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Posts
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Everything posted by X3M
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Some units are simply not build because there are better options out there right now. Before attempting creating a balance. Mapping out which units are used and which are not. Perhaps a little scripting that logs every game how much units are used of one specific. Like the one in red alert has. If one unit always shows 0. Then we know it isn't used.
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When double clicking on the icon, you still get the menu. The next file seems to be missing. cncnet5.exe
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It is from Ziggo; Ziggo Security Basic, checking it now for change of settings. Turns out, it had 2 updates today without alerting me. This means that everyone with this scanner will face the same problems. It had the Hydra update and the Aquarius update. Normally this scanner shows no problems, it simply asks me for permission. But some how it now immediately deletes the suspected file. I also tried reinstalling TS. When trying to run, it asked for permission to run. Then, it got deleted again. PS, checked for logs; no logs !!!!
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This just recently happened. While it was fine 2 days ago. Only the files of CNCnet are marked like this. The only new thing that I installed during the time is an update for flash player. For the rest, notching new.
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A bit sluggish, but excellent video's for me to learn from. I watched video 11 from the spectators completely. There are 6 units used constantly: Rifle Infantry, Titans, Orca Bombers, Mammoth MK2 with drop, Disruptor with drop. Is this always the case when playing with the big guys? Also great to see, no spam feast.
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Too bad that you have to tech a little before the pavement becomes available. In some missions I even rebuild a part of my base after selling, just to get pavement under the first build structures. I just knew that those pesky artillery would have a chance during chaos. And that a structure might still be lost. I even used silo's to expand my pavement much further. I just noticed, a poll is not possible on this forum. It would have been neat for me to create a poll. Instead. Now we have to do it manually. And out of experience, this doesn't go well.
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I think it is great that we can enjoy the older games again. Especially since all the other servers (including westwood) never worked/work for me. CnCnet is the only one for me. And that is what it makes it great. There is also a topic somewhere on this forum (should be made a sticky, or should be made possible with the next update for the uber retarded in programming (me) ), where is explained how you can switch between games by simply joining a room of a certain game. Which also makes CnCnet much more epic.
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A scrap tree is something different then scrapping units from the game. ( remove the s ) It is more or less a thought experiment, mapped out. Where you can create a ranking of the best to worst units in a game. Since you create a tree to start with, discussion schould be easier to see which unit is the worst. Eventually, there will be a top of units left that hardly can be scrapped "in a particular order". Ps. Recon bikes against disruptor is a new one for me.
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In that case, we can consider two possibilities. 1. We take a look if an unit is used at a certain point, regardless of map size. It would be more of a general oppinion of the people here. After all, only newbs(noobs) would use the "useless" units. 2. We only take a look at the end game, regardless of map size.... etc. I propose option 1.
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This calls for an interesting project: How about making a scrap tree for each game? First we decide, what is good against what. Then we start scrapping the most useless units first. Meaning, if there are much better options, then the unit is simply discarded. And lets see what remains as a "balanced" game . I did this once on Warcraft 2, Only the Footman/Grunt is scrapped when full tech is reached. Every other unit remains a valid only choice. To compare, in TS, you go for the most advanced air unit any ways. Thus the weaker ones are scrapped. By majority, we already can scrap the nod buggy. Although, the wolverine is a valid help when attacking with juggernaughts and titans. Now, this doesn't do much yet. But if you scrap one unit, another one might become less useful. Thus that one might get scrapped in turn as well.
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Yeah. Jumpjet sucks "hoover mrls" to the power of 2. As if they where designed so that the hoover mrls had 1 extra target when out of the base... Limpy drone has a 1 time use. Unless they get the fog working. Then players will spam them. Stealth tank also equals mrls. 1 detector, and the stealth is doomed to die.
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So, do you have an unit that you rather never use? I'll start with the Hoover MRLS. Less range and damage and durability then the SAM-site. Almost twice as expensive. Not really more range then other units. It isn't that fast at all. No hit n'run possible like it was supposed to be. Sure, it can hoover over water, but most maps that are hosted online, don't have the water advantages. Is there any thing that it is "good" at killing? Infantry, no. Vehicles, not really, except the nod buggy and wolverine. Structures, well, might as well use your more useful units any way -.- Harvesters, ok, here I see something positive. While needing at least a medium group, they can kill harvesters and retreat back to base. The only thing that could counter this is air. Which is ironic since the hoover MRLS is supposed to own air. One bomber (1600) is able to kill 2 Hoover MRLS (1800) in one go. Sometimes even surviving the event..... Might as well use my own air for killing harvesters. Am I missing a point?
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Nice!!! I loved these maps when playing starcraft. (Dodge the Rapist) Happy to see it is now possible with C&C.
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Wow, the best of city building games and combat games combined. Nyerguds, do you have more of this paper? It says continued on page 3... Regarding the topic. OpenRA would be awesome. However, I think the game engine would have to be build up from scratch. Then every piece of the original game has to be copied somehow. That is an awful lot of work guys, who is planning on doing this?
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Just submitted my vote. It seems that at this point I am the only one who only owns Red Alert 2. I do not own Yuri's Reveange.
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I have removed one line in the previous post. It didn't get the message across. So... going to follow my own advice, using an ignore button.
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Making additional pylons... I mean topics about this, won't help you. Just use the ignore button If he joins YOUR game, kick him. If he returns under another account, then make screens of that. And still kick him. Kick >>> his time to have to rejoin under another name and search for your room. If he doesn't give up, turn the tables...??? You return under another account. You join his game. You go either in his team or you leave immidiately in game. When in his team, force fire his base. After force firing his base, call it karma. Then rejoin under another account. Repeat. Untill he posts about you on this forum. Or do some burns: And post those. If you are not that kind of person that is sort of "evil", then try this advice: Complement him on his endurance. And applaus him on his believe in karma. (if an admin asks, I will delete )
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Me, not yet, would be funny though One uber noob (me) against one uber pro. When we both are online, I will PM ya. ok?
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I suggest you don't "befriend" players for a while. This sad person might already be in your friends list. If someone is constantly asking you about your personal life, you might have the one. Speaking from experience.
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Amen to that. If harvesters have trouble finding a refinery, build an extra refinery? Not just 1 extra harvester? I always have 3 harvesters for 2 refineries. Somehow that works best for me.
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A good map layout actually has about the same base layout for any player. Meaning that not only each has the same field. But each also approaches this field from the same direction. The rest of the map can be mirrored.
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Making infantry more useful: I will take into account that there will be more infantry rocks through the map. About 33-50% at each choke point? The side ways of an canyon passage? Also, several infantry only passages close to the start of a base corner. A map should be designed in such a way that infantry can go straight from one base to another, while vehicles have to drive around... a lot.
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Ok. I am going to see a therapist then.
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Zoom function? One like in TA? Would be fun and cool and befitting Dune2000. But is not, I repeat, simply not possible. You need to rewrite the engine from scratch for that. We should be happy if the simpler requests are even possible. (I agree, Dune2000 >>> EBfD)
