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Chimas

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Everything posted by Chimas

  1. I'd like to suggest two different threads, one for the single player experience and another for the multiplayer. IMO, EA can (come to) make a poor SP game and a great MP experience, for example. Also, SP and MP players have different goals and game play style and although people might be agreeing at any given point, the ideas behnd the arguments for each mode might vary a little. By last, in terms of opinions, one group will be the "control group" of the other, so the C&C devs reading here can have an idea of notion and coherence from anyone requiring any feature or change.
  2. Hi guys, Sorry for being late for the party. I came here to check my project and stumbled upon this "breaking news" thing. I don't know yet what type of remaster I want or is needed and I'll take a while to update myself on that. Meanwhile, 2 main ideas will be worked (by me) on the CNC forums: 1 - IMPORTER I'll stick with what I've been doing since 2010, so, in case the technology allow us, I'd like the remaster version to have an IMPORTER of the old maps, the BIN + INI files. Given we have now more than 800 fan-made SP missions, being able to update those missions would be important to enlarge the player base. If 80-90% of a single player map is able to be quickly imported, a lot of players will be interested in content creation, in paralel to playing the game itself. In C&C, the mapmaking activity was fundamental for the game culture. If it happens to be the case and EA is willing to allow access, I can start importing everything before release and this content doesn't (or should not) have to be packed in the commercial game, just have to be closer to ready by the time of release, so the buyer of the game will have the 2 stock campaigns, the Covert Opertaions, but will also be able to play hundreds more, to begin with. A detail is important to mention: I'm talking about SP missions only, but an importer would have to deal with the MP missions too. I think this is obvious, but I have to say this. As a final note, I kindly ask everyone to endorse this request, everybody will be benefitted. 2 - OLD and NEW MISSIONS This is just a personal taste: being a remasterization, I know you'll keep the stock campaigns, but it would be interesting to have 2 paralel campaigns, maybe with the same names, in the same regions of the globe, the same theaters but with slightly different maps and goals, so the old casual player base can have some fun with new missions. And I believe you'll do something like that, because if it's purely a classic remasterization, you wouldn't need 2 years to do it. I'd have more to say, but there's a lot to read first and most of you probably already said everything, so I'll be "+1" around in the forums. PS - I tried to make 2 separated posts, but it was automerged. I'll try to split after the next post ...
  3. Hi Lightning, Thanks for your concern, but let's recap some details: - some time ago I started to focus in the GENERAL ZIP file, that's why it's the first one the player has access to. That's THE one I keep most updated. All the rest are statistics and aesthetics; - In the link provided for the folders (where it's written "JUMPSHARE" and "MEGA"), you have access to all files, both released and unreleased, so anyone can have everything. When I "publish" a file it's actually a standardization, because all files are already published, for safety reasons. If you want to make a copy of your own, go ahead, it's there; - My next "window of opportunity" might take place in february 18 (Sorry, really busy). I didn't care for "anything" in 2017, but I'm recovering. Usually, I do a lot of things in December and January, but after a decade or so, I'll travel for vacation. Thanks again, I'll keep in touch and I'm always here, reading mostly. Greetings!
  4. Some notes: - The tank hybrid with APC has been done by Achromic White if I'm not wrong. He made a real Bradley and the mod is somewhere here. Contact him if interested; - If you come to edit the way you proposed, enable a MIX file so we can have a try and feed you back. Playing the campaign with different units sounds appealing; - Once I wanted the Hospital to work. Although in RTS it's usual to dispose units, I like the micromanagement of fixing them. That's one feature I really liked in Tiberium Wars, not only the drones but the arsenal to recover infantry. But I think Nyerguds has said a long while ago it's not possible to mod that; - It's a pity that TD is slot based and you can't really add more units to the game without taking some out.
  5. At least read what I wrote. My argument is not subjective - pretending your map is better without mentioning the sources will provide LESS variety, once ppl will believe you're a master mind and there are no other options, when actually there are. And let's see how do you perform when ppl stop making maps for you. Sooner than we expect, there will be no one making maps, that's the point you're missing.
