Jump to content

CnC Comm Center Mega Map Pack for C&C 95!!


MattAttack

Recommended Posts

[move]123 MAPS!! WOW!![/move]

hy2mo.gif

 

Welcome!  Here is the CnC Communications Center Tiberian Dawn Mega-Map-Pack!!! It was gathered from all the multiplayer maps located here in the Radar Dome (and even a few new ones others and I have made) and condensed into one convenient package.  I have re-numbered the maps so that there is no conflict between them. 

 

Version 1.01

DOWNLOAD HERE!

 

Here's the list of all 123 maps and who created them:

Maps new to version 1.01 are in red

 

***click to preview***

-----Nyerguds-----

scm105ea=Nazca Plains

-----Grimson-----

scm106ea=OASIS

scm107ea=BITTER WINTER

scm108ea=SPLIT ZONE

scm109ea=DEAD HEXAGON

scm110ea=PARALLEL DUEL

scm111ea=LAKE ZIWABO

-----White-----

scm115ea=Frozen Arena

scm116ea=Mountain Confrontation

scm117ea=Urban Warfare

scm118ea=Tiber River

-----Chubfish-----

scm120ea=FROSTBITE

scm121ea=RIB CAGE

scm122ea=ONE RIDGE TOO FAR

-----Thek-----

scm125ea=SANDS PARADISE (2PL)

scm126ea=SANDS PARADISE (4PL)

-----Recoil56-----

scm130ea=icCup Crossroads

scm131ea=icCup Higher Order

scm132ea=icCup Roundabout

-----Felix-----

scm135ea=World War III

-----Johntu-----

scm136ea=Overlord

-----Pichorra-----

scm138ea=GLACIAL MOUNTAIN

scm139ea=THE FOUR HORSEMEN (2V2)

scm140ea=TIBERIUM ZONE

scm141ea=VICEROID AREA

scm142ea=INJUSTICE FOR ALL

scm143ea=RISE OF THE TIBERIUM

scm144ea=TIBERIUM WARS

scm145ea=[C] SEEKING IN THE CITY

scm146ea=AN ISLAND IN THE NOWHERE

scm147ea=[C] WHATER DESERT

scm148ea=THE FORGOTTEN VILLAGE

-----Badgebomb-----

scm152ea=COLD FIGHT

scm153ea=CLOSE ENCOUNTER IN THE SNOW

scm154ea=MOUNTAINS OF TIBERIUM

scm155ea=FINAL FRONTIER

scm156ea=TOURNAMENT MAP

scm157ea=DESERT CONTROL

scm158ea=IMITATOR

scm159ea=ONE LAST CHANCE

scm160ea=TEAM WORK

-----Cronoseth-----

scm161ea=Passes

-----Slayer-----

scm162ea=Black Forest

scm163ea=Python

scm164ea=Fortress in Blizzard

scm165ea=Intact Territory

-----Undead-----

scm167ea=3V3 (TOURNAMENT MAP)

-----N3trunner-----

scm171ea=CANYON PATHS

scm172ea=HJK6 CNC1 EDITION

scm173ea=[C] CAPTURE THE CY'S

scm174ea=[C] INSPECTING TIBERIUM

scm175ea=[C] DISCOVERY

scm176ea=CROSSED (6P)

scm177ea=CROSSED (4P)

scm178ea=SECONDARY TIBERIUM IMPACTS

scm179ea=TEN TO ONE

scm180ea=Tiberium Passes

scm181ea=Vales Of The Templars

scm182ea=Winter Valleys

scm183ea=Forgotten Land

scm184ea=CENTRAL ESCAPE

scm185ea=Desert Island

scm186ea=Iron Cross (6p)

scm187ea=Iron Cross (4p)

scm188ea=P4 Limited

scm189ea=Symmetric Field (6p)

scm190ea=Symmetric Field (4p)

-----Elias-----

scm192ea=Base No Race

scm193ea=Lost Temple (SC)

