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Everything posted by Chimas
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
I understand that looks like defensive, but you'll play a lot of easy missions bug free in the collection. The BioLabs have been addressed in its own thread and the author didn't change it. I think it was my fault not to mention that when suggesting the mission. I didn't remember, it's been a long time, but I still believe it's one of the most creative missions in the collection. I'm also not invalidating the assessment, just asking to weigh things better. There is nothing wrong with the Chinook, SP is not supposed to be balanced, symmetrical and etc. Sometimes you get it, sometimes you don't. You also get ORCA strikes but sometimes they don't live enough to help you out in the mission. That's the fun of the mission. The real thing is the power issue. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Hi RC, I think you should make a more fair assessment, before saying the mission is "very" broken. If you don't take into account that you're a good competitive player (rather than a casual player), any mission will be easy. First, you stopped the natural move of your invading forces, like knowing where the threat is. Then you set an airstrike in the top left corner of the shroud, that happened to destroy one of the Nod's CY by luck or because you know it was there. If you'll ever be lucky on the first try on any map, I find hard for you to have fun with SP missions. The Chinook problem is not a mission problem, rather a game problem, as explained by Matt. I don't think it's a problem: in real life it will land whenever is possible, just like in-mission. The fact that you get annoyed by not having the reinforcement, just emphasize how cool the mission is. You have to adapt and go ahead. The lack of power is something I'll have to check, but I believe that the mapmaker made it this way so as go on destroying things you enable power to the Obelisks. As far as I remember, when you first encounter that OBLI line they have power enough to not allow that pass. Don't know what has happened. Also, I don't remember to have edited the script on this mission. I'll check for this and thanks for the heads up. About the uncapturable BioLabs, you're right and it's not difficult to solve. This map is made by an active mapmaker, he's involved with Twisted Inssurrection (last time I checked) and, so far, he didn't fix this problem, nor I will. I think just changing to a tech-center and adding cap/des trigger solves the problem. But you can't call it "very broken" just because of the last 2 enemy structures standing up in-game. I don't want to make this response looks like a challenge. I can see in the video that your game skills are of a respectfull experienced multi-player. The fact that you destroy everything you see just prooves that. I'm also not against that style either. The single player experience is more oriented to casual players. The only way a mapmaker have to counter your gameplay style is by making a fast paced game. The only mapmaker doing modern missions like that is MattAttack. Generally, if not all, I like his maps, but I don't like fast paced missions. But I also don't think he or whoever should change that, because the "map base" needs more missions like that. It's how the game is played these days. I have made some missions myself a bit like that, but I dislike it. In one hand, it's coward to the casual player and in the other hand it's a way to get more replayability (desired by players too). So mapmakers have to ponder about the right point of balance. In anyways, thanks for playing and providing a video. -
Get in here. Look for the Mission Index in Excel format Filter S field with 75 or higher. (S as in STRUCTURE). Try SCG 187, 191, 193, 195, 205. On Nod side, try SCB 143, 145, 146, 152, 168, 169, 214.
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@Stalkz, If you come to update this mission later, care to tell me, pls.
