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Everything posted by FunkyFr3sh
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Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Oh right, you need to rename them to the original filename and convert the whole missions again then it works. remove the "129-" -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Not sure what it is, probably gems or ore i guess. You have that file in your .mix btw, don't forget to remove it lol Yea, the sound quality is horrible The reason why it doesn't work is that he is using some unused files that were included with red alert, I attached the missing files, just add them to your .mix -
Is there no ignore button somewhere in the YR client? Sorry, not an expert for YR... I only take care of the other games
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Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
I guess we have to revert it back to diamonds in this case, since it would effect all missions otherwise. The converter will ignore these files and doesn't copy it over to the convertedmissions folder, so you don't have to worry about them. Always take the files from that folder only -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
So it looks like I just have to run it through your mission converter and it is all set, minus the sounds, right? I will take a look at those sounds and see what they replace, and if they are really necessary. Yes, minus sounds, minus modified diamonds (he turned it into tiberium) Maybe make it number 129, that's what i reserved for it -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
I attached the extracted set2 with all files having proper names and the duplicate missions removed (some A and B versions were the same) -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
I converted it long time ago manually already, but sounds are not working so i didn't release it... Could in theory release it since it's fully playable, but it would just be incomplete Some sounds might even work, but didn't try it yet. I think you can specify custom filenames via rules.ini. -
Some theaters only work on cncnet, don't have a list though.
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Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Updated MissionConverter to 0.9 Improved filename detection, supports now all theater extensions and mission filenames Tested with flame dancers set 2 -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Ah okay, thanks -
I don't really work often on single player related patches, so I can't make any promises but maybe one day I will look into it
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Didn't work for me either, but I knew we had such a problem before and it was fixed. The patch for it was missing in ra95.exe I updated ra1installer now, you can also get the single file from here: http://downloads.cncnet.org/Games/RedAlert/ra95.exe
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Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Ah ok, thanks But why doesn't XCC know the name? Can this graphic be changed via rules.ini? where the matching IMAGE= key? -
It looks good, no idea why it doesn't load it lol
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did you place all files into a mix file? I don't think the game can read a loose .shp file from the main dir The icon file is name xxxICON.shp, the unit xxx.shp, building animation is xxxMAKE.shp BTW, i just updated the mission converter. Don't rename things manually, let the new version do it for you: https://forums.cncnet.org/index.php?topic=2889.msg53539#msg53539
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Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Yes, the rules.ini included with the mission got these values set and the mission works fine. But once he converted the mission it doesn't work anymore. The converter put the rules.ini values into the mission file. So that means the game somehow ignores these values in rules.ini but reads them if placed inside a mission. To make it clear, he doesn't put any values into any files here manually, he is using the original files of the mission. Btw, do you know what that file could be? https://imgur.com/a/PsVi2 24x24 and 8 frames, for what could that be used? -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
I looked through the mission he linked, there is only 1 [Recharge] section in it and not multiple ones. -
Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Updated MissionConverter to version 0.8 It can search rules.ini and aftrmath.ini for IMAGE= keys and offers to rename unknown SHP files. e.g. "F9EC22F1" will be renamed to lracICON.shp Tested with the following mission http://ra.afraid.org/download.php/missions/latomega.zip Worked on 9 out of 10 files. 02F6EDB8 Couldn't be identified, no idea what that is -> https://imgur.com/a/PsVi2 Magic was done with "NameGenerator.getNameIdHexString" ( stolen from Nyerguds ) -
Look into the rules.ini, you can tell it by the "Image=" key [HIND] Name=Long Range Attack Chopper Image=lrac If you compare the graphic in XCC with the name you'll see that's F9EC22F1 Nyerguds can probably tell us how to turn a name found under the Image key into the hex value. I can't remember how it works, but maybe it's just a crc32
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Red Alert 1 Mission Converter (3.03p-Iran custom missions dialog)
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Didn't hear about this bug about yet -
about the .map file: I would check if the filesize is correct. The first 2 bytes are width, next 2 bytes are height. Verify filesize: filesize = (width*height*4) + 4 Note: max map size is 128x128, it needs to filter anything bigger than that Then I would make a loop to go through all cells, all tile values must be below 800 and special values below 1000 foreach (var cell in cells) { if (cell.tile >= 800 || cell.special >= 1000) return false; } That should be enough
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yea you need 2 specs, rules are in the description here: https://www.youtube.com/watch?v=3FcKV7JEQMk