TaxOwlbear Posted October 8, 2015 Share Posted October 8, 2015 Welcome to The Covert Operations. We kick this expansion with massive bombing runs... which isn't all that covert, really. http://www.youtube.com/watch?v=LyjTonyAjmI Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 12, 2015 Author Share Posted October 12, 2015 Nod is trying to rebuild its temple! Are we a bad enough GDI to stop Nod? http://www.youtube.com/watch?v=prjJIYxATHI Link to comment Share on other sites More sharing options...
fullmetalthrash Posted October 12, 2015 Share Posted October 12, 2015 I remember playing these missions way back in the day (they were included with the PSX port), nostalgia. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 13, 2015 Share Posted October 13, 2015 Most of them were also included in the Nintendo 64 rom (in fact, the PSX Special Ops are in as well), but sadly they can't be played from it without hacking; the files exist, but the missions can't be accessed from the menus. Not even the 'barracuda' cheat code that unlocks all missions, including a bunch of test maps, gets around that -_- Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 13, 2015 Author Share Posted October 13, 2015 There's no way I'm going to touch the N64 version unless I have to. The lack of mouse control drives me nuts. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 13, 2015 Share Posted October 13, 2015 Oh, I played it with mouse. It's just a matter of configuring the plugins right in the emulator Christo161 already did a full playthrough of that, though. (warning - very unconventional rush tactics in this video ) http://www.youtube.com/watch?v=7hulHq-SXcI By the way... to embed the videos, simply remove the "s" in the "https" url prefix Link to comment Share on other sites More sharing options...
fullmetalthrash Posted October 13, 2015 Share Posted October 13, 2015 Oh, I played it with mouse. It's just a matter of configuring the plugins right in the emulator Christo161 already did a full playthrough of that, though. (warning - very unconventional rush tactics in this video ) http://www.youtube.com/watch?v=7hulHq-SXcI By the way... to embed the videos, simply remove the "s" in the "https" url prefix Oh wow, that's interesting... I wonder if it's possible to replace the horrible models. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 13, 2015 Author Share Posted October 13, 2015 Oh, I played it with mouse. It's just a matter of configuring the plugins right in the emulator I did that with the PSX version of Red Alert. It runs pretty smooth with the PSX Mouse. I'm not sure whether I ever came across a single game that supports the N64 Mouse. There have to be some, but none of the games that should be obviously supported seem to have support. By the way... to embed the videos, simply remove the "s" in the "https" url prefix You live an learn. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 13, 2015 Share Posted October 13, 2015 I don't think N64 has a mouse. That was just the emulator plugin. I just bound the joystick directions to mouse movement Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 13, 2015 Author Share Posted October 13, 2015 Oh, it does: It was the time when every console had a mouse, and none of them any games that actually supported said mouse. :laugh: Link to comment Share on other sites More sharing options...
Nyerguds Posted October 13, 2015 Share Posted October 13, 2015 Site doesn't appear to like hotlinking. But... huh. Learn something new every day Link to comment Share on other sites More sharing options...
fullmetalthrash Posted October 13, 2015 Share Posted October 13, 2015 Oh, it does: It was the time when every console had a mouse, and none of them any games that actually supported said mouse. :laugh: There was a keyboard planned for the PSX too, would've made the Quake 2 port pretty decent. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 13, 2015 Author Share Posted October 13, 2015 At that point you might as well just go with a PC. Link to comment Share on other sites More sharing options...
X3M Posted October 14, 2015 Share Posted October 14, 2015 You know, if it comes to 3D. The N64 >> Tib Sun Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 14, 2015 Author Share Posted October 14, 2015 I prefer the 2D versions, to be honest Link to comment Share on other sites More sharing options...
Nyerguds Posted October 14, 2015 Share Posted October 14, 2015 The terrain height maps are pretty nifty, though Link to comment Share on other sites More sharing options...
