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X3M

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Everything posted by X3M

  1. Sure, ok, a challenge! Since no one else is pitching them in. Begin with 1. save, try, load. Add 1, save, try, load. Add 1, save, try, load. Etc. Let's see where the number ends up But ehm, if you somehow fail the mission. Before even the first one arrives. Then there is no need for keep trying.
  2. maybe 1 might do the job, who knows. Or would a buggy be better? But is it managable?
  3. Just build 10 cycles and jump right in then?
  4. 0 versus 0 is very well balanced. I like that idea. d:
  5. DAMMNn YOUu TRIGGERSs!!! Trying to be to fast on that map is a troll by design I guess.
  6. Sometimes you lack logical speed. Or a logical action that would mean a big difference just like walking in with 20 titans+20 disruptors, could do the same. But then again, first time me playing that map was very slow. Trying to scout everything and watching what the enemy would do. Just as you mentioned, the first time I also lost my CY on that map. After taking over enough power plants of the enemy, I would have build my air right at its base. Shorter flight times etc. And I would have bombed the remaining power a long time before bombing artillery etc. PS. Who is downvoting your video's? But here is the thing. The last time when I played that map. I only used Titans and Engineers. And defeated the enemy before the storm was over. Can you do the same? It is a tough challenge this time.
  7. Or an Apache crate. :laugh: Wait, can you get Apaches in crates? No, only airplanes would be an airstrike. But crates surely break the game more often than you think. Once I scouted with a buggy on a "long distance" map. Once entering the other dudes base, a wild crate appears. It contained a commando and some other infantry for me. It was super effective. Blowing up his base within 5 minutes of the game. This victory left a bitter taste. But I am sure losing would also taste bitter in this way. Ever thought of trying it yourself? Getting 9 appaches the way I described and simply screw the other guy?
  8. I bet he also sold his CY for 2 more Apaches and "1" engineer + some infantry out of the CY. With 10k starting credits, you can reach 9 Apaches in total. Where crates on? A money crate at the beginning can make a huge difference.
  9. Perhaps you should post this also on this forum? https://forum.dune2k.com/ I wish you the best of luck with this tournament.
  10. I am sure that if it was a legal unit. It would have been very expensive. But there have been more hidden special units in the game. That got written out due to balance issue's and glitches/bugs. The nuke mig has to fly out of the blast radius, or else it dies too?
  11. Legacy of Tesla is one of my favourite maps. The map design. The Nuke Mig. The limited "Tesla Tanks". And if you know what you are doing, also an easy map.
  12. Packet loss is a nasty one if it occurs to often. My previous provider caused me to have 20% packet loss. Which was deadly for the FPS that I was playing. I rather play with someone with 1 second of ping, than packet loss or jitter.
  13. I think that voxels are actually re-allowing this fast paced creation. https://humblebundle-a.akamaihd.net/misc/files/hashed/0dde4abd56b8871cc84b808260e248c04b434d0b.jpg A lot has been recycled here as well. And that what has been recycled. Doesn't look that good actually. I did the same once with an UT map, where the same object was placed a dozen times in the map. A 3D model needs time and experience. A 3D voxel model is as if you are playing in paint.
  14. It looks like that even Dune2 and Warcraft where more diverse than this. I have seen similar games that have the same basic design. As if this was a school project. (This time with success) Some how, I have the feeling that they could turn this into something that has much, much more than what we are seeing now. I guess, they have done an experiment with this game.
  15. I don't think there are any modifiers here. Except for some projectiles not being able to shoot upwards because they bounce of against the corner of terrain. The train only shows an alternate route to the base, through the tunnel. Not that I recommend using it. PS. You might find some knowledge here interesting about Tiberian Sun. https://web.archive.org/web/20080215040938/http://www.petroglyphgames.com/forums/index.php?showtopic=2554
  16. That's impressive. I like speedruns. AndrewFord, will you be compiling them all together in one video once done?
  17. Please continiue TaxOwlbear. Your video's are awesome. But I would like to know if you have Firestorm/any other update, installed while playing the first missions. Since Artillery are nerved greatly after installing those.
  18. Happy to hear you say that infantry are much better here. Happy to see that you are doing these as well.
  19. For me, the Soviet 11 is way more difficult than the complete Soviet campaign plus Allied campaign. Due to all those Yuries. At one point, 8 at the same time. Really annoying if you notice them a bit to late.
  20. I never had the intro video's with this expansion. So this will certainly be worthwhile to watch.
  21. Hello civilians, may I help you? Meanwhile in the background music. NO-NO-NO Has been a while since I have been watching your video's. Still fun.
  22. You might want to visit: http://www.frankklepacki.com/ I recommend looking in "Rare Tracks" first. There are several songs, that where meant for C&C, but not included. In the folder C&C itself, some songs might be slightly different than in the original game. Coming from both; same have been added "recently".
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