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Sorry for the wall. I will tell you the ones made by Franz Kohlrus and Lin Kuei Ominae, the missions in the middle of my learning curve: - SCG309 - The Hard Invasion by Lin Kuei Ominae - the AI feel so human in this map. - SCB155 - Air Fight by Franz Kohlrus - if you're a casual player it will eat your base, brick by brick, very slowly like a snake (not saying snakes eat bricks...). Also a good example of a mission focused on a unit (not the air units) as solution. At least my solution. Back then, I used to play in the middle of the speed bar, so it took hours to beat a mission. When I started to produce the collection, I got the habit to perform "massive death scouts" in many maps because I wasn't aware of the deshroud feature (cheat) and ironically, that improved my game play. Also when I started to experiment to play online with other players, it was required to set to full speed and that also impacted the way I play. It's difficult for me to choose the best. There is a lot of missions I haven't finished. Not because I'm a bad player, it's just lazyness (so, bad player). I refuse to sweat to play a game, but Tiberian Dawn can be ruthless some times. Maybe I should have listed those I couldn't make it, but, considering you guys are so addicted to this game, I don't think they are difficult, it's just me. The problem is that I don't memorize the ones I fail (Andrew Griffin comes to mind). I memorize the ones I like it. And those are the ones that I almost beat it many times. Other feature they share is that they work like a clockwork, your basic responses are connected to a trigger and teamtype, meaning, you have to change the way you think if you want to win - in my opinion the essence of a RTS game as well as a life lesson. If we get more people playing, I plan to make an Authors month thread and ask everybody to play missions of the same author to discuss. But first I want to get closer to 95% in the collection and get more feedbacks. In every 3 or 4 missions I play I find something to fix, even in those that are published. It's an endless job. About your missions, I have to play them all in a row. Right now I finished Nod's campaign and now I'm moving to GDI's. I'm playing the stock missions again to play those that are alternatives, I haven't played them. Also, I ask you to check your missions to be sure they are updated. I liked Biolab because it was one of the first with SNOW and I was finishing a snow map at that time. If you have some time, play the Arctic Missions, I converted them to snow scenario, and because 3 of the missions were broken, I practically remade them. Talk more later ... -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Campaign - from 4 to 15 missions Mini - 02 or 03 missions IDK if they are tough, but I think you should play them. Campaigns - The Amazon War, Ossiforce, Waffenklau, The Arctic Missions Minis - Cyberwar, Tankwars, Holland Mission, Tobias Janßen Missions - Filter by Authors and check for missions made by Franz Kohlrus, Defend by Tsuyoshi Kihara, Andrew Griffin, Jafet Kackur, Han Brunger, David Mayr, Jon Magne Austenaa, Most of the maps from 2008 up to now - MrFlibble, Lin Kuei Ominae, probably all missions by MattAttack, Tore, Nyerguds, Alexander Klietz (I'm not sure now if I updated his missions, probably not). For a broader view, check the index I left a lot of good stuff out, I don't remember all details. Some missions I haven't played them yet, I just saw the map long time ago to fix problems. If you find problems: REPORT. Enjoy and have fun! -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Good News ! « Sent to: FunkyFr3sh on: 30 May 2015, 19:03:40 » Hi funky, I'd like to ask if I can "advertise" the Huge Collection Project in cncnet lobby. And in doing so, what would be the best way or moment to do that? It doesn't have to be often. « Sent to: FunkyFr3sh on: Today at 07:09:08 » MattAttack gave an idea for the Huge Collection link. It would be something like "Needing some training ground?" or "Need another kind of game?", etc If you air it, let me know. -
Looking good - http://cnc-comm.com/community/index.php?topic=1786.0&theme=10
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Yeah - http://victory.playgrid.com/ They did GreyGoo either.
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I'll be interested to try out Nod's Twist of Fate. I still beam with pride at how I did GDI's XD, saving all the important units without lowering the game speed, and it'd be a lot more interesting to try it out with Nod since it has inferior tanks. Making the opening was easy. Making the rest of the mission will take some time, but I'm already working on it. I'm following Mattattack advice to avoid crossing units over: GDI will use GDI equipment and Nod will use Nod equipment. Also, I kept the same briefing and the map is totally unrelated to the original.
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Thanks, I checked, but nothing new on it. Changing subject: I've been talking to MattAttack, testing his missions and such. I'm warming up to bring in new stuff. Won't be soon because I'm going out for vacation. By July, I hope to have some news. -
Given there are 600 misions there, I'm planning a player guide for the collection, so ppl coming to play don't feel lost with so many choices.
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If you need some different taste in TD let me know ...
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I think you're right on this matter. It wasn't on purpose, just for the sake of discussing and getting comments, but it's no good if people might take it for granted and get stressed out in the process. Or, at least, if I'm not sure about it, I have to specify that. I'll take more care about that. \edit 'mkay, I'll finish that, it will take a while. I guess I have to dive back into Tiberian Dawn and close a lot of holes left behind.
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Nope. I tend to speculate over triggers and teamtypes, because the nominal utility of them are already known and expected. But', it's not easy to find an opportunity. Good finding, I think that's a better way.
