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MidnightBlue

setup error while downloading componets

Question

i get this error when i try to download extra componets for CNC tiberian sun  i am currently using linux mint 20.1 "Ulyssa" can anyone help?

Screenshot_2021-03-18_23-32-07.png

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    • By Chester
      Hello I've received an error message
      Would like to hear how to resolve this problem
      This is what was inside my client crash log:
      02.05. 23:13:23.366    ***Logfile for Yuri's Revenge client***
      02.05. 23:13:23.371    Client version: 2.6.2.6
      02.05. 23:13:23.371    Loading settings.
      02.05. 23:13:23.483    Initializing updater.
      02.05. 23:13:23.485    Update mirror count: 1
      02.05. 23:13:23.485    Running from: clientdx.exe
      02.05. 23:13:23.487    Operating system: Microsoft Windows NT 6.2.9200.0
      02.05. 23:13:23.487    Selected OS profile: WIN810
      02.05. 23:13:23.488    Removing partial custom component downloads.
      02.05. 23:13:23.489    Checking for the existence of FinalSun.ini.
      02.05. 23:13:23.490    FinalSun.ini doesn't exist - writing default settings.
      02.05. 23:13:23.493    An exception occured while checking the existence of FinalSun settings
      02.05. 23:13:23.496    Writing installation path to the Windows registry.
      02.05. 23:13:23.948    Initializing GameClass.
      02.05. 23:13:24.066    InitGraphicsMode: 1920x1080
      02.05. 23:13:24.425    Checking local file versions.
      02.05. 23:13:24.427    Loading maps.
      02.05. 23:13:24.459    Map Maps\Yuri's Revenge\Tournament\2_lettherebefight_le_209 doesn't exist!
      02.05. 23:13:24.486    Map Maps\Yuri's Revenge\Tournament\sahara_le_v209 doesn't exist!
      02.05. 23:13:24.520    Map Maps\Yuri's Revenge\bullrun doesn't exist!
      02.05. 23:13:24.534    Map Maps\Yuri's Revenge\Tournament\4_desertisland doesn't exist!
      02.05. 23:13:24.548    Map Maps\Yuri's Revenge\Tournament\profrost doesn't exist!
      02.05. 23:13:24.557    Map Maps\Yuri's Revenge\Tournament\heckle doesn't exist!
      02.05. 23:13:24.648    Map Maps\Yuri's Revenge\Tournament\6_malibucliffs_le_117 doesn't exist!
      02.05. 23:13:24.786    Hardware info: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4 cores) | Video controller: Intel(R) HD Graphics 630 | Total physical memory: 16GB
      02.05. 23:14:35.733    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.734    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.735    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.736    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.736    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.737    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.738    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.738    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.739    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.740    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.741    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
      02.05. 23:14:35.781    Attempting to parse INI\Battle.ini to populate mission list.
      02.05. 23:14:35.782    File INI\Battle.ini not found. Ignoring.
      02.05. 23:14:35.782    Attempting to parse INI\BattleE.ini to populate mission list.
      02.05. 23:14:35.782    File INI\BattleE.ini not found. Ignoring.
      02.05. 23:14:35.800    Saved Games directory not found!
      02.05. 23:14:35.810    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:35.856    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:35.858    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:35.891    Reading statistics.
      02.05. 23:14:36.076    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.077    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.078    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.079    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.080    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.080    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.080    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.080    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.081    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.081    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.081    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.081    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.082    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.083    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.084    AssetLoader.LoadSound: Sound not found! checkbox.wav
      02.05. 23:14:36.084    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.086    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.086    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.092    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.092    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.092    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.093    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.093    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.093    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.093    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.094    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.094    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.094    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.094    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.095    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.096    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.096    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.096    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.096    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.096    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.096    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.096    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.097    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.097    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.097    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.097    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.098    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.098    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.098    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.098    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.099    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.099    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.099    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.099    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.100    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.100    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.100    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.100    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.101    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.101    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.101    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.101    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.102    AssetLoader.LoadSound: Sound not found! dropdown.wav
      02.05. 23:14:36.234    KABOOOOOOM!!! Info:
      02.05. 23:14:36.234    Message: Kan bestand of assembly MapThumbnailExtractor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden.
      02.05. 23:14:36.236    Source: DTAClient
      02.05. 23:14:36.236    TargetSite.Name: LoadPreviewTexture
      02.05. 23:14:36.237    Stacktrace:    bij DTAClient.Domain.Multiplayer.Map.LoadPreviewTexture()
         bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.UpdateMap()
         bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.set_Map(Map value)
         bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.ChangeMap(GameMode gameMode, Map map)
         bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.LbMapList_SelectedIndexChanged(Object sender, EventArgs e)
         bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.ListBox_SelectedIndexChanged(Object sender, EventArgs e)
         bij Rampastring.XNAUI.XNAControls.XNAListBox.set_SelectedIndex(Int32 value)
         bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.set_SelectedIndex(Int32 value)
         bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.DdGameMode_SelectedIndexChanged(Object sender, EventArgs e)
         bij Rampastring.XNAUI.XNAControls.XNADropDown.set_SelectedIndex(Int32 value)
         bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.LoadSettings()
         bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize()
         bij Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child)
         bij Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child)
         bij ClientGUI.DarkeningPanel.AddChild(XNAControl child)
         bij ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control)
         bij DTAClient.DXGUI.Generic.LoadingScreen.Finish()
         bij DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime)
         bij Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)
         bij Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime)
         bij Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
         bij Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
         bij Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
         bij Microsoft.Xna.Framework.Game.Tick()
         bij MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
         bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
         bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
         bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
         bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
         bij System.Windows.Forms.Application.Run(Form mainForm)
         bij MonoGame.Framework.WinFormsGameWindow.RunLoop()
         bij MonoGame.Framework.WinFormsGamePlatform.RunLoop()
         bij Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
         bij DTAClient.Startup.Execute()
         bij DTAClient.PreStartup.Initialize(StartupParams parameters)
         bij DTAClient.Program.Main(String[] args)
      02.05. 23:14:36.237    InnerException info:
      02.05. 23:14:36.237    Message: Kan bestand C:\Program Files (x86)\Origin Games\Command and Conquer Red Alert II\Resources\Binaries\MapThumbnailExtractor.dll niet vinden.
      02.05. 23:14:36.238    Stacktrace:    bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
         bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
         bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
         bij System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
         bij DTAClient.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args)
         bij System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName)
       
