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Posts
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Everything posted by X3M
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IMHO, as soon as it is possible to do so on cncnet. Please do so. Because I like this game very much.
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Ah yes. EbfD. It lacks macro. Why? Because they wanted to enhance micro. But failed IMHO. Besides, money was practically infinite. While building an army was as slow as possible. If this game is ever going to see the light, it has to be rebuild from scratch.
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I never tried. Can you use !seen in a chat box? If so, chat with yourself. No kicking.
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Change one thing at a time and test it. Or else you get lost in your own adjustments. Keep a log for your changes. The "what has been changed". And "why it has been changed". So you can always track back to a previous point that felt better. I know that jedi curve. In my eye's, it is applying imbalance, in a rather balanced way.
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Some do! Most don't. So mod ahead. Personnaly, most are shouting the same thing. MRLS, stronger or cheaper. And certainly sooner. When I modded my C&C. The MRLS was open with the normal radar. And it had +2 range. Notching more, notching less. Bazooka infantry +1 range. Factory had twice the health. That's it! APC and MRLS should be able to stay with NOD imho.
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RA Multiplayer Mod - "Tiberian Alert" - by Ferret
X3M replied to Ferret's topic in RA Multiplayer Maps
So, any change log on the version 2.0? -
Well... yeah. But what would you select as the worst C&C3 unit?
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If we are going to nitpicking on C&C3 units. Then I select the buzzers. Man, are they weak in light of their purpose.
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The Dune 2K tileset converted into a theatre for Red Alert 1 [V1.1]
X3M replied to Messiah's topic in Modding Discussion
Awesome! Does it work like you mentioned before? Or did you have to try something else? -
Co-op maps of various degrees, could work well.
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Just like Berserker/Ranger sight range upgrade. The limpet drone has its uses in fog of war. Only then you use it. If fog of war is disabled. Than it is indeed the most useless unit around.
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Mobile Stealth generators are 10 times more usefull. You simply don't know their location. Perhaps if the shroud remained, while the gap generator is on the move. That would be really annoying to enemies.
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Any unit in C&C4. But if I where to pick one form the games that I played. I pick on from Tiberian Sun. Where indeed most units show a lot of uselessness. And the number 1 useless unit there would be the Nod Buggy. I prefer using the devils tongue or other infantry, for dealing with infantry. Why the Nod Buggy? As said before, there is a better choice for its purpose. The limpet drone is more useful to me too (I play with fog of war) Now, regarding the RA series. The thief. I don't play noobs that store a lot of money. And regarding the Dune series. It is obviously the Saboteur. Since in 3 out of the 3 games. It sucks.
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The Dune 2K tileset converted into a theatre for Red Alert 1 [V1.1]
X3M replied to Messiah's topic in Modding Discussion
Didn't know about the tanks dying by hard code. Just let us know, if it worked. -
The Dune 2K tileset converted into a theatre for Red Alert 1 [V1.1]
X3M replied to Messiah's topic in Modding Discussion
May I suggest, trying to make everything movable/buildable on water. Then replace the water with the Dune "buildable" terrain. Structures should not be buildable on normal land. Which is in its turn replaced by the Dune sand. But ore still grows on the sand. I love it, that someone is attempting this. -
Nice! This is just brilliant.
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The current 6 games installed: Dune 2, ProjectY, Warfare Inc., OpenTTD, Mad Dex, PvZ2 I think I can have 10 times the amount if I remove PvZ2. That game is bigger than 1 gig when in need for an update. Dune 2 will never be erased manually. Since it isn't in the play store any more.
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CY in red + 1 apache = dead And you can have 4 before the opponent has a factory/airfield. Players often have, when anticipating air, only like 6 to 8 rocket soldiers ready at that point? If you want to keep the communications centra in this map. Perhaps you can do something about them being taken over. Can you place walls around them? Prefarably concrete? Then players need to bash through first, before an engineer can get in.
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That map looks good. I don't think, there will be much turtling. Instead, I suspect too, an airstrike rush with some apaches or orca's will end the game soon.
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Hah! Those towers don't only look good. They look logical too. Those ladders, perfect. What are the average costs of 1 model?
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11/10 < 10/9 Is that what you mean Funky? It is funny how France is supposed to be better, according to the numbers. But Germany still is better. Could it be the first shot damage? Or has using the hotkey Q something to do with it all? How is the splash damage calculated? I am curious about that one. Maybe France is weaker and Germany is stronger according to rounding to whole numbers?? If that is done any way? Dividing by 2, gives 15 and 17 damage. Which is 13,3% in difference in damage.
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There are some earlier topics about this. It is important to realize, not only damage output. But also durability of an unit. https://forums.cncnet.org/index.php?topic=5696.msg42203#msg42203 The above topic reminds players that a medium tank is simply twice as good, when facing tesla coils. However, any other form of combat suggests light tanks. And for something really cool, check out these calculations: https://forums.cncnet.org/index.php?topic=3216.msg22398#msg22398
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I got one with the stealth tank.
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He joins games. But not even one host actually activates the Aftermath. Wich is a real waste if you ask me.
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From my memory, TD doesn't allow this. But RA did. There should be a list of units somewhere for a faction??? Just a wild guess though.
