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Everything posted by Chimas
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Thanks for clearing that out, it was a wrong suspicion. Pat_Pas If you're planning to have chinooks and MCVs for whatever reason in a multiplayer map, make the map first as a 1x1 map just to make things work and after that you replicate things to the number of players you want. Diminishing risks will make your life easier. Another tip is to create a single player mission in an empty map size 15x15 and you make triggers and teamtypes work for the human player alone, later you copy and paste the command lines to the other MP map and adjust the parameters accordingly.
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I think what they are trying to say is that the manual is for single player missions. Multiplayer script is a lot more complicated and you shouldn't be starting by there. If I'm right, maybe Nyerguds can put a sample here so you can take a look.
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If a unit occupies a waypoint, no other unit will perform any action scripted to that waypoint. As soon it gets vacant (by the occupant unit), then it will be available for the next teamtype.
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One trick envolving Chinooks: usually, you use an engineer or the Commando to steal an enemy Chinook, but you can use CTRL+SELECT to grab an allied or neutral Chinook to your control (the engineer can do that to many allied or neutral structures too). This way you can fly in a Chinook without risk loosing it to anti-air fire, because air units enters the map through random spots.
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Basic Sunday laziness ... I'll do better next time ...
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The details and how-to's are in Nyergud's manual, very accessible reading.
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My first RTS was Sun Tzu's Ancient Art of War, in a time the RTS concept didn't exist yet. I dream someday it may be possible to remake and update the game. It's a 200Kb game ...
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Hello folks, I created a mini-map to understand better the spread of Tiberium, in order to comprehend how to project the amount of tiberium for a planned mission. I attached the files, so you can test it and confirm, correct or add ideas to the topic. I'm also studying this to make a natural look for the Tiberium fields, with organic growth. Some notes: - The sample provided does not have a split, but it's generating seeds; - In longer SP games, I remember to have the impression of general moments of abundance and general moments of scarceness; - T1 is the spore stage and T12 is the "plant" stage. Plant stage is not the full stage; - T1 to T12 seems to be related to the growth speed of a seed, also the total capacity for that seed and by last the capacity to generate seeds in the nearby cells. In this sense, T1 would have a small capacity and would take a lot of time to reach its total potential; - Warning: growth speed and seed generation are visual, meanwhile total capacity is speculative; - In the beginning of the game, it seems to have a random function deploying the Tiberium, basing the parameters in the capacity of the seed in the cell. That's why you might have T12 in different stages in the beginning of the game. Yet, I haven't noted any T12 in the later stages in the beginning of the sample provided (the file attached), but I have seen it full in many missions, so the random funtion might regard the density in the nearby cells to provide a T12 at its full stage at the beginning; - Harvester: If I am not wrong, a full harvester can hold 700 credits in its silo. It also has 7 boxes to give the idea of a partial load. But, it appears that these boxes are not filled in a uniform rate (7 x 100 or n*100). It's more likely to be similar to 140-n*10. I was able to harvest up to 150 credits in the first box of the harvester; - It would be interesting to create a map with symmetric fields and load different harvesters with 6 and 7 boxes to see if the harvester 6 is more optimized than the harvester 7, once it won't harvest the next cell and allow the plant to grow full and/or generate more seeds and these sort of ideas. Most of the above are comments, not findings. I'd prefer more people to have a look before stating anything. If you're in this forum often, have a try in the map provided and give some feedback. Greetings! SCG75EA.zip
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Hi, Attached there is a tool I've mentioned last year, it's a first draft to generate tiberium fields. In the worksheet there is a sample from Twist of Fate. For now, it's just extracting the Tib "heat map". Later, it will do the opposite, according to size and shape desired for a Tiberium field. I'll create a specific thread later. Tibfield.zip
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. I started to make a mission called - Twist of Fate in Snow theater. It's not the same map, it's the same mood of the Covert Operations mission. This time, the player is Nod, the same briefing (just reverting where it applies), some paralel aspects and I'm thinking of new tricks.
