AchromicWhite Posted February 18, 2012 Share Posted February 18, 2012 These were units being used in the mod I was working on, (I should actually get back to that and fully complete something) but these have been converted for use in TD to replace a few units. Here they are. The Light Tank has some antennae and the TOW missile pod on the turret. The Medium Tank has 2 antennae. The Missile Launcher no longer has a glass window front, instead the more realistic armored fronting. EDIT: Also, I've now added the SSM to the list, It now has an armored front, just like the Rocket Launcher. (I know there's no picture here, but it is in the .rar file attached.) Also, for those who don't know, because this is just a graphics switch, you can have this mini mod available while you play online against your friends who may or may not also be using this mod. DetailedUnits.rar Link to comment Share on other sites More sharing options...
Chimas Posted February 19, 2012 Share Posted February 19, 2012 Hi guys, Some comments: White, take a look SNOW theater in Tiberian Dawn with Whiteshoes_N_Gloves Squad in action The TOW module is not visible in Grey hull of the light tank. When the light tank is GDI, then it's much more present. Don't have to change anything, just giving a feedback. A tip for using CCConfig: 1- I've created a MIX file on my own and it's attached - coolguy.mix (see my next post, the file is there) 2- Drop it in the game folder 3- Open CCConfig.exe, go to the GAME OPTIONS 4- in MOD, open it and choose "coolguy.mix", then press OK or Apply 5- Run and play the game A note for Nyerguds: I used first a mix file made by MixManager and the extension is ".MIX" (instead of ".mix") and the mod didn't work. It seems to be case sensitive. Is it? Anyway, the mod is cool and the mod enabler even cooler! Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 19, 2012 Author Share Posted February 19, 2012 Yes, I also noticed that the TOW was hard to see in the grey/white colour scheme and the snow theater doesn't help You can still see it, and yeah, I can't really be bothered changing it, it too freaken ages to make anyway, lol. I like how it all turned out all in all, gives the sort of feel I like for the units. Thanks for making a mix of the SHPs and explaining to people how to use them, was thinking about doing that myself, but my own way of enabling it would have been more complicated, so thanks. Also, the screen shot looks good too, but you should get one with the MLRS in GDI colours along side the Medium Tanks (Abrams), maybe with some hummers nearby -Liam Link to comment Share on other sites More sharing options...
Allen262 Posted February 19, 2012 Share Posted February 19, 2012 You could use SHP Builder to do a mass frame re-color. Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 19, 2012 Author Share Posted February 19, 2012 Well, I thought you could see them pretty well on non snow theater maps, I guess they don't have a shadow on the turret though, so it's maybe hard to see where it begins. Not sure what colour I'd make it... but I could look at darkening it I suppose. EDIT Hmmm, this would actually be allot of work, there are quite a few out of place colours on the block, so I'd first have to map out all the used colours and then figure out which colour is slightly darker, and then I still wouldn't be sure, until I converted the whole thing, if it'd help... and may have to do it all over again, not so keen... but if anyone else wants to have a go, then sure, and I'll be happy to see how it turns out xD These were just assets I had from my mod I should still finish or rebuild, and had been thinking previously about releasing them as TD assets, so here they are Link to comment Share on other sites More sharing options...
Nyerguds Posted February 19, 2012 Share Posted February 19, 2012 Thanks for alerting me on the .mix case sensitivity issue. I'll take a look at it. Though in this case, really, just calling it sctanks.mix should do fine Link to comment Share on other sites More sharing options...
pichorra Posted February 19, 2012 Share Posted February 19, 2012 case sensitive? even if the game checks for .mix, WIndows should look for .MIX also too. Seems weird. Well, in Unix-based systems it can be an issue. Link to comment Share on other sites More sharing options...
Chimas Posted February 19, 2012 Share Posted February 19, 2012 A-há! Take a look at this one. I've remembered to have found an option for the Nod Bggy. So here it is. In the screenshot and in the mix file. I've put White's units and this buggy in a mix file. Try it out ... General PS 1 - Hey White, you could "complete" your collection redesigning the Napalm Launcher (never know the acronym - SSLM or something) with the same armoured windshield. Pls, pls, pls eheheheheheh 2 - I've looked other mod files I have here and have found a Soviet Heli (Mi-don't know the number) that replaces the Apache. And also inside the mix file there's a ltnk2.shp which is a doubled-turret light tank the size of a medium tank, probably from red alert. The Soviet Heli is from a mod called BioWar and the Light tank is from Black Ops 3 - Yes, some units are not well refined, but still cool. 4 - Nyerguds: I've wrote Coolguys.mix and the mod manager is accepting it. Only if you put ".MIX" is a problem. Please confirm it later (or the real cause, sorry for bad science ...) 5 - SSM added to the mix file. coolguy.mix Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 20, 2012 Author Share Posted February 20, 2012 Oh the SSM launcher (Surface to Surface Missile, like SAM, Surface to Air Missile), true, it was also based on the same Chassis. Yup, I'll do that now. Is the soviet heli just the hind from RA? and yes the double barrel med tank is the soviet heavy tank. I had that bio war mod... don't remember a different heli in it though... The purpose of this little mod was to bring more realism to the visual units on screen, not to change what unit they are, else I'd but the T-27 over the light tank and Hind over the Apache to give nod weapons which are more likely to have been purchased. I have added the armored front on the SSM to the zip. Link to comment Share on other sites More sharing options...
