MattAttack Posted December 7, 2012 Share Posted December 7, 2012 [move]123 MAPS!! WOW!![/move] Welcome! Here is the CnC Communications Center Tiberian Dawn Mega-Map-Pack!!! It was gathered from all the multiplayer maps located here in the Radar Dome (and even a few new ones others and I have made) and condensed into one convenient package. I have re-numbered the maps so that there is no conflict between them. Version 1.01 DOWNLOAD HERE! Here's the list of all 123 maps and who created them: Maps new to version 1.01 are in red ***click to preview*** -----Nyerguds----- scm105ea=Nazca Plains -----Grimson----- scm106ea=OASIS scm107ea=BITTER WINTER scm108ea=SPLIT ZONE scm109ea=DEAD HEXAGON scm110ea=PARALLEL DUEL scm111ea=LAKE ZIWABO -----White----- scm115ea=Frozen Arena scm116ea=Mountain Confrontation scm117ea=Urban Warfare scm118ea=Tiber River -----Chubfish----- scm120ea=FROSTBITE scm121ea=RIB CAGE scm122ea=ONE RIDGE TOO FAR -----Thek----- scm125ea=SANDS PARADISE (2PL) scm126ea=SANDS PARADISE (4PL) -----Recoil56----- scm130ea=icCup Crossroads scm131ea=icCup Higher Order scm132ea=icCup Roundabout -----Felix----- scm135ea=World War III -----Johntu----- scm136ea=Overlord -----Pichorra----- scm138ea=GLACIAL MOUNTAIN scm139ea=THE FOUR HORSEMEN (2V2) scm140ea=TIBERIUM ZONE scm141ea=VICEROID AREA scm142ea=INJUSTICE FOR ALL scm143ea=RISE OF THE TIBERIUM scm144ea=TIBERIUM WARS scm145ea=[C] SEEKING IN THE CITY scm146ea=AN ISLAND IN THE NOWHERE scm147ea=[C] WHATER DESERT scm148ea=THE FORGOTTEN VILLAGE -----Badgebomb----- scm152ea=COLD FIGHT scm153ea=CLOSE ENCOUNTER IN THE SNOW scm154ea=MOUNTAINS OF TIBERIUM scm155ea=FINAL FRONTIER scm156ea=TOURNAMENT MAP scm157ea=DESERT CONTROL scm158ea=IMITATOR scm159ea=ONE LAST CHANCE scm160ea=TEAM WORK -----Cronoseth----- scm161ea=Passes -----Slayer----- scm162ea=Black Forest scm163ea=Python scm164ea=Fortress in Blizzard scm165ea=Intact Territory -----Undead----- scm167ea=3V3 (TOURNAMENT MAP) -----N3trunner----- scm171ea=CANYON PATHS scm172ea=HJK6 CNC1 EDITION scm173ea=[C] CAPTURE THE CY'S scm174ea=[C] INSPECTING TIBERIUM scm175ea=[C] DISCOVERY scm176ea=CROSSED (6P) scm177ea=CROSSED (4P) scm178ea=SECONDARY TIBERIUM IMPACTS scm179ea=TEN TO ONE scm180ea=Tiberium Passes scm181ea=Vales Of The Templars scm182ea=Winter Valleys scm183ea=Forgotten Land scm184ea=CENTRAL ESCAPE scm185ea=Desert Island scm186ea=Iron Cross (6p) scm187ea=Iron Cross (4p) scm188ea=P4 Limited scm189ea=Symmetric Field (6p) scm190ea=Symmetric Field (4p) -----Elias----- scm192ea=Base No Race scm193ea=Lost Temple (SC) scm194ea=Tiberium Four scm195ea=Perfect Circle scm196ea=Race or Base scm197ea=Vertical Limit scm198ea=Tiberium Star scm199ea=Lost Temple -----GiftS----- scm200ea=Tiberian Farm scm201ea=Neverending Line scm202ea=Opposite Sides scm203ea=Broken Trident Wars scm204ea=Sand Crystal Shard scm205ea=The 3 Tiberian Batteries scm206ea=The Target is: TIBERIUM scm207ea=Tiberian Mountain scm208ea=The Tiberian Fortress 2 vs 1 scm209ea=The Tiberium Power Plants scm210ea=Greater Tiberian Fortress 3 vs 2 scm211ea=Red Winter Graves scm212ea=Poor Mountain Lake scm213ea=Earth Scar scm214ea=[sW] Angels and Demons scm215ea=[sW] Land of the Man -----MNDakota----- scm223ea=Slither scm224ea=Joust scm225ea=Electric Avenue scm226ea=Modest Field scm227ea=Adjacent Battles scm228ea=Heavy Metal scm229ea=Blistering Sands scm230ea=Steppes of War -----MattAttack----- scm233ea=[CO-OP] Metal Onslaught scm234ea=[sW] Slaughterama 2v2 scm235ea=[sW] Grunt War scm236ea=Slugfest scm237ea=Land O' Lakes scm238ea=Method of Destruction scm239ea=Shallow Grave scm240ea=Atoll-a-Rolla 3v3 scm241ea=Terminal City scm242ea=Bordertown 2v2 scm243ea=Colateral Damage scm244ea=Blood Mountain scm245ea=Bushlands scm246ea=Dead River scm247ea=Backstabbed scm248ea=Total