Tschokky Posted August 5, 2015 Author Share Posted August 5, 2015 I'm guessing when you make a map in EDWIN and spam everything with CLEAR1 and ore/tiberium, what you see in the editor are the same cells. When you save the map in EDWIN and load it again, tiles and ore are already randomized. RAED does not randomize these 1x1 mutliple tiles, the above picture is an acutal in-game screenshot part, the metal tiles are 1x1 multiple tiles and NOT randomized. I suppose if I edited the MapPack section I could probably randomize the tiles manually, but I would feel better if RAED did that. Anyway, how do you like the new tiles? Link to comment Share on other sites More sharing options...
cn2mc Posted August 5, 2015 Share Posted August 5, 2015 Fossils look awesome, abyss also will with diagonals. Maybe you can even animate some of it like water, but that kinda seems like too much work. Link to comment Share on other sites More sharing options...
Tschokky Posted August 5, 2015 Author Share Posted August 5, 2015 Nothing is too much work if it makes the tileset great to play on. I'm happy you like the fossils, they are TREX, TRIC, STEG and RAPT skeletons What would you have me animate? (and I can use a different palette for drawing the animations, so it isn't that hard if you know the tricks) Link to comment Share on other sites More sharing options...
cn2mc Posted August 5, 2015 Share Posted August 5, 2015 Cliche would be lava. Otherwise, it could be some sort of sparkling effect with more sparing use of animated pixels, like there's water very deep down there, or crystals, or something. Link to comment Share on other sites More sharing options...
Tschokky Posted August 7, 2015 Author Share Posted August 7, 2015 I'm thinking about some crystal clear water tiles for rivers, abyss waterfalls, etc. Have a look at the improved abyss tiles. Link to comment Share on other sites More sharing options...
Iran Posted August 7, 2015 Share Posted August 7, 2015 Excellent work! Link to comment Share on other sites More sharing options...
Tschokky Posted August 8, 2015 Author Share Posted August 8, 2015 And there we go animated rivers with crystal clear water (look at reflections, sunken medium tank husk). Link to comment Share on other sites More sharing options...
Allen262 Posted August 9, 2015 Share Posted August 9, 2015 I do hope you do full water using the beach tiles but looking at the water I fear that it may eat any ships that happen to be put in it. Link to comment Share on other sites More sharing options...
Tschokky Posted August 9, 2015 Author Share Posted August 9, 2015 Beach tiles are used for abyss, only a few slots remain. Link to comment Share on other sites More sharing options...
Tschokky Posted August 9, 2015 Author Share Posted August 9, 2015 Waterfalls, cliff water sources Link to comment Share on other sites More sharing options...
Tschokky Posted August 9, 2015 Author Share Posted August 9, 2015 The cave tileset is nearing completion. If you could add support for Theater=CAVE CAVE.MIX TILE.CAV things, I would appreciate it. Here are some ACTUAL in-game screenshots, C&C conversion and Red Alert both tested. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 9, 2015 Share Posted August 9, 2015 looks cool, did you already try it with edwin? I will add support to the game and raed tomorrow Link to comment Share on other sites More sharing options...
Allen262 Posted August 10, 2015 Share Posted August 10, 2015 Beach tiles are used for abyss, only a few slots remain. Really? It looks like you used the water cliffs for abyss... Link to comment Share on other sites More sharing options...
Tschokky Posted August 10, 2015 Author Share Posted August 10, 2015 Thank you very much, FunkyFr3sh! I wouldn't dare try it with edwin, only tiles D01-D43, SH01-SH40, FALLS1/2 &c. exist, so not all tile options are full, besides Interior tiles are still there. Do you think you could do something about the 1x1 with multiple tiles randomization issue I addressed earlier? Allen, yes, abyss tiles are SH01-SH40. You can assign any tile to any tile filename, you can even replace ridges with roads, etc., like S05 being the same as the road tile for e.g. D29. So this is a radically different tileset, even more different than Desert to Temperate in C&C. WC01-WC38 tiles are unused, all the bridges as well, so you can think about what could be inserted in those leaks. I'll probably do simple beach tiles for SH41-SH56. Link to comment Share on other sites More sharing options...
Allen262 Posted August 10, 2015 Share Posted August 10, 2015 That is an odd thing to do. I would have kept it close to stock when it came to Cliff and Beach tiles. It seem like a big waste of time to rename all of the water cliffs (WC) to beach/shore (SH) and if the tiles where using the stock water cliffs and beach/shore any all of the out door theaters could be converted to the new theater will all of the Cliff, Water Cliff and beach/shore intact. Link to comment Share on other sites More sharing options...
Tschokky Posted August 10, 2015 Author Share Posted August 10, 2015 Yes, I understand your point, but at the same time this terrain set is really different from the stock ones, even in philosophy. Link to comment Share on other sites More sharing options...
Kilkakon Posted August 10, 2015 Share Posted August 10, 2015 You do make awesome theatres :O I don't play RA but whenever I try a friend's mod I have to put in a random theatre of yours to have some fun ;D Funny how we both made Interior theatres! Yours has a very Martian Dreams vibe to it which I love. Mars mod anyone? Link to comment Share on other sites More sharing options...
Tschokky Posted August 11, 2015 Author Share Posted August 11, 2015 I really-really like your interior tileset as well. I call it 'Ministry of Love / Miniluv' theater It's also amazing that although the RA1 palette only has 256 colors, still one can get so much color out of it. Link to comment Share on other sites More sharing options...
Kilkakon Posted August 13, 2015 Share Posted August 13, 2015 You have an interesting idea for the bibs too Ministry of Love? XD Miniluv? hahaha Link to comment Share on other sites More sharing options...
Tschokky Posted August 13, 2015 Author Share Posted August 13, 2015 Yes, bibs are quite a challenge. Obviously the first approach is to do something like all the other theaters have, patches of dirt or something, but that would look quite silly on metal plate/tile floors. Well okay, metal plates then? Wow, that looks stupid on dirt, because dirt is so gaussian, and BOOM, nicely organized metal floor there. Tile floors? Okay, nice, but on metal plates it doesn't make sense, on tile floors you can't see it, and on dirt, it would have looked far too "clean". So that's how I got to making these stripes. So far these seem to be the most acceptable, but if anyone has anything better, please do share it with us. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 15, 2015 Share Posted August 15, 2015 raed supports now Cave - http://cnc-comm.com/community/index.php?topic=3476.0 irans latest version with Cave support for singleplayer - http://funkyfr3sh.cncnet.org/files/ra/ra95-iran.exe CnCNet was updated with Cave support too Link to comment Share on other sites More sharing options...
Tschokky Posted August 15, 2015 Author Share Posted August 15, 2015 Wow! So awesome! I'll put together the release version for the tileset, mix, pal and some mpr files as well. Link to comment Share on other sites More sharing options...
Kilkakon Posted August 16, 2015 Share Posted August 16, 2015 So that's just RA support? Still so awesome to have so much more variety guys! Link to comment Share on other sites More sharing options...
Tschokky Posted August 16, 2015 Author Share Posted August 16, 2015 Funky, I installed RAED and I'd like to report the following issues: RAED says it can't find cave.mix even though it's in the same directory and it's also embedded in main.mix and raed.mix, then as a consequence that it can't initialize the CAVE theater. Whenever I try to load a scenario (both ini and mpr) I get the message "There is was error reading data from the scm000ea.mpr file." then Error 4, then RAED just stays there. Link to comment Share on other sites More sharing options...
Messiah Posted August 16, 2015 Share Posted August 16, 2015 great job! Does that still contain the interior tileset? Link to comment Share on other sites More sharing options...
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