Chimas Posted February 20, 2012 Share Posted February 20, 2012 Is the soviet heli just the hind from RA? Dunno, but take a look at this Cool hã! Link to comment Share on other sites More sharing options...
Chad1233 Posted February 20, 2012 Share Posted February 20, 2012 EDIT: Nevermind deleted my message I read something wrong. Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 20, 2012 Author Share Posted February 20, 2012 yep, that's a Hind. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 21, 2012 Share Posted February 21, 2012 Nyerguds: I've wrote Coolguys.mix and the mod manager is accepting it. Only if you put ".MIX" is a problem. Please confirm it later (or the real cause, sorry for bad science ...) um... are you talking about ccconfig not accepting it, or the game? Link to comment Share on other sites More sharing options...
Chimas Posted February 22, 2012 Share Posted February 22, 2012 CCConfig ... You choose it and then it doesn't accept the apply and turn the field blank as if it haven't been chosen. Link to comment Share on other sites More sharing options...
Chimas Posted February 24, 2012 Share Posted February 24, 2012 Hey White, I found a good solution for the "invisible tow": choose the WarmSilver colorscheme for Nod. For the SNOW theater it's amazing - you can see much more clear the armour windshield of the MSAM/SSM also... Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 24, 2012 Author Share Posted February 24, 2012 Warm silver? did I miss something? Link to comment Share on other sites More sharing options...
Chimas Posted February 24, 2012 Share Posted February 24, 2012 Perhaps: http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/patch106c_r2_en.html#toc_7.4 Link to comment Share on other sites More sharing options...
Nyerguds Posted February 29, 2012 Share Posted February 29, 2012 More specifically, http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/patch106c_r2_en.html#toc_7.4.4 These don't work in multiplayer though... since I can't figure out the automatic colour redistribution system the game uses when 2 players have the same colour. So adding new ones is hard... Link to comment Share on other sites More sharing options...
ROB Posted July 6, 2013 Share Posted July 6, 2013 White, I have your modified light and medium tank in my mod. Permission to use? Link to comment Share on other sites More sharing options...
ROB Posted July 6, 2013 Share Posted July 6, 2013 and the frogfoot, wheres the edit post button... XD ...EDIT Found it. So Its the Medium Tank with Antennas, the other Medium like tank with the longer barrel, and the frogfoot that I have. Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 26, 2013 Author Share Posted July 26, 2013 Sounds fine to me What's the mod, what's it about, link me up bro! -Liam Link to comment Share on other sites More sharing options...
Riseofbane Posted July 26, 2013 Share Posted July 26, 2013 is this mod playable in cncnet5? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted July 26, 2013 Share Posted July 26, 2013 On 7/26/2013 at 10:47 PM, Riseofbane said: is this mod playable in cncnet5? nope, it's an arda mod. You can probably play it without arda (would have less features), copy mod files into game folder and rename the mod rules.ini to spawn.xdp Link to comment Share on other sites More sharing options...
Jonttu Posted July 27, 2013 Share Posted July 27, 2013 So like (TLDR) these are just new skins/models/sprites whatever for the units, but nothing else changes? Has the Light Tank aka Bradley missile pod received the shadows or whatever you were talking about? Or is it still hard (more like impossible) to discern from a white/grey light tank's turret? Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 1, 2013 Author Share Posted August 1, 2013 Yes, they're just graphical changes, so you can replace the shp files and have fancy looking tanks and stuff. I haven't changed the missile pod, so from certain angles, if the light tank is in grey, yes, it's hard to see. Personally, I don't think it's much of an issue with it. They were designed to be used in my RA mod, so I wasn't thinking about that when I edited them, but I thought they looked so nice that people might want to use them in TD, so I converted them over to the correct pallets for use in TD, nothing more. Link to comment Share on other sites More sharing options...
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