Chaos scm249ea=Tiberium Garden 2 scm250ea=Sierra Nevada scm251ea=Three Rivers 3-way FFA scm252ea=Doom Triangle 3-way FFA scm253ea=Stronghold 2 vs 1 scm254ea=Tiberium Island scm255ea=Great Wall 3 vs 2 I really wanted to leave the maps untouched out of respect of the original creators, however a few changes were inevitable. First, in the desert theater civilian building V31 caused an Ion strike by the Neutral player. This would have been fine had it been random, but it always affected the northernmost player so I replaced all instances of that building in these maps. Second, I changed the theater from 'Snow' to 'Winter' on Pichorra's map "Glacial Mountain" because it caused graphical errors. Grimson's map "Parallel Duel" is smaller than the visible screen in Hi-res (1024x768) but it still worked, so I left it untouched in the pack. If anybody has a problem with their map being changed or just doesn't want it included please let me know and I'll make all applicable changes. Please let me know if you find any bugs, glitches etc! SW Mode: Any map with a [sW] in front of it is based off the game State Of War and was brought to c&c by GiftS. You have no construction yard and must capture buildings on the map if you want to crush your foe. There is no Harvesting as you recieve an allowance of credits every so often. For a more detailed description, click >here<. Here's the settings: •Bases Off •1 unit •Credits=? •Crates are recommended off CO-OP Mode I messed around and made a co-op map. You and and another player against hordes of badguys. After enough kills, mobile hq's are dispatched if you want to end the mission. Adjust unit, tech and money settings for increased/decreased difficulty. Also note that it's easier if you play as NOD as opposed to GDI. Crate Maps: Any map with a [C] in front of it is a crate map. I don't know if anyone ever plays that game type, but for those interested here's the settings: •Start 0 units and bases on •No Credits •TechLevel to lowest •Enable Crates Do this ingame: •Deploy your MCV •Sell your CY •Search with your troopers for crates •Collect Crates (Money/Units/maybe a MCV or a nuke?! ) Eliminate your enemies or create alliances! 00megapack.zip Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 7, 2012 Share Posted December 7, 2012 good job, i'm adding it later today did you rename any of the maps that were in gifts map pack? should be compatible to the one from him, so people that downloaded the old pack/minitd can still play the maps Link to comment Share on other sites More sharing options...
MattAttack Posted December 7, 2012 Author Share Posted December 7, 2012 I didn't rename any, although all the map numbers have been changed so they probably won't be compatible. I had to change them though, as there were previously conflicts between map packs since the same map numbers were used. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 7, 2012 Share Posted December 7, 2012 hm, would it be possible to keep the numbers from gifts pack original and only change the other maps? or do you think it's better like this? Link to comment Share on other sites More sharing options...
MattAttack Posted December 7, 2012 Author Share Posted December 7, 2012 The maps in this pack are numbered from scm105-255. My reasoning was that A)it would not conflict with any old map-packs since prior to Nyer's patch, i think 99 was the limit, and B) all the player made maps would be listed after the stock maps instead of interspersed between them, for ease of looking through them. I'm pretty much the only regular on TD these days and I havent run into anyone yet with his mappack anyways. But I suppose if it's a major problem I can change it.... Link to comment Share on other sites More sharing options...