CRITAWAKETS Posted October 15, 2015 Share Posted October 15, 2015 The problem i have with the N64 version is that mouse control is way too fast and the game is buggier than big rigs on a emulator along with the music being botched versions of the originals. Did we even mention the game was going to have 64DD support?(That would actually have been good,the PC cutscenes and music could have been included. Alongside native mouse support because the 64DD comes with one.) Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 16, 2015 Author Share Posted October 16, 2015 An we get to a mission that's actually halfway covert, even though the covert part takes place before the mission starts. Sort of. http://www.youtube.com/watch?v=tKcwiRYrJvs Link to comment Share on other sites More sharing options...
Nyerguds Posted October 16, 2015 Share Posted October 16, 2015 The problem i have with the N64 version is that mouse control is way too fast and the game is buggier than big rigs on a emulator along with the music being botched versions of the originals. I dunno. I actually liked some of these recreations. Would be really nifty if we could extract the actual used samples from those. As for the mouse control, umm... not sure what plugin you used, but I'm fairly sure the one I got had adjusters for the sensitivity. And, I honestly never had any bugs playing the game on Project64. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 16, 2015 Share Posted October 16, 2015 An we get to a mission that's actually halfway covert, even though the covert part takes place before the mission starts. Sort of. Hmm. Couple of hints for this mission: -As I said in the comments, sell the refinery. Remember, a refinery is a cheap building; its really costly part is the harvester, which was already on the field anyway. The refinery itself is a $600 building, making it worth less than an advanced power plant. Selling it kills ALL the engineers, and building a new one gives you a second harvester right away. -Put concrete walls just above advanced guard towers. This may be considered a bit of a cheat, but as long as that wall is there, the AGT will take barely any damage at all, no matter which direction it is attacked from. Though since this mission has them consistently attacked from above, the "cheat" aspect here doesn't even apply. Anyway. Concrete walls. They're worth it for that. I usually put my repair bay over the turret build position, later, by building one cell up from the weapons factory with a sandbag Link to comment Share on other sites More sharing options...
ore_truck Posted October 16, 2015 Share Posted October 16, 2015 Yup, selling the refinery is good so your soldiers can gun down the engineers and you don't have to sell the barracks, then keep both of the initial guard towers alive, the northern tower is obviously important since Nod attacks from the North (it will helpfully kill engineers when your AGTs are busy firing at tanks) and the eastern tower is needed to place 2-3 refineries closer to the tiberium. The most annoying part is the gun turrets and hand of Nod the computer had set its build location in your base. Also, I noticed one piece of the starting barracks shared the same tile as the communications center. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 16, 2015 Share Posted October 16, 2015 Also, I noticed one piece of the starting barracks shared the same tile as the communications center. Yeah, I noticed that too. Pretty poorly planned out in terms of map building I honestly never had them build that hand of nod in my base unless I was actually experimenting with letting them build it so I could capture it. Blocking the turret's build spot just totally screws up their rebuilding logic, so they never rebuild anything from that point on. In fact, it may screw up more than just that, because I've noticed that often, a blocked rebuilding spot will make enemy attack teams ignore their orders and instead rush out with the singleminded purpose of destroying that obstruction. After all, that whole system was originally designed with base defense in mind. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 20, 2015 Author Share Posted October 20, 2015 Nod has stolen important research data from us. Time to get it back! http://www.youtube.com/watch?v=Zwy3BZ0OjNw Link to comment Share on other sites More sharing options...
Nyerguds Posted October 20, 2015 Share Posted October 20, 2015 Ahh, another mission where you missed a ton of fun additional scripting. Hint: you can get a chinook in this one, if you know where to find it Link to comment Share on other sites More sharing options...
MattAttack Posted October 20, 2015 Share Posted October 20, 2015 This mission always bothered me because all the cool scripting about the wife is utterly unnecessary-- and even detrimental--- to completing your task. Dissecting this .ini was very informative and inspirational to my own mission creation, though. Link to comment Share on other sites More sharing options...
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