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RaVaGe

Ladder Tester
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Everything posted by RaVaGe

  1. Define dead? It's been dead for years for most of us.
  2. To change standard Command & Conquer Red Alert 2 lobby settings through Rules.ini Add "rules.ini" to your game directory Open the "rules.ini" file with a notepad or code editor such as vscode. Find the section "[MultiplayerDialogSettings]" Adjust values for the variables shown below.
  3. You need to edit a "rules.ini" file which you can extract from game files with XCC Mixer you can may download it from https://xhp.xwis.net/utilities How to extract Rules.ini from Red Alert 2 files Open XCC Mixer Go to the "File" Menu Go to the menu item "Found" Select "Ra2.mix" Double-click "local.mix" Scroll down and look for text file "rules.ini" Right click the file and select "Extract" from the menu. Save the file to game directory. Screenshots
  4. In the skirmish lobby, you can select up to 100,000.
  5. Pretty sure this functionality was restored.
  6. Almost 8 years later, you're still just playing the same mod map... Could have learned to code and contribute in a year or two, but you waited for others, so it took 8.
  7. As usual, C&C classic balance is bad and makes the game very two dimensional.
  8. Many people already do this on the Blender C&C Discord: https://discord.gg/4KUXjjmR
  9. I can configure your network properly with a static IP and set up NAT/Firewall over TeamViewer for a small fee, payable via PayPal. For reference, I've spent more than a decade troubleshooting RA2/YR bugs and problems for players across the world.
  10. I see from your screenshots that the cycle only changes the brightness, but did you know you can also change the colour of lighting with triggers for red, green and blue, to create sunrise and sunset colours.
  11. @promic Where did you put it and which game mode did you set on the map?
  12. Reinstall the game.
  13. It only works by capturing the American Air Force HQ. The rest of the bonuses are dependent on the country.
  14. I had to restart the campaign because of this and next time it wasn't doing it. Try to play from a previous mission to reach this one again, or re-install the game, and check out community patches.
  15. Use trigger with the action "do damage at waypoint...". 3 waypoints directly under the bridge are enough, for preview rendering you should set the tiles manually.
  16. You need to add an active animation to the object and make it spawn a particle animation. SpawnsParticle=SmlGryActSmk NumParticles=4
  17. Too much work for this. Better to edit the art.ini
  18. Updated Final Alert 2 downloads in the first post with the new Final Alert 2 v2.02b based on the released source code. New re-arranged menu toolbar. New larger toolbar icons. Added status bar features. The map terrain editor's background colour is set to dark grey. The Map visible area bounds and playable area bounds are displayed separately. Full changes list on Github: https://github.com/CnC-RaVaGe/YRR_Mission_Editor
  19. No.
  20. Disable Red Alert 2 mode, the map uses some triggers only available in Yuri's Revenge.
  21. All been done before... See attachment. yrr_20082024.ini
  22. Use the version under the "Mod maps" category, please.
  23. Here take a look at the changes I reached on the finalized balance patch. yrr_21112023.ini
  24. @Pyrite You're right mostly, except about Allied requiring nerfs, which they do on some units. Such as Battlefortress, Seal, and certain promotion bonuses for units at the first level, so the spy is not overpowered. The Prism tank is mostly fine, but needs a greater delay between shots so that Prism tank chrono combination doesn't completely wipe out bases. Yuri Needs to be changed the most. Soviets need fine-tuning with their Battle Lab tier units and of course, the Desolator nerf.
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