X3M Posted June 26, 2016 Share Posted June 26, 2016 I had a lot of fun playing one of the maps! New exploration of possibilities is required. Good job! Link to comment Share on other sites More sharing options...
Iran Posted June 27, 2016 Share Posted June 27, 2016 Are there any new videos? I know Ferret streams now and then but he only has 4 videos on his YouTube. Link to comment Share on other sites More sharing options...
Ferret Posted June 29, 2016 Author Share Posted June 29, 2016 Version 1.84 released. Patch notes at the bottom of the thread. Link to comment Share on other sites More sharing options...
Ferret Posted November 7, 2016 Author Share Posted November 7, 2016 Patch v1.92 released! Patch notes are on the main thread. Link to comment Share on other sites More sharing options...
Jacko Posted November 7, 2016 Share Posted November 7, 2016 Patch v1.92 released! Patch notes are on the main thread. Oooh a new update! I wish I could be more active Link to comment Share on other sites More sharing options...
Iran Posted November 7, 2016 Share Posted November 7, 2016 Ferret add some videos you faggot 1 Link to comment Share on other sites More sharing options...
Iran Posted November 28, 2016 Share Posted November 28, 2016 WHERE ARE THE VIDEOS Link to comment Share on other sites More sharing options...
Ferret Posted December 30, 2016 Author Share Posted December 30, 2016 New video posted about the mod! https://www.youtube.com/watch?v=K6d_oGUkg-g Link to comment Share on other sites More sharing options...
X3M Posted January 26, 2017 Share Posted January 26, 2017 Could you perhaps make some video's, that highlight certain unique (if not all) units? And how you came to their initial designs? Some constructive criticism by oppinion: Those faction bonuses at page one, need some more thought to them. In sufficient usefulness and balance. Link to comment Share on other sites More sharing options...
Ferret Posted January 26, 2017 Author Share Posted January 26, 2017 Could you perhaps make some video's, that highlight certain unique (if not all) units? And how you came to their initial designs? Yeah absolutely! Good idea. Some constructive criticism by oppinion: Those faction bonuses at page one, need some more thought to them. In sufficient usefulness and balance. Thank you for the insight, I appreciate the thought. Noted. Link to comment Share on other sites More sharing options...
X3M Posted January 26, 2017 Share Posted January 26, 2017 Well, I was a bit vague with that faction bonus thing. PM me, if you want to know what I exactly meant. Looking forward to that video. Link to comment Share on other sites More sharing options...
Ferret Posted January 26, 2017 Author Share Posted January 26, 2017 Well, I was a bit vague with that faction bonus thing. PM me, if you want to know what I exactly meant. Feel free to post your thoughts here. Link to comment Share on other sites More sharing options...
X3M Posted January 26, 2017 Share Posted January 26, 2017 Ok. 4 things to keep in mind. Smallest issue +10% isn't the same as -10% 110/100 < 100/90 1,1 < 1,11 Thus we have 10% compared to 11% Second issue +10% damage isn't the same for all combinations. You need to see what kind of change you see in the number of hits. Theoratically, this could go from +0 to +200%. So, I advice to set up a table of every possible weapon against every possible target for a faction. And compare it to the default. The average should be +10%. If not, adjust the basic bonus. The same goes for ROF, +10% isn't true. You don't spend time on the first hit for most weapons. The effects can be the same theoratically, +0 to +200%. Third and most important issue That -10% on costs. With the given above, is actually 2 times +11%. Most wargames treat units as a body and weapon. Normal units have a 50%-50% distribution between body and weapon. Walls are 100% body. And glass cannons are close to 100% weapon. Now, if most units are these 50-50 units. And the average of the entire army should be 50-50. Then +10% damage would mean 50-55. This is 105%. -10% costs can be regarded as a 111% unit. The only thing that nerves this 111% unit is a money map. Where costs don't matter. But on money maps, you also have that -10% build time. Which works on army size AND resource managment. Skilled players on money maps will always pick Turkey. And on low money maps, it will be Russia. Last issue +10% speed? Does that even have use on small maps? Or is the reduced damage still in effect on faster units? I think, that the only things you should play with are: ROF, damage and health. Don't adjust build time and costs if the maps are very different. But if the money is fixed and relatively low for every map, you can add them without problems. Adjusting build time requires a lot of play testing. Why no adjustment on range for a faction? I think, that others have their own view on these things. But I like the math side of games. Link to comment Share on other sites More sharing options...
Iran Posted February 14, 2017 Share Posted February 14, 2017 No new Tiberian Alert gameplay videos. Are you a low-T Hilary Clinton supporter? Link to comment Share on other sites More sharing options...
Ferret Posted February 14, 2017 Author Share Posted February 14, 2017 No new Tiberian Alert gameplay videos. Are you a low-T Hilary Clinton supporter? Do you even subscription bro? Link to comment Share on other sites More sharing options...
Ferret Posted June 26, 2017 Author Share Posted June 26, 2017 New version coming. Link to comment Share on other sites More sharing options...
Ferret Posted June 26, 2017 Author Share Posted June 26, 2017 Version 2.0 is up. Follow the thread for more updates and content! Cheers. Link to comment Share on other sites More sharing options...
X3M Posted June 27, 2017 Share Posted June 27, 2017 So, any change log on the version 2.0? Link to comment Share on other sites More sharing options...
Ferret Posted June 28, 2017 Author Share Posted June 28, 2017 15 hours ago, X3M said: So, any change log on the version 2.0? Yes, it's on the main thread. I'll also start using Github for this as well to better manage changes. Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 1, 2017 Share Posted July 1, 2017 Ayyyyhhhh! He's back! Link to comment Share on other sites More sharing options...
Ferret Posted July 1, 2017 Author Share Posted July 1, 2017 26 minutes ago, AchromicWhite said: Ayyyyhhhh! He's back! Link to comment Share on other sites More sharing options...
Ferret Posted December 7, 2017 Author Share Posted December 7, 2017 Update coming soon! Follow the thread for notifications. Link to comment Share on other sites More sharing options...
fir3w0rx Posted July 18, 2018 Share Posted July 18, 2018 The download link in the first post doesn't work, and I can't find it on moddb. Link to comment Share on other sites More sharing options...
Ferret Posted July 19, 2018 Author Share Posted July 19, 2018 17 hours ago, fir3w0rx said: The download link in the first post doesn't work, and I can't find it on moddb. On it! Link to comment Share on other sites More sharing options...
Ferret Posted July 19, 2018 Author Share Posted July 19, 2018 Currently working on the map pool. Link to comment Share on other sites More sharing options...
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