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Everything posted by X3M
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Let's Play Command & Conquer Red Alert: Counterstrike
X3M replied to TaxOwlbear's topic in Red Alert
Legacy of Tesla is one of my favourite maps. The map design. The Nuke Mig. The limited "Tesla Tanks". And if you know what you are doing, also an easy map. -
do cncnet really know what ping is??? for this game
X3M replied to pingping's topic in General Discussion
Packet loss is a nasty one if it occurs to often. My previous provider caused me to have 20% packet loss. Which was deadly for the FPS that I was playing. I rather play with someone with 1 second of ping, than packet loss or jitter. -
8-bit Armies - a new c&c from ex-Westwood
X3M replied to Milkey Wilkey's topic in General Discussion
I think that voxels are actually re-allowing this fast paced creation. https://humblebundle-a.akamaihd.net/misc/files/hashed/0dde4abd56b8871cc84b808260e248c04b434d0b.jpg A lot has been recycled here as well. And that what has been recycled. Doesn't look that good actually. I did the same once with an UT map, where the same object was placed a dozen times in the map. A 3D model needs time and experience. A 3D voxel model is as if you are playing in paint. -
8-bit Armies - a new c&c from ex-Westwood
X3M replied to Milkey Wilkey's topic in General Discussion
It looks like that even Dune2 and Warcraft where more diverse than this. I have seen similar games that have the same basic design. As if this was a school project. (This time with success) Some how, I have the feeling that they could turn this into something that has much, much more than what we are seeing now. I guess, they have done an experiment with this game. -
I don't think there are any modifiers here. Except for some projectiles not being able to shoot upwards because they bounce of against the corner of terrain. The train only shows an alternate route to the base, through the tunnel. Not that I recommend using it. PS. You might find some knowledge here interesting about Tiberian Sun. https://web.archive.org/web/20080215040938/http://www.petroglyphgames.com/forums/index.php?showtopic=2554
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8-bit Armies - a new c&c from ex-Westwood
X3M replied to Milkey Wilkey's topic in General Discussion
Everything is going voxels? -
That's impressive. I like speedruns. AndrewFord, will you be compiling them all together in one video once done?
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Please continiue TaxOwlbear. Your video's are awesome. But I would like to know if you have Firestorm/any other update, installed while playing the first missions. Since Artillery are nerved greatly after installing those.
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Happy to hear you say that infantry are much better here. Happy to see that you are doing these as well.
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For me, the Soviet 11 is way more difficult than the complete Soviet campaign plus Allied campaign. Due to all those Yuries. At one point, 8 at the same time. Really annoying if you notice them a bit to late.
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Let's Play Command & Conquer Red Alert: Counterstrike
X3M replied to TaxOwlbear's topic in Red Alert
I never had the intro video's with this expansion. So this will certainly be worthwhile to watch. -
Let's Play Command & Conquer: Tiberian Dawn Redux
X3M replied to TaxOwlbear's topic in Mod Discussion
Hello civilians, may I help you? Meanwhile in the background music. NO-NO-NO Has been a while since I have been watching your video's. Still fun. -
You might want to visit: http://www.frankklepacki.com/ I recommend looking in "Rare Tracks" first. There are several songs, that where meant for C&C, but not included. In the folder C&C itself, some songs might be slightly different than in the original game. Coming from both; same have been added "recently".
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Didn't know you could chrono enemy vehicles into water. But then again, I do know that you can kill infantry with the Iron Curtain. What other tricks are there? Good show on that final mission of the Allieds. That was a very effective way of using walls. It is nice to see that you too use those chronolegends for taking out those nuclear power plants.
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Every mission with Prism tanks is unbibelivabelylebavy easy. Those things are ridiculous over powered against AI in the single player missions. From this point on, my strategy was: Getting 9 rank 3 Prism Tanks. Then roll over the AI. If dealing with V8. Simply keep moving. No need for IAV's. Don't know how they fair in multiplayer though.
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That is a very nice short battle. Didn't know it was even possible on that map. But she does mention "they invade now." I am curious if you will do the same when Korea tries to invade the Sovjet Union.
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3 weeks wasn't enough for you, was it?
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Let's Play Command & Conquer: Tiberian Dawn Redux
X3M replied to TaxOwlbear's topic in Mod Discussion
Is it one upgrade for all? Or a separate upgrade for each tank? I hope you do the last one. Would be fair. -
There is a total maximum of 1650 entities for all units for all players. This includes Overlords. This excludes structures.
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I noticed this as well. Big chunks of my armada simply returns home after flying a while. But they only do this if the targeted unit is not completely free from under the shroud. Attacking ground however is possible. But from there onwards to the same half shrouded unit still sends a lot back to the heli-pad. Why does this happen? Why are the planes not influenced by this?
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Let's Play Command & Conquer: Tiberian Dawn Redux
X3M replied to TaxOwlbear's topic in Mod Discussion
sgtmyers88, you are doing a splendid job. About the ambush. This is some sort of stealth ability for any infantry. Tanks vision should not be able to see infantry right away. While if you take some infantry with your tank. You can spot the faster. Especially those with binoculars. It happens a lot in cities though. Where the artillery effect would be dangerous if friendly troops are also moving in the city. Tumbling towers, reduced vision etc. In the open, some bushes could contain hidden infantry. Tanks on the other hand, should be ambushed easily. This through a "slow" first reaction to things up close. Slow enough to bite the dust before they can become a "deadly" threat. "out of range" in the opposite direction. Most tanks have a machine gun for this though. The described above, is not possible with most RTS. Most RTS are actually a simulation to war. But trying to get the same end result is what designing the units is all about. That is why I support what you have decided upon. -
This is the "get cheesy with Rocketeers" map You may also grind some to highest rank while you are at building your troops. You may keep a dog for getting crates Don't you dare building a war factory. Enjoy.
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I forgot about those tanks for rescue. They where in this mission? Thought it was another one. Anyway. I talked about building tanks. Use your engineers to take over the barracks. And the refinery. I believe there are 2. Don't remember about money crates, but if they are. Use the money to get your refinery working. Then simply build more engineers to take over the rest. I really enjoyed having like 50 tanks in that map . And of course those 3 cows. I can destroy everything on that map, including all walls.
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Let's Play Command & Conquer: Tiberian Dawn Redux
X3M replied to TaxOwlbear's topic in Mod Discussion
Rocket troops out ranging medium tanks. I love that. I have been waiting many years after Warzone2100 until another game would feature this. -
Yes, you can control cows. And tanks too!!
