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THIS IS REAL SIMPLE FOR ANYONE! SIMPLY ADD A MOD! ALL MODS (see all image gifs below) WILL WORK, AND IS PLAYABLE & BUILDABLE RIGHT AWAY (on CnCnet only) after you save map in final sun!! ENJOY!!
The buildings and units in this topic are uploaded on CnCnet only! You can share maps with these mods and play this online on CnCnet. How? because they are uploaded on cncnet, if you want to use them on a different client, you can find them inside the mix and ini folders, (or click here to download them) You can Simply download ALL the mod files here: MODS v1.3.rar , insert the INI files (mods) in FInal sun, how? by looking at the first GIF in this message, and forget about the rest. But if you're new to modding, or interested in how and what, read on. Notes:
This topic is devided in: Buildings/units/weapons; Multiple tutorials; insertable mods that activates all kinds of triggers; and all kinds of enabling other stuff. All in INI files. For this topic I'm using more then just the main topic message. I did not make any of these images and animations, they're a collection of fan art, publicly released on ppmforums.com. Some of the mods can also be used for any TS client, they will be marked with: (Works on every TS) A quick Modding Tutorial:
Normally, modding is done with the use of wordpad, or with Notepad++ (recommended), but in this tutorial we keep things simple and stay in Final Sun
How to ADD the mods using Final Sun
Open Final sun and make or load a map
Make sure Beginners Mode is disabled. Click Option > Beginner mode.
Now you go to Edit > INI Editing.
You can Insert your desired mod simply by clicking "Insert another INI file content"
In this Gif i inserted the Big Sam, see below under Buildings
How to EDIT mods using Final Sun
First off, a little explanation on How to edit WHEN you can build it, WHO can build it, IF you can build it, and its primary weapon.
For tutorial purposes, we are only concerned here with these 4 lines: Owner=, TechLevel=, Prerequisite= and Primary=
Owner=Nod Makes only Nod be able to build, use =Nod,GDI for both factions
TechLevel=-1 Minus one (-1) makes this UNable to build, any Tech Level you set here will ofcourse, decide with wich TechLevel you can play this with.
Prerequisite=GACNST GACNST is the building code for Construction yard. You can do up to three building for example: =PROC,NARADR,NATECH
Primary=LaserFire2 This gives any building or unit Nod's Laser weapon. Again, look in rules.ini to see who uses which 'Primary=' (weapon)
To know all building codes, you can look inside rules.ini (Download rules.ini or see in this page) (and use 'find function' with 'ctrl+f)
You can Also Click Add, type in an existing tag from rules.ini, like GAGATE_B (gdi gate), find GAGATE_B in the dropdown menu, under keys: press 'Add', type a value like TechLevel=-1 and pres Ok.
To make the prerequisite codes easier for you now, here are some of the most common buildingcodes used for prerequisite:
PROC,GASILO (Tiberium refinery, Tiberium Silo)
NAPOWR,NARADR,NAHPAD,NAWEAP,NATECH,NATMPL (NOD'S: Powerplant, Radar, Helipad, War factory, Tech center, Temple)
GAPOWR,GARADR,NAHPAD,GAWEAP,GATECH,GAPLUG (GDI's: Powerplant, Radar, Helipad, War factory, Tech center, Uplink center)
GACNST,BARRACKS,FACTORY,HELIPAD,TECH (Both faction's: Barracks, War factory, Helipad, tech center)
Some more modding tutorials are found here:
Adding a new unit: https://ppmforums.com/viewtopic.php?t=518
Editing weapons: https://ppmforums.com/viewtopic.php?t=28056
My own tutorial on modding: https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/
Some mapping tutorials:
Triggers, taskforces, teams, and scripts (***) https://ppmforums.com/viewtopic.php?t=33824
Tunnel Tutorial https://ppmforums.com/viewtopic.php?t=44324
LucasSK's Complete Final Sun Tutorial: https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/
I have not made a gif and ini for each of the fan made uploaded units and buildings, see all of them here:
(Click to view full image)
Here we go:
(Download vehicle pack: All Vehicles.rar or download individual link)
Big Ion Tank
Big Ion tank.ini
LKO's Mechs (just a few of them for now)
Small double canon mech exciter.iniSmall Laser mech Kesselbrut.iniSmall sniper mech Umgi bolver.iniSmall yellow laser mech blackhawk.iniSpalters peewee gun n double laser gun.iniBig Mech Thor.iniBig Mechs DAISHIG and DAISHIN.iniCOLOG deployable heavy artillery nukes.iniFatboy.ini
Heavy Assault Mech
Heavy assault mech canon.ini
I was trying to be careful and the map worked in its early versions. The version have now is causing myself and other players to desync about 5 minutes into the game with this custom map. The map is kinda fun and different. Tried to take inspiration from starcrafts style. Its not too radical. But
I think my questions are what makes the red alert 1 (include aftermath) dsync online? Consider its custom map, unit alterations, image changes. Worse case scenario I'll release it as a single player skirmish map. I make use of the spawn file that holds images of c&c dawn units. The RAedit adds triggers. I tried deactivating the triggers and teams hopping that was the mighty fix. Well didn't seem to do it.
We removed the macOS downloads since Apple dropped support for 32-bit applications in their latest version of macOS (10.15 Catalina).
Downloads might be added again at a later point once there is a solution for supporting the new macOS Catalina.
If you're running a older version of macOS you can still try to install the games (C&C / Red Alert / Tiberian Sun) manually:
Step 1: Install wine-stable https://wiki.winehq.org/MacOS
Step 2: Download the following script, right-click and select Open https://downloads.cncnet.org/cncnet.command.zip
If you're running the new macOS Catalina 10.15:
Use bootcamp: https://support.apple.com/en-us/HT201468
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