Iran Posted December 7, 2012 Share Posted December 7, 2012 Awesome release, sadly not many people playing C&C95. Link to comment Share on other sites More sharing options...
pichorra Posted December 7, 2012 Share Posted December 7, 2012 Woa, nice! I was thinking in doing something like this but I was always too lasy about the changing in my maps: yeah... the map was begin in winter before the snow title was relased. Link to comment Share on other sites More sharing options...
GiftS Posted December 13, 2012 Share Posted December 13, 2012 Great Job MattAttack Sorry for not responding to your message. Anyways, I quitted my position for now due to school reasons. I have a sugestion: Make previews for the maps! You can use mine in my thread! Best Regards Link to comment Share on other sites More sharing options...
Chimas Posted December 13, 2012 Share Posted December 13, 2012 Matt, I think in the sources I got my SP material there were a lot of old MP maps. I'll search for it in the weekend and send it to you. Link to comment Share on other sites More sharing options...
Nyerguds Posted December 14, 2012 Share Posted December 14, 2012 Awesome collection there. I should've done that ages ago... Link to comment Share on other sites More sharing options...
Chimas Posted December 18, 2012 Share Posted December 18, 2012 These maps are from a(n old) CD called Command Mission Vol1 You probably have some maps already. Also see this: http://cnc-comm.com/community/index.php?topic=1609.msg7702#msg7702 CM-Multi.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted December 19, 2012 Share Posted December 19, 2012 Solo: the link in that topic 404's. You still got em downloaded? Link to comment Share on other sites More sharing options...
Chimas Posted December 19, 2012 Share Posted December 19, 2012 All MULTI I got is here: https://www.dropbox.com/sh/t95c6pd5tb8y81t/xGiEBi-K7i btw, found by accident. Let me know if this link works. Some maps are repetead but goldmaps.zip is inside. Link to comment Share on other sites More sharing options...
MattAttack Posted December 24, 2012 Author Share Posted December 24, 2012 merry freakin christmas, previews are now available for all 94 maps. Just click on the map name! Link to comment Share on other sites More sharing options...
Ferret Posted December 24, 2012 Share Posted December 24, 2012 merry freakin christmas, previews are now available for all 94 maps. Just click on the map name! Nice work! Link to comment Share on other sites More sharing options...
AchromicWhite Posted January 6, 2013 Share Posted January 6, 2013 I should have commented on this earlier. Very nice work. I guess it's true that less and less people are playing dawn, but this still needed to be done so that the game and all the work done here at cnc-comm would be somewhat immortalised. Nice work -Liam Link to comment Share on other sites More sharing options...
MattAttack Posted March 15, 2013 Author Share Posted March 15, 2013 The C&C Communications Center Mega-Map Pack has been updated! 29 new maps!! Version 1.01 DOWNLOAD HERE! Link to comment Share on other sites More sharing options...
GiftS Posted March 15, 2013 Share Posted March 15, 2013 C'mon guys, prepare your mouse, keyboard and your strategic mind and lets Rock'N'Roll!!! There is many new great maps. I have to create better maps though... :mad: Maybe next days, I'll add some more detail to my current maps. Anyways let's play those great maps!!!! :laugh: Link to comment Share on other sites More sharing options...
Matt Posted March 22, 2013 Share Posted March 22, 2013 They look really nice. What width x height do they have? Link to comment Share on other sites More sharing options...
GiftS Posted March 22, 2013 Share Posted March 22, 2013 They look really nice. What width x height do they have? They are 64 X 64 in space! But they are 62 X 62. (Playable Area) "X=1 Y=1 Width=62 Height=62" Link to comment Share on other sites More sharing options...
Nyerguds Posted March 23, 2013 Share Posted March 23, 2013 Yup. 64x64 is the internal size of all C&C1 maps. The outer border can't be used, though, because it is reserved for spawning reinforcements, and for hiding away airplanes that 'leave' the map (in reality, they get stuck in that border, probably because 'removing' them would count as a lost unit for that side). The outer border, on missions, can be edited with impassable and passable tiles to determine exactly where non-flying reinforcements will enter when coming in from the map border. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now