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Posts
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Everything posted by FunkyFr3sh
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Yuri's Revenge "Error -unable to set video mode"
FunkyFr3sh replied to Vancer2's question in Support
What resolution did you choose at all? -
edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Update: 2 new crash fixes Supports now loading maps via command line (drag and drop a map on top of edwin.exe) Loading maps with long filenames is now possible, the old limit of 13 chars has been raised to 256 chars External map browser has been added (RedAlertEditorLauncher.exe) -
edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Red Alert had that problem too, but i don't think edwin got any hardcoded strings, but i will see it once i take care of these string table -
edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Yes that is strange, the editor got its own string table but that one only contains like 85% of the strings and the other strings are loaded from from the main red alert string table which is ofc english. That means you would need a full german installation to get those other few strings, no idea why westwood did it like this. I have it on my to do list -
edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Update: Fixed a crash that was caused by the copy paste feature Fixed a crash that was caused by using the right mouse button to remove the current selection Both of them were always in the editor (thanks westwood), if there are any other crashes then please report them in here -
We are working on the ladder stuff currently, cannot tell any details yet But some people already contacted us about sponsoring the ladder, so there might be some money people can win once we started it Yesterday we started to upload game results to stress test the server and check if everything is working, but there are still some things to be done before everything is ready
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Game downloads are now also available for Mac OS X!
FunkyFr3sh replied to FunkyFr3sh's topic in CnCNet News
Currently not, but i will release a version with singleplayer later -
I have an installer that works without admin rights too, it comes with singleplayer http://funkyfr3sh.cncnet.org/
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edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
ah nice, maybe i take a look into raed once i'm done with edwin -
edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Sure, would be cool to have it in red dawn Is there already a raed version that loads the jungle theater? you don't need to hex edit, you can change the mix filename now via edwin.ini (changed that earlier) -
edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
there was already a jungle.mix in raed.mix, did it work with the original files? For me it was working well, can you give me your files so i can reproduce it? Edit: I found the problem, the version linked here was still the old one, i was uploading the new one to the wrong folder by accident, it is fixed now. Re-Download it -
edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
Loads now a blank mega map with 126x126 size instead of 96x96 size on startup Multi-Language support -> edwin.ini ->[Options]EditorLanguage (0=English, 1=French, 2=German) Loads any custom theater (Jungle, Winter and Desert are already included)! Here is how it works: - Lets say we create a new theater named "herpderp", you will now have to do the following things: - 1. Add the following key to a map to enable it: [Map]Theater=herpderp - 2. Create a mix file named "herpderp.mix" - 3. Create your custom tiles and give them as extension the name ".her" (the first 3 chars of the theater name) - 4. Put your custom tiles into "herpderp.mix" and move "herpderp.mix" into "raed1.mix" -
Maybe nyer broke it at a point and now it works like it was meant to be? At least all other cnc games use the logic to spawn players as far as possible from each other (dune 2000 does that too) Player1 biggest distance to Player2 Player3 biggest distance to Player4
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edwin Map Editor patches - High Resolution Patch and more
FunkyFr3sh replied to FunkyFr3sh's topic in Red Alert
np I just updated the package, it supports now tile selection via Mousewheel and Category selection via mouse middle button -
You need to read the message that shows up when you try to join a p2p games, it will tell you what needs to be done
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I used such a trick in one of my maps too, I was putting a sandbag on top of some rocks, this way people could drive through only once
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Download: http://downloads.cncnet.org/Games/RedAlert/edwinHighRes.zip Features: [*]High Resolution Patch [*]Standalone (Runs without having Red Alert installed) -> edwin.ini -> [Options]RedalertMix= [Options]MainMix= [*]Multiple instances are now possible, start the editor as often as you need [*]No disk space error has been fixed [*]No-CD patch [*]Crash fixes [*]High CPU usage has been fixed -> edwin.ini -> [Options]LimitCpuUsage=Yes [*]Loads a new settings file named "edwin.ini" (change your resolution in there) [*]Too fast scrollrate is fixed -> edwin.ini -> [Options]SlowerScrollRate=Yes [*]Tile selection via mousewheel and category selection via mouse middle button [*]Loads now a blank mega map with 126x126 size instead of 96x96 size on startup [*]Multi-Language support -> edwin.ini -> [Options]EditorLanguage (0=English, 1=French, 2=German) [*]Supports now loading maps via command line (drag and drop a map on top of edwin.exe) [*]Run on single cpu/core to avoid freezing -> edwin.ini -> [Options]SingleProcAffinity=Yes [*]ScrollRate setting will now be saved when it was changed -> edwin.ini -> [Options]ScrollRate=3 [*]Ctrl+X Hotkey combo added to cut out an area (use Ctrl+V to paste afterwards) [*]Space Hotkey opens the tile browser menu [*]Loading maps with long filenames is now possible, the old limit of 13 chars has been raised to 256 chars [*]External map browser has been added (RedAlertEditorLauncher.exe) [*]Package includes all Standard+Counterstrike+Aftermath maps [*]Supports now loading maps with custom rules.ini mods/buildings/triggers/etc.. It will not lose the information anymore and you should be able to edit every map that exists [*]Loads any custom theater (Jungle, Winter, Barren, Cave and Desert are already included)! Here is how it works: - Lets say we create a new theater named "herpderp", you will now have to do the following things: - 1. Add the following key to a map to enable it: [Map]Theater=herpderp - 2. Create a mix file named "herpderp.mix" - 3. Create your custom tiles and give them as extension the name ".her" (the first 3 chars of the theater name) - 4. Put your custom tiles into "herpderp.mix" and move "herpderp.mix" into "raed1.mix" the package also contains iran's updated version of the raed map editor
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i have no idea what it could be, did it work perfectly before?
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This topic has been moved to Red Alert / Counterstrike / Aftermath. [iurl]http://cnc-comm.com/community/index.php?topic=3470.0[/iurl]
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try to re-install to a different folder, maybe something was blocked and causes it to freeze while waiting http://funkyfr3sh.cncnet.org/
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try to go to the game folder and start ra95-spawn.exe manually with a double click to see if it starts slow too like this
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probably anti-virus or something else that slows down the start check your cpu usage too before the game start
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would be too much work to make it properly