was going to but i tryed to upload the mix file and lost the whole thing, ill post it tommorow with the propper download. :mad: -
1st C&C MP Mapping Competition ends
Revolutionary replied to N3tRunn3r's topic in Mapping Discussion
I iz Back entrys pyramid of power = (scm11ea was used so i changed it to) scm14ea = white shoes and gloves Deadlocks = scm47ea = Crimsonum The Forgiven VILLAGE = scm66ea = pichrra Hidden paradise = scm67ea = ronco -
ah makes sence, thanks (i wonder if this can be abused in multiplayer, ill need to try)
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as for the xcc destroying up your map http://nyerguds.arsaneus-design.com/cncstuff/xccmapfix.zip
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Welcome ..... sexy XD
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when im back from holidays ill post a how to (just for those who dont know how)
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OS Warz: Splitt from the how to record C&C with FRAPS topic
Revolutionary replied to Ferret's topic in General Discussion
502 MB Ram + vista = ouch your not going to be able to do to much with that, vista really need 1GB to be usefull and to let you run some newer games and programs -
Flamethrower soldier with a gas mask [RA] [SHP]
Revolutionary replied to MrFlibble's topic in Graphics
Looks great -
i started playing the soviet counterstrike mission were you get the radar jammer, tesla tank and when i started to play a skirmish i built a radar jammer. I thought nothing of the sound of tesla zaps untill the shroud was removed by my GPS reviling none of the soviet players had any thing tesla (no real tesla tanks, troopers or coils) and it was not untill the end i found out it was my radar jammer. I never thougth this was true, is this just a bug or was it intended for this? (was playing in DOS ) Also Are the ant missions unique to the windows version of RA or is there some thing else you have to do to get it to work in the dos version like funpark?
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try going back to your desk top a few times with the game running untill its fixed, thats what i do with Red Alert and what i use to do with CnC before the last patch fixed it for me
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Did you use the xcc map fix? (i haven mad enougth maps with xcc to know if it works)
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looks good, i agree with you saying that TD one is much nicer There are unit/building fourms O_o the lack of them was why i never posted graphics here
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it is a strange one, i knew that the allies was suppose to be nato but I didn’t think they actually ever got it in to a beta version (ill just need to do some research then i could make a Red alert:Best of Beta when im done with TS)
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Bump I have marked my lot including a last minute entire (i only accepted it because i was still marking the maps) the results and downloads will be posted as soon as i have contacted n3 Here a preview to keep you happy
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[CnCNet] Current list of used map numbers
Revolutionary replied to Nyerguds's topic in Mapping Discussion
pyramid of power = scm11ea(used) = scm14ea = white shoes and gloves Deadlocks = scm47ea = Crimsonum The Forgiven VILLAGE = scm66ea = pichrra Hidden paradise = (wasnt named correctly) = scm67ea = ronco 14, 47, 66 & 67 are used by the first mapping comp -
http://commandandconquer.filefront.com/news/First_screenshots_from_PC_Jeux_emerge_interface_included;43029 http://forums.commandandconquer.com/jforum/posts/list/18401.page