scm194ea=Tiberium Four

scm195ea=Perfect Circle

scm196ea=Race or Base

scm197ea=Vertical Limit

scm198ea=Tiberium Star

scm199ea=Lost Temple

-----GiftS-----

scm200ea=Tiberian Farm

scm201ea=Neverending Line

scm202ea=Opposite Sides

scm203ea=Broken Trident Wars

scm204ea=Sand Crystal Shard

scm205ea=The 3 Tiberian Batteries

scm206ea=The Target is: TIBERIUM

scm207ea=Tiberian Mountain

scm208ea=The Tiberian Fortress 2 vs 1

scm209ea=The Tiberium Power Plants

scm210ea=Greater Tiberian Fortress 3 vs 2

scm211ea=Red Winter Graves

scm212ea=Poor Mountain Lake

scm213ea=Earth Scar

scm214ea=[sW] Angels and Demons

scm215ea=[sW] Land of the Man

-----MNDakota-----

scm223ea=Slither

scm224ea=Joust

scm225ea=Electric Avenue

scm226ea=Modest Field

scm227ea=Adjacent Battles

scm228ea=Heavy Metal

scm229ea=Blistering Sands

scm230ea=Steppes of War

-----MattAttack-----

scm233ea=[CO-OP] Metal Onslaught

scm234ea=[sW] Slaughterama 2v2

scm235ea=[sW] Grunt War

scm236ea=Slugfest

scm237ea=Land O' Lakes

scm238ea=Method of Destruction

scm239ea=Shallow Grave

scm240ea=Atoll-a-Rolla 3v3

scm241ea=Terminal City

scm242ea=Bordertown 2v2

scm243ea=Colateral Damage

scm244ea=Blood Mountain

scm245ea=Bushlands

scm246ea=Dead River

scm247ea=Backstabbed

scm248ea=Total Chaos

scm249ea=Tiberium Garden 2

scm250ea=Sierra Nevada

scm251ea=Three Rivers 3-way FFA

scm252ea=Doom Triangle 3-way FFA

scm253ea=Stronghold 2 vs 1

scm254ea=Tiberium Island

scm255ea=Great Wall 3 vs 2

 

  I really wanted to leave the maps untouched out of respect of the original creators, however a few changes were inevitable. First, in the desert theater civilian building V31 caused an Ion strike by the Neutral player.  This would have been fine had it been random, but it always affected the northernmost player so I replaced all instances of that building in these maps.  Second, I changed the theater from 'Snow' to 'Winter' on Pichorra's map "Glacial Mountain" because it caused graphical errors.  Grimson's map "Parallel Duel" is smaller than the visible screen in Hi-res (1024x768) but it still worked, so I left it untouched in the pack. If anybody has a problem with their map being changed or just doesn't want it included please let me know and I'll make all applicable changes.

 

Please let me know if you find any bugs, glitches etc!

 

SW Mode:

Any map with a [sW] in front of it is based off the game State Of War and was brought to c&c by GiftS.  You have no construction yard and must capture buildings on the map if you want to crush your foe. There is no Harvesting as you recieve an allowance of credits every so often.  For a more detailed description, click >here<. Here's the settings:

 

•Bases Off

•1 unit

•Credits=?

•Crates are recommended off

 

CO-OP Mode

I messed around and made a co-op map.  You and and another player against hordes of badguys.  After enough kills, mobile hq's are dispatched if you want to end the mission.  Adjust unit, tech and money settings for increased/decreased difficulty.  Also note that it's easier if you play as NOD as opposed to GDI.

 

Crate Maps:

Any map with a [C] in front of it is a crate map.  I don't know if anyone ever plays that game type, but for those interested here's the settings:

 

•Start 0 units and bases on

•No Credits

•TechLevel to lowest

•Enable Crates

 

Do this ingame:

•Deploy your MCV

•Sell your CY

•Search with your troopers for crates

•Collect Crates (Money/Units/maybe a MCV or a nuke?!  )

 

Eliminate your enemies or create alliances!

00megapack.zip

Link to comment
Share on other sites

The maps in this pack are numbered from scm105-255.  My reasoning was that A)it would not conflict with any old map-packs since prior to Nyer's patch, i think 99 was the limit, and B) all the player made maps would be listed after the stock maps instead of interspersed between them, for ease of looking through them.  I'm pretty much the only regular on TD these days and I havent run into anyone yet with his mappack anyways.  But I suppose if it's a major problem I can change it....

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 months later...

C'mon guys, prepare your mouse, keyboard and your strategic mind and lets Rock'N'Roll!!!

There is many new great maps. :)

I have to create better maps though...  :mad:

Maybe next days, I'll add some more detail to my current maps.

Anyways let's play those great maps!!!!  :laugh:

Link to comment
Share on other sites

Yup. 64x64 is the internal size of all C&C1 maps. The outer border can't be used, though, because it is reserved for spawning reinforcements, and for hiding away airplanes that 'leave' the map (in reality, they get stuck in that border, probably because 'removing' them would count as a lost unit for that side). The outer border, on missions, can be edited with impassable and passable tiles to determine exactly where non-flying reinforcements will enter when coming in from the map border.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...