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Posted

Modify these values:

 

.text:0041D262 07C                mov    dh, 7Dh

 

.text:0041D2F9 07C                mov    bl, 7Dh

 

.text:0041D390 07C                mov    bh, 7Fh

 

Change the 7dh and 7fh, I suggest using values starting from 0x00 to 0xc, they are remap types and not color intensity or whatever.

Posted

Actual offsets are:

 

D663 for one edge

D6FA for the other edge

D791 for the center

 

As for the colour indices, you just have to count those on the above image ;)

 

Posted

Nah. Remap would need more code. There is no reason whatsoever for the game to currently pull this through the remapping system.

 

Could be done, though :P

  • 4 years later...
Posted

It would be interesting to see if the laser color could be changed for red alert 1 for the tesla coil and probably for all C&C games. I would also like to ask if it would be possible to have the laser color be red when it fires one time, then blue when it fires the next time, green when it fires the next time after that and so on and so on. Would it be possible to achieve this? Looking especially for the opinions of nyerguds and other experts.

Posted

RA1 Tesla coil is no laser animation. There are a few bolt shps, which are put together somehow by the game. These can be extracted and edited of course.

Posted
On 5/5/2020 at 3:53 PM, X3M said:

A brown laser is possible.
But I wonder about a dark/black laser :D

lol

just something that is sort of related to this topic I have a mix file for ra 1 which changes up the tesla coil a bit and I have always liked it.

 

SC-ELCTR.MIX

  • 2 years later...

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