MattAttack Posted December 7, 2012 Share Posted December 7, 2012 [move]123 MAPS!! WOW!![/move] Welcome! Here is the CnC Communications Center Tiberian Dawn Mega-Map-Pack!!! It was gathered from all the multiplayer maps located here in the Radar Dome (and even a few new ones others and I have made) and condensed into one convenient package. I have re-numbered the maps so that there is no conflict between them. Version 1.01 DOWNLOAD HERE! Here's the list of all 123 maps and who created them: Maps new to version 1.01 are in red ***click to preview*** -----Nyerguds----- scm105ea=Nazca Plains -----Grimson----- scm106ea=OASIS scm107ea=BITTER WINTER scm108ea=SPLIT ZONE scm109ea=DEAD HEXAGON scm110ea=PARALLEL DUEL scm111ea=LAKE ZIWABO -----White----- scm115ea=Frozen Arena scm116ea=Mountain Confrontation scm117ea=Urban Warfare scm118ea=Tiber River -----Chubfish----- scm120ea=FROSTBITE scm121ea=RIB CAGE scm122ea=ONE RIDGE TOO FAR -----Thek----- scm125ea=SANDS PARADISE (2PL) scm126ea=SANDS PARADISE (4PL) -----Recoil56----- scm130ea=icCup Crossroads scm131ea=icCup Higher Order scm132ea=icCup Roundabout -----Felix----- scm135ea=World War III -----Johntu----- scm136ea=Overlord -----Pichorra----- scm138ea=GLACIAL MOUNTAIN scm139ea=THE FOUR HORSEMEN (2V2) scm140ea=TIBERIUM ZONE scm141ea=VICEROID AREA scm142ea=INJUSTICE FOR ALL scm143ea=RISE OF THE TIBERIUM scm144ea=TIBERIUM WARS scm145ea=[C] SEEKING IN THE CITY scm146ea=AN ISLAND IN THE NOWHERE scm147ea=[C] WHATER DESERT scm148ea=THE FORGOTTEN VILLAGE -----Badgebomb----- scm152ea=COLD FIGHT scm153ea=CLOSE ENCOUNTER IN THE SNOW scm154ea=MOUNTAINS OF TIBERIUM scm155ea=FINAL FRONTIER scm156ea=TOURNAMENT MAP scm157ea=DESERT CONTROL scm158ea=IMITATOR scm159ea=ONE LAST CHANCE scm160ea=TEAM WORK -----Cronoseth----- scm161ea=Passes -----Slayer----- scm162ea=Black Forest scm163ea=Python scm164ea=Fortress in Blizzard scm165ea=Intact Territory -----Undead----- scm167ea=3V3 (TOURNAMENT MAP) -----N3trunner----- scm171ea=CANYON PATHS scm172ea=HJK6 CNC1 EDITION scm173ea=[C] CAPTURE THE CY'S scm174ea=[C] INSPECTING TIBERIUM scm175ea=[C] DISCOVERY scm176ea=CROSSED (6P) scm177ea=CROSSED (4P) scm178ea=SECONDARY TIBERIUM IMPACTS scm179ea=TEN TO ONE scm180ea=Tiberium Passes scm181ea=Vales Of The Templars scm182ea=Winter Valleys scm183ea=Forgotten Land scm184ea=CENTRAL ESCAPE scm185ea=Desert Island scm186ea=Iron Cross (6p) scm187ea=Iron Cross (4p) scm188ea=P4 Limited scm189ea=Symmetric Field (6p) scm190ea=Symmetric Field (4p) -----Elias----- scm192ea=Base No Race scm193ea=Lost Temple (SC) scm194ea=Tiberium Four scm195ea=Perfect Circle scm196ea=Race or Base scm197ea=Vertical Limit scm198ea=Tiberium Star scm199ea=Lost Temple -----GiftS----- scm200ea=Tiberian Farm scm201ea=Neverending Line scm202ea=Opposite Sides scm203ea=Broken Trident Wars scm204ea=Sand Crystal Shard scm205ea=The 3 Tiberian Batteries scm206ea=The Target is: TIBERIUM scm207ea=Tiberian Mountain scm208ea=The Tiberian Fortress 2 vs 1 scm209ea=The Tiberium Power Plants scm210ea=Greater Tiberian Fortress 3 vs 2 scm211ea=Red Winter Graves scm212ea=Poor Mountain Lake scm213ea=Earth Scar scm214ea=[sW] Angels and Demons scm215ea=[sW] Land of the Man -----MNDakota----- scm223ea=Slither scm224ea=Joust scm225ea=Electric Avenue scm226ea=Modest Field scm227ea=Adjacent Battles scm228ea=Heavy Metal scm229ea=Blistering Sands scm230ea=Steppes of War -----MattAttack----- scm233ea=[CO-OP] Metal Onslaught scm234ea=[sW] Slaughterama 2v2 scm235ea=[sW] Grunt War scm236ea=Slugfest scm237ea=Land O' Lakes scm238ea=Method of Destruction scm239ea=Shallow Grave scm240ea=Atoll-a-Rolla 3v3 scm241ea=Terminal City scm242ea=Bordertown 2v2 scm243ea=Colateral Damage scm244ea=Blood Mountain scm245ea=Bushlands scm246ea=Dead River scm247ea=Backstabbed scm248ea=Total Chaos scm249ea=Tiberium Garden 2 scm250ea=Sierra Nevada scm251ea=Three Rivers 3-way FFA scm252ea=Doom Triangle 3-way FFA scm253ea=Stronghold 2 vs 1 scm254ea=Tiberium Island scm255ea=Great Wall 3 vs 2 I really wanted to leave the maps untouched out of respect of the original creators, however a few changes were inevitable. First, in the desert theater civilian building V31 caused an Ion strike by the Neutral player. This would have been fine had it been random, but it always affected the northernmost player so I replaced all instances of that building in these maps. Second, I changed the theater from 'Snow' to 'Winter' on Pichorra's map "Glacial Mountain" because it caused graphical errors. Grimson's map "Parallel Duel" is smaller than the visible screen in Hi-res (1024x768) but it still worked, so I left it untouched in the pack. If anybody has a problem with their map being changed or just doesn't want it included please let me know and I'll make all applicable changes. Please let me know if you find any bugs, glitches etc! SW Mode: Any map with a [sW] in front of it is based off the game State Of War and was brought to c&c by GiftS. You have no construction yard and must capture buildings on the map if you want to crush your foe. There is no Harvesting as you recieve an allowance of credits every so often. For a more detailed description, click >here<. Here's the settings: •Bases Off •1 unit •Credits=? •Crates are recommended off CO-OP Mode I messed around and made a co-op map. You and and another player against hordes of badguys. After enough kills, mobile hq's are dispatched if you want to end the mission. Adjust unit, tech and money settings for increased/decreased difficulty. Also note that it's easier if you play as NOD as opposed to GDI. Crate Maps: Any map with a [C] in front of it is a crate map. I don't know if anyone ever plays that game type, but for those interested here's the settings: •Start 0 units and bases on •No Credits •TechLevel to lowest •Enable Crates Do this ingame: •Deploy your MCV •Sell your CY •Search with your troopers for crates •Collect Crates (Money/Units/maybe a MCV or a nuke?! ) Eliminate your enemies or create alliances! 00megapack.zip Link to comment Share on other sites More sharing options...
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