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Everything posted by X3M
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Minimum range huh? Your beach cannon thought at a certain point some minutes later, "!@#$ minimum range" Another funny comment. "Wasn't there a vehicle in Red Alert 2 that could do the same as this IFV?". http://vignette4.wikia.nocookie.net/cnc/images/1/10/Ra3MultigunnerIfvGarrisons.png/revision/latest?cb=20130215214925 That is one of those missions that looks really hard for a first mission. And as said before, you failed it 2 times. However, if you place your units in the right spots. This mission is a simple, popcorn event. GG
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Killing that mammoth tank MK2 is a "10 minute" mission. No need for stealth, no need for artillery, just some tick tanks for early defence. But then spam banchees. No need for extra pads either. I hate that mission. So anti climax.
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That last mission, how you deal with the new enemy MCV. Reminds me of playing EbfD. Where in a defend mission. I simply rush in and kill the enemies MCV before a base is even build.
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With Red Alert, you can do spectate. And see them all. If one of the players "cheats". Then it is GG, no saved video. Is it possible to give TD a spectater mode, without all the trouble in waiting and dying on purpose etc?
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TD doesn't lend itself for games like. Try to beat an opponent with MRLS only and stuff. Since there is no good fog of war. There are plenty of SC2 challenge video's regarding this. Like having only ghosts. Or annoy an enemy the heck out of until draw.
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Wait, there is a crate map for TD as well? I thought that only RA had this. The best ones are those without resources. Thus, only money is through crates. Thought of 2 more. Tower Offence Kinda like the "Twin Single" Well, this one is very hard for unskilled players. And clearly, I too loose this when it occurs in normal games. I don't click fast enough for that. You may only build defence towers for offence. Further, MCV are allowed to expand or speed up the process of building. NOD vs NOD, NOD vs GDI and GDI vs GDI are possible. Any defence is allowed. Not that SAM's are needed. Super weapons, is it fair to use them? Power Overwhelming Ok, this idea is stupid. But fun for 1 round. Just set the starting money to.... whatever. The ONLY WAY to get rifle infantry is... Power Plant, sell it, Power Plant, sell it. ETC. Best to have no tiberium on this map. Crates? Perhaps modifying an existing crate map. That the things you can build is only power plants. Sure, sure, why not have barracks and amass the infantry?! I would say, noooo barracks allowed. Just let me know which one you like most. And who knows, who else knows of a good match with restrictions. Out of idea's now.
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Well, this would only work well with skill based challenges. Because crates are kinda a luck factor. So, no 0 credits with crates on and then some starting units. That would be over waaay to soon. But here 3 suggestions: Big Gamble [starting credits: 2300] + [No crates] + [separate Helipad] Fact: Depending on the map and knowledge of the map. The strategies are still very diverse, but on an absolute minimum. Infantry rush is possible (except high tib maps) Heli rush is possible (especially on 1v1 maps) And of course the basic build up is possible. Which might be still the most rewarding strategy for the biggest or most chaotic designed maps. Crate War [starting credits: ????] + [Crates!] + [starting units: can make a difference] Fact: The map has no tiberium to begin with. Maybe, just maybe, one blossomtree? But that's it. I guess, one needs to be cr(e)ated for this. Choice: Starting units can make a difference in starting speed. Twin Single [starting credits: 10000] + [No crates] Fact: Both players have the same race, and only 1 unit is allowed. Choice: Any defence, is, or is not, an option. Exception: I wonder how NOD vs GDI goes with this one when only APC's or MRLS are allowed . It would be a matter of defences, if allowed, here. And the speed in teching of course. Choice: Super weapons, are, or are not, an option.
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17 hours? Reminds me of my longest 1v1 multiplayer match ever (different game though). Replay got corrupted. But the connection remained the entire day
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Who's horrible idea was it to create the lobby rules?
X3M replied to Carlos's topic in CnCNet Discussion
What happens when you add the name carlos to the list? -
RA Multiplayer Mod - "Tiberian Alert" - by Ferret
X3M replied to Ferret's topic in RA Multiplayer Maps
I had a lot of fun playing one of the maps! New exploration of possibilities is required. Good job! -
This forum needs like buttons. For comments like the theory of tiberium campings and special designed caravans.
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Command & Conquer: Dawn of Tomorrow teaser thread
X3M replied to Kilkakon's topic in Modding Discussion
AWESOME!!!AWESOME!!!AWESOME!!! Finally the whole world in TD style. -
It is clearly noticeable that they worked on the AI path taking "off map". And how it compares to your units path taking. Is Natasja going to return btw? Or is she perma dead?
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Sure, ok, a challenge! Since no one else is pitching them in. Begin with 1. save, try, load. Add 1, save, try, load. Add 1, save, try, load. Etc. Let's see where the number ends up But ehm, if you somehow fail the mission. Before even the first one arrives. Then there is no need for keep trying.
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maybe 1 might do the job, who knows. Or would a buggy be better? But is it managable?
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Just build 10 cycles and jump right in then?
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The Red Alert 2 balance suggestion thread (Made for funsies)
X3M replied to Philpy95's topic in Red Alert 2
0 versus 0 is very well balanced. I like that idea. d: -
DAMMNn YOUu TRIGGERSs!!! Trying to be to fast on that map is a troll by design I guess.
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Sometimes you lack logical speed. Or a logical action that would mean a big difference just like walking in with 20 titans+20 disruptors, could do the same. But then again, first time me playing that map was very slow. Trying to scout everything and watching what the enemy would do. Just as you mentioned, the first time I also lost my CY on that map. After taking over enough power plants of the enemy, I would have build my air right at its base. Shorter flight times etc. And I would have bombed the remaining power a long time before bombing artillery etc. PS. Who is downvoting your video's? But here is the thing. The last time when I played that map. I only used Titans and Engineers. And defeated the enemy before the storm was over. Can you do the same? It is a tough challenge this time.
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Or an Apache crate. :laugh: Wait, can you get Apaches in crates? No, only airplanes would be an airstrike. But crates surely break the game more often than you think. Once I scouted with a buggy on a "long distance" map. Once entering the other dudes base, a wild crate appears. It contained a commando and some other infantry for me. It was super effective. Blowing up his base within 5 minutes of the game. This victory left a bitter taste. But I am sure losing would also taste bitter in this way. Ever thought of trying it yourself? Getting 9 appaches the way I described and simply screw the other guy?
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I bet he also sold his CY for 2 more Apaches and "1" engineer + some infantry out of the CY. With 10k starting credits, you can reach 9 Apaches in total. Where crates on? A money crate at the beginning can make a huge difference.
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Perhaps you should post this also on this forum? https://forum.dune2k.com/ I wish you the best of luck with this tournament.
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Subscribed to both.
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You forgot to link to 9.
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Let's Play Command & Conquer Red Alert: Counterstrike
X3M replied to TaxOwlbear's topic in Red Alert
I am sure that if it was a legal unit. It would have been very expensive. But there have been more hidden special units in the game. That got written out due to balance issue's and glitches/bugs. The nuke mig has to fly out of the blast radius, or else it dies too?
