Jump to content

Expanding INTERIOR tileset with "Cave/subterranean" tiles


Tschokky

Recommended Posts

Funky, I installed RAED and I'd like to report the following issues:

 

RAED says it can't find cave.mix even though it's in the same directory and it's also embedded in main.mix and raed.mix, then as a consequence that it can't initialize the CAVE theater.

 

Whenever I try to load a scenario (both ini and mpr) I get the message "There is was error reading data from the scm000ea.mpr file." then Error 4, then RAED just stays there.

 

Should be fixed, try to re-download

Link to comment
Share on other sites

  • Replies 92
  • Created
  • Last Reply

Top Posters In This Topic

Yee-haa! It's perfect now, thank you! I'll put in some water tiles (WC01-WCXX) and some stalagmites, and we're good. Maybe I could make some mining equipment as civilian V01-VXX as well. Thank you for all your hard work and contribution!

 

A note to Allen: There are more abyss tiles (40) than WC tiles available (38).

 

Note to Goatmessiah: yes, INT tiles are still included.

Link to comment
Share on other sites

I used Jasc Paint Shop Pro 7 to create the graphics, play around with palettes, etc. I used XCC mixer to convert from/to SHP, XCC Mix Editor to assemble the mix files, pcx2rmt to create the tiles and Nyerguds' rtmtype to modify them. I also used some NI LabVIEW from my uni to create some very handy tools.

Link to comment
Share on other sites

I used Jasc Paint Shop Pro 7 to create the graphics, play around with palettes, etc. I used XCC mixer to convert from/to SHP, XCC Mix Editor to assemble the mix files, pcx2rmt to create the tiles and Nyerguds' rtmtype to modify them. I also used some NI LabVIEW from my uni to create some very handy tools.

I'm glad that rtmtype actually kickstarted so much terrain modding! I've made so many niche tools that will probably barely ever be used...

Link to comment
Share on other sites

I think it's nice to have a little different tone on the stalagmites, makes the map look a little more interesting. I think that if it was the tone of the ridges the tileset would be less appealing to the eye. But that's just what I think, I like it now with the improved shading.

Link to comment
Share on other sites

Thanks for your great comments! I hope you'll enjoy the new tileset.

 

Of course, there's one huge glitch remaining - long range units being able to shoot through walls. I'm afraid it's impossible to fix that, but I hope some people will make some fun maps exploiting this :)

 

Here are some default settings (thanks Allen!)

 

;Default for ALL CAVE MAPS

 

[General]

GPSTechLevel=99

ParaTech=99

ParaBombTech=99

SpyPlaneTech=99

 

[Powerups]

ParaBomb=0,DEVIATOR

 

[sAM]

TechLevel=-1

 

[HPAD]

TechLevel=-1

 

[AFLD]

TechLevel=-1

 

[MSLO]

TechLevel=-1

 

[ATEK]

Cost=1500

 

[sTEK]

Cost=1300

Link to comment
Share on other sites

I've thought about this problem too (units shooting through walls) when I was trying to make a TD interior mod a long time ago. The best I could think of was to turn all concrete wall graphics into the cave walls, which would also allow me to have completely destructible terrain, but then the problem would still remain for units that can shoot over walls. I never got to actually doing that hough, doing all the damage frames and possible combinations was going to be too time-consuming, but it's an idea.

 

Another one of my silly ideas from back then was that, theoretically, you can use the different RA crates instead of tiberium/ore and have forklifts or something similar be harvesters. Ah, I'm getting out of whack. Just some thoughts.

Link to comment
Share on other sites

Oh wow. I didn't know putting the .pal in the mix file would work, I added a separate .pal file which you would have had to include in your local.mix But if it's okay, I'll do it like this next time, if you want me to make more tilesets anyway :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...