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Multi Engineer Option in Online Gameplay - CnCNet Online



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Posted

The CnCNet team have implemented a new feature to the up and coming Yuri's Revenge online for CnCNet.

 

If checked in pre-setup games (see attached image), Multiple Engineers would be required to capture enemy or civilian buildings.

 

What do you think to this?

 

 

 

yr-lobby.jpg.ce95a21143a417e2123e86b55380356b.jpg

  • 1 month later...
Posted

If it will be an option which you can choose to enable or disable sure why not.

 

I think it will be good to discourage MCV engi rush. but if you would also need 2 engi's for techbuildings it would be kinda stupid.

Posted

It's an option you can choose, and I patched the game so capturing tech buildings only takes one Engineer and the game will show a different cursor if the Engineer were to only damage a building and not capture it (code I copied from Ares).

Posted

People have been playing RA2/YR for over 14 years without this option, so as long as it remains as an option and not permanent, then great! At first I was gonna say that this option should only be allowed in ffgs (for-fun-games / non ranked games), but as long as both players know what options have been enabled/disabled it will be fair, whether ranked or not. But that said It should not be in Quick Match games though because in this mode players don't have a choice with the options.

 

This should have been implemented on day one by Westwood, like it was with TS.

  • Like 1
Posted

It's an option and it will always be an option and it's disabled by default. Quickmatch is Grant's call but it will probably use similar settings to XWIS QuickMatch and this option will obviously NEVER be enabled.

  • 3 years later...
Posted

The topic was last active 3 years ago, but no. Each engineer will cause damage to the building,  until the health is low enough then it will capture it. 

Bit like the original ra.

  • Like 1

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