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Posted

Just finished watching it. Turned out fantastic, and seemed fitting for it being the final stand for GDI. lol Loved seeing the AI trolling you. I created a monster for sure. How long did that mission take to finish? Noticed you cut and skipped though video segments a few times. I also noticed the framerate appears to be much improved minus a few issues at the beginning when the map was filled.

Posted

Total playing time was just over an hour. I decided to cut about 15 minutes because it was really just me building stuff, and I try to keep videos under an hour.

 

I'm psyched for the last three GDI missions!

Posted

One last thought on this mission: GDI doesn't seem to use the Ion Cannon all that frequently. I didn't count the time between strikes, but if it's not too much work, maybe give them a special Ion Cannon with a shorter cooldown time?  :)

Posted

Huh, odd to see Nod 13C but with bridges instead of chinooks xD

 

Of course, knowing the original, I knew exactly where all enemy bases would be.

Posted

Please help. I can't play the mod, launcher doesn't work, only opens Zero hour but I select TDR option.

 

EDIT: After rebooted my computer it works. I don't understand nothing but I'm happy  :D

  • 1 month later...
Posted (edited)

Just checking to see if everyone can see this forum again. Work got put on hold for real life but the last few missions will come. Bear with me.

Edited by sgtmyers88
  • 1 month later...
Posted (edited)

Hey sorry yeah I am still here, been slowly getting stuff together as real life has kinda gotten to me again. The final 3 GDI missions are laid out terrain wise, I just gotta script them and insert the details with the bases and terrain environments. At the minimum GDI 13 will be arriving sometime later this summer I can assure you. I also redone some scripting work with the existing missions based on your feedback and from watching some of the playthrough videos online.

Edited by sgtmyers88
  • Upvote 1
Posted

Also to the admins, I noticed the TDR forum is not publicly visible again. Noticed this when I was logged out, initially thought it got deleted. Glad to see it was just because I was logged out.

Posted

I thought I'd post a screenshot to show that there is indeed progress. GDI Mission 13 should be finished soon. It is in the process of AI debugging and final detail work.

tdrupdategdi13.png

  • Upvote 1
Posted (edited)

I will say it will have implemented some of the updated AI scripting used in the final Nod mission. Plus a few surprises that make it slightly different from the original and somewhat more challenging IF I can get all the bugs worked out. You might have to do a couple test runs like you did before on the aforementioned mission. As this project is nearing its end, after working on Generals for over a decade, I will never miss having to limit myself with developing mission maps to conform to the poorly designed AI scripting system and that laggy AI pathfinding which can make the mission unplayable, which is the main reason why I have not released this yet.

Edited by sgtmyers88
Posted (edited)

Well surprise! I think I got GDI 13 done finally. AI lag still occurs but its only for a couple seconds. It puts up a good fight to harass and keep you from amassing aircraft or your Adv. Comm Center.

Files contain all the updated campaign mission maps and an updated INI.tdr file. It is extremely important that any loose .ini files are deleted and your mod is updated with the new INI.tdr file or unexpected things may happen. Copy and paste the extracted files to your game directory. Again You might have to do a test playthrough before you make the official record. The mission briefing cutscenes for the new mission should work if you downloaded the cutscene package from the ModDB page. http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons/tiberian-dawn-redux-full-campaign-cutscenes

 

00_CCTDRDXINI.zip

Edited by sgtmyers88
Posted

I just finished the mission. It took me about 30 minutes, which includes knocking down the two Nod bases. Nod makes a pretty good effort, especially with air strikes and Engineers trying to capture tanks. Slowdown wasn't too bad and pretty much on the expect level for SAGE.

Posted (edited)

Good deal! You didn't get to use the Ion Cannon? I built my Adv. Comm Center and finished it in 15 without attacking the bases. General Sheppard is disappointed. Lol

Oh and did you still get spammed by Raptors and Apaches? Part of the hotfix is I had to cut down on those attacks as they kept blowing up my Harvesters. Also engineers shouldn't be able to capture tanks or any armed vehicles now. Just Harvesters and MCV's.

Edited by sgtmyers88

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