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Thanks, Alex. I'll update in the weekend. When it's done, I'll update this post. I tried one of them but haven't finished yet, a lot of SAMs to wipe out. I'm lazy and haven't saved the mission, so I have to start all over, pretty dumb. After I fix I'll try the other one. Greetings! -
Destroy soviet convoy trucks - soviet 10a reloaded
Chimas replied to Messiah's topic in RA Singleplayer Maps
Nah, never mind, there is no "negative reaction", just suggestions based on experience. -
Destroy soviet convoy trucks - soviet 10a reloaded
Chimas replied to Messiah's topic in RA Singleplayer Maps
So, adapt the mission idea to the game universe and explain in the end of the text the correlation to the actual world as the inspiration to make the mission. And you could change the thread's headline, because headlines are naturally biased to be out of context - everybody will misunderstand it. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Updates: 1) So, All GDI missions were updated to present more data in the New Missions menu. They now present their number, author, mission and whenever there is space theater (T, D, W, S) and size (HxW). Example: GDI: 317: Chimas - Sandscorpio: D-62x62 2) Later this month, I'll do the same with Nod missions. 3) A few missions were relocated as referred in the last post; 4) 20 new missions were enabled in SCG300 pack, now it contains 40 missions. Later this week I'll update the cover and the list. -
Hi, I have in mind already a campaign for this barren theater. Some assumptions: First, every mission will be an amplification of the same base map; Second, every mission will take place in a different season; Third, order of map making is from the last to the first mission, once the map is the same for all. This is the layout: M-01 =~ 30 x 30 - Desert Tactical mission - You have to invade a base and extract scientists before the nuclear strike M-02 =~ 40 x 40 - Barren the consequence of the first mission here is a map almost without Tiberium - M-03 =~ 50 x 50 - Snow M-04 =~ 60 x 60 - Winter or Barren again - Any thoughts?
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
I'm studying the "Hallfiry" packs and there are some missions released that are actually a sequel of other missions, so i'll probably be replacing them. For example, Alexander Klietz missions will become SCG233 and SCG239 and as soon I have the pack fixed I'll update it online. At least 2 other missions will be relocated. In a few days, I'll tell more. \edit btw, I'm preparing a player guide, so ppl can choose the best criteria before choosing the mission. It will take a week. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
1) Warzone Done! Strange enough I adopted it in the ZIP file name and put "unknown" in the rest. 2) troopers Hmmm, this might be a created headache that I'll have to check. I open the INI and copy it in the order it appears, but there might be missions that invert it, so I did it without checking, probably because most of the missions are squared. I'm probably using HxW, I'll have a look on this. If there is a convention saying the opposite I can change, no probs, also. 3) the 2 new packs Some stuff in there that might be interesting, I'll have a thorough look during the next weeks. Just to let you know how I pre-organize things when I find them A - I keep the RARs, ZIPs and ISOs as is, like raw material B - I create folders with the following names and drop everything on each category SAV - Saved games MP - Multiplayer maps SP - single player maps DINOs - Maps with dinos EXE - maps with "alien" files like BAT, PAT or EXE C - lastly I examine the SP folder and catalog in a SC... folder 4) Thanks, once again 5) Enjoy -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
+14 missions added to SCG900 , the GDI mini-campaigns section ... -
Can anyone give me a short answer: as a community, we have been making site updates, patches, units, theaters, collor palletes and now we want to make bigger maps, by which I'm excited with the idea. Since we are all users of XCC, why Olaf is not here more often: (1) lack of interest or (2) any unpleasantness event with other members? All the things we have created can supported by XCC. I said short so we don't derail the thread with comments (pls). Just asking to make sense, no offense.
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So Nyerguds, the obvious question: will you change C&C TD to include these 2 theaters - Jungle and Barren - (and respective trees)? I don't think we would "need" more theaters now, we have to make or convert new maps using them (in TD).
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my TD is crashing here, so I'll wait for Allen/Nyerguds version ...
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... It's tiberium toxic water anyway ...
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@Jacko : I'm a just-TD guy here ...
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There's an inconvenient pattern in the water. It must look like random. Couldn't you apply a HUE change in the current blue water tile? Anyway, I really liked this, I'm gonna search for a fan mission about some kind of wasteland.
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Thank God he says "your" community, he doesn't feel like part of it anyway, I don't understand why he complains after all. Friendly gamers don't make "fake annoying games" in the first place ...