       
      My OS is WIN10 64bit

       
      Could this happen because I had CNC client running while installing Tiberian Sun?
    • By Tønnao
      Hi folks!
      I was wondering whether or not it's possible to AI upscale the cutscenes in Tiberian Sun and put them into the game?
      I am absolutely sure that the cutscene files "MOVIES01.MIX" and "MOVIES02.MIX" contains additional data in order for the cutscenes to load correctly and at the right moments, but does anyone of you know how to perhaps modify the files and extract stricly the cutscenes, in order to upscale them and put them back.
      Of course it wouldn't be anywhere near as great as a proper remaster, but more so just to give the cutscenes a facelift.
    • By Shaddow777
      Hi, Hope you can help!
      I am still new to playing this game (used to play it years ago but wasn't the same as it is now), and when my friend joined, I didn't realise you could create a private game so I kicked the people who joined so it was just us two. I have been kicked out games before as soon as I joined so didn't realise kicking people was against the rules.
      Shadow777 was my first username and then someone made a comment amount the numbers 777 so I changed my username to visionary. I didn't realise at the time that this was also an offense. 
      Anyway I am now unable to play the game as it says I am banned. Please unban me! This is literally what I look forward to every night after work! 
       
    • By amokk
      Hello,
       
      Would you consider adding a link to Mole40k's Tiberian Sun Guide to the tips shown in each game room??
      When new players start, it would be really helpful to them.   >>  Lots of information vs. one tip.
      Mole40k getting me the link...
      Thank you!
    • By cpinter10
      Hello,
      I'd like to report a bug that maybe others know about.
      Me and several others are noticing an issues where: after setting up two opposing Teams (e.g., A vs B) in the game setup screen, as soon as the game begins, some subset of players will instantly hear "alliance formed" and discover that they can see opponents map discovery, as though they are on a team. (When working properly, we will not hear "alliance formed", and the Teams will work as expected.)
      We then cannot declare war on the player. We must abort the game and try again.
       
      What I've found so far:
      Inconsistent. Sometimes this will happen, other times we will not.
      The problem doesn't consistently happen to any player. Sometimes just me, other times just my friend, other times both, and other times neither.
      After experiencing the issue, having a different person setup the exact same game may avoid the issue.
      We don't know if this happens when battling other human players (we only play against AI).
      It may be that it only occurs on [Val.Bal.2.49] maps, but not always, and we are not certain of this.
       
      If anyone knows how to avoid this issue, I'd be grateful to hear of a solution.
      Thanks,
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