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ehehehe, hence VGNC (vegeance) I don't remember if there is a command to hold some time. Timed Hunt? Does it work? Anyway, the idea is that if you steal a key asset, they will take it out instantly. Also that's why I put "#" in the number of A10s. Maybe 1 just to scare.
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Have you tried Open Broadcaster Software?
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Oh, that thread. The context for that proposal was that I was trying to set up a team, because I sensed back then cncnet would bring a lot of players online and they would eventually play single player missions. Also because making something alone is boring, so I drafted some rules, that for me makes sense. I worked 2 years discussing modding for another game with 5 coleagues and it was fun, I've learned a lot and we discuss RTS to these days. I have say like 4 maps being done and another "30" to make, just don't have the patience, but if I'm commited to more ppl and we discuss on a daily basis through skype or irc, I guarantee it will be fun and won't take long.
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So, in the beginning of the mission a commando GDI team is deployed to capture a guarded comm-center. You get 3 timed reinforcements: 01 - E1&E2 - minigunners and grenadiers, 02 - E3s - bazookas and 03 - E6s Engineers E1s & E2s are deployed out of the area @0 hour, but E3s & E6s are deployed in the area (E3 @+~3m and E6@+~4m). Btw, put a harvester in a tiberian field and a refinery nearby the HQ ; ) Trigger COMM=Player Enters,Airstrike,0,Goodguy,none,0 VGNC=Built it,Reinforce.,4,Goodguy,NAIR,0 Teamtype NAIR=BadGuy,1,0,0,0,0,7,0,0,0,1,A10:#,0,0 Structures ###=BadGuy,HQ,256,####,0,None,COMM you can even make something nastier: put celltriggers below the HQ and put a DESTROYED trigger in the HQ, calling some flame tanks.
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
RTSGuru on the Catalog: http://www.rtsguru.com/article/7989/CnC-Tiberian-Dawn-600-Fan-Missions-Gathered.html -
Hi there, AZ!
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
I left the campaign there, so anyone could be independent (of me) and get a copy of the current state. So, this is what I'm thinking: - cut the campaign making it jumps from M4 to M7 and left a note about the situation in the documents; - invent the missing parts of the map in missions M5 and M6, so the campaign can go ahead, but it will take some time. If there is no objection, I'll start doing that in the weekend. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Hi there, Another campaign ready and released, have a nice time playing it. Updating SCG090.zip as well as CnC95-Catalog.zip to get the latest changes is advised. SCG094EA Tiberium Island by Andy Bridges M-01: Retrieval | M-02:The Tiberium Island | M-03:Operation Colony | M-04: Trouble | M-05: Tiberiate War M-06: Temple Trauma | M-07: Defender | M-08: World War III? | M-09: Enemies To Be Feared | M-10: Operation Valkerie M-11: Certain Death | M-12: Destruction of AAF | M-13: Tiberium Heart | M-14: Inside Out | M-15: No Choice ::: Link1 ::: Link2 ::: ::: Inventory Survey ::: Estimate 86,74 % of the project achieved in its actual size. Greetings! -
I forgot these ones in the GDI mini-campaigns: Name=918: Tarabas 1 Author=Tarabas [briefger] 1=Zerst™ren Sie die Nod-Geschtztrme, damit die Rak-Kreuzer die Basis 2=gefahrlos angreifen k™nnen. Wenn die Kreuzer nahe genug rankommen, 3=sollten sie das problemlos erledigen. Halten Sie die Augen offen nach 4=dieser neuen Waffe, an der die Bruderschaft von Nod arbeiten soll. Name=918: Tarabas 2 Author=Tarabas [briefing] 1=Wir haben Kane in seinem Gen-Forschungslabor ausfindig gemacht, wo er 2=Experimente berwacht. Zerst™ren Sie das GebŽude, solange er noch drin ist. 3=Bauen Sie ein Kommunikations-Zentrum, um den neuen Ionenwerfer einsetzen 4=zu k™nnen. Er wird sich als grosse Hilfe erweisen.