  6. Erasing previous works and disregarding authors, despite the work being original or not, is a bad move. As White said, maps were intended to be played in a certain way or were intended to make a challenge to the player in a certain way. There is nothing wrong in being civilized and acknowledge the source, it's not related to ownership, copyrights or rules. It's about giving the right to the player to have more options. When you say White is stating his rules, you're also stating yours, that are selfish too, simply because everybody is selfish anyway. To counter that, we give the player more options - today they are going to play your game, tomorrow, the previous one or another. This is pretty obvious and reinforce the gaming community culture. When people know they will be disregarded, they won't contribute and will play other games where the community is based on more fair relations.
  7. Only today I realized that I never mentioned that SCG915 (Since july 2016) is out and that finishes all the mini-campaigns I have in the collection (so far): ::: GDI915 - List - Link1 - Link2 Now, I'll focus in the remaining campaigns. Will need German translators again, btw ...
  8. YOPE ... 0-99 for campaigns as a convention and for mini-campaigns as a consequence, yes it's possible.
  9. While making this collection, I and Nyerguds came to discuss and discover that if you try to set up a campaign after the 100, it will get back to the New Missions Menu after the 3rd mission. I think it's a problem with the MIX files, don't remember. So the idea of mini-campaign "was born". I don't remember also, if you can put a mini-campaign below 900, I think so. But then I opted to reserve the 900 slot for the mini-campaigns. Nyerguds has more accurate and reliable info on this matter.
  10. Ok, I finished the Cover and edited a few GDI lists to check how the new forum works. It's not definitive, but it's way simpler to edit.
  11. The previous forum used to have some notes explaining how to code and set up things like tables, for example. Do you have anything for this new forum?
  12. Hey Nyerguds or Tore, Can you move the last 2 posts to the huge SP collection thread? I'd better answer it there, preventing DarkStars thread from "derailing".
  13. Yes, it will take some time to reach 400 in both sides. When I test any mission I rename it above 950 (like SCG 951EA and such) then when the gameplay is done, I take it off.
  14. Hey Lilly Blanche, Real cool project. I advise to take a look at The Arctic Missions Conversion here. Play it and give some feedback.
  15. In general, it looks promising, but I NEED to edit the old stuff. Check out here!!
  16. Sorry for the mess, the site got a general update. I'll wait some days, before updating the lists. And by the way, I need ACCESS to edit ALL OF THEM ...
  17. Grand Theft Mammoth - ahahaha, man, excellent title, very creative or witty!
  18. Hi Nyerguds, Good to see you warming up for a next patch. We have discussed many things before, but I just want to put my wishlist here, because I don't remember which of them you can or can not do, so here it goes: - Mouse scrolling for the New Missions Menu - as the mission's list gets bigger this menu gets painful; - Another waypoint for a flare (actual is 25, maybe a "24"?); - Support for the last community made theaters like Jungle, Barren and a third one I don't remember. I know the sets are done, but there are things preventing them to work fine. I know there might be the possibility that some things will demand a lot of efforts and maybe will never be used, besides being viable. I just put it here, because I don't know the complexity, just want to remember.
  19. I didn't finish it yet, I'm finding it with many different things to do all over the map, which is cool. Crossing that "avenue" is a good challenge. My only complain so far is the briefing itself. I like the story, but putting it in the briefing is not good. Mind you that I'm not trying to teach anything, you'll find the same problem in my first mission. Unfortunately the briefing is a "place" where giving more direct orders works better (and how to do it).
  20. This recent one I grouped by author and then in chronological order, most of them.
  21. Hey, I went back some pages, I probably have missed it. Can you provide the link? Now that you mentioned, I'll probably find it, but still. And the answer is YES, I'll find a place for it. edit For some reason, I have missed it, my fault. Fixing it soon. If there is any other I have mnissed, let me know ...
  22. Hi, SCB200 is online. I'm replacing all LINK2's links, the provider discontinued the free uploads. Trying now JUMPSHARE. Nod220 ::: Link1 ::: Link2
  23. Hi DarkStar, I have a doubt. You edited your pack for corrections earlier this month (MAR17), but inside the ZIP file the last modified file is from 2016. Are you sure you've uploaded the correct file?
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