TaxOwlbear Posted March 22, 2017 Author Share Posted March 22, 2017 Here we go: Nod Mission 13 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted March 22, 2017 Share Posted March 22, 2017 Just finished watching it. Turned out fantastic, and seemed fitting for it being the final stand for GDI. lol Loved seeing the AI trolling you. I created a monster for sure. How long did that mission take to finish? Noticed you cut and skipped though video segments a few times. I also noticed the framerate appears to be much improved minus a few issues at the beginning when the map was filled. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted March 22, 2017 Author Share Posted March 22, 2017 Total playing time was just over an hour. I decided to cut about 15 minutes because it was really just me building stuff, and I try to keep videos under an hour. I'm psyched for the last three GDI missions! Link to comment Share on other sites More sharing options...
TaxOwlbear Posted March 22, 2017 Author Share Posted March 22, 2017 One last thought on this mission: GDI doesn't seem to use the Ion Cannon all that frequently. I didn't count the time between strikes, but if it's not too much work, maybe give them a special Ion Cannon with a shorter cooldown time? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted March 23, 2017 Share Posted March 23, 2017 I will take a look at it. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 23, 2017 Share Posted March 23, 2017 Huh, odd to see Nod 13C but with bridges instead of chinooks xD Of course, knowing the original, I knew exactly where all enemy bases would be. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted March 23, 2017 Author Share Posted March 23, 2017 Well, the two bases cover about 75% of the map, so there's only so many places where they can be. Link to comment Share on other sites More sharing options...
Parritron Posted March 23, 2017 Share Posted March 23, 2017 Please help. I can't play the mod, launcher doesn't work, only opens Zero hour but I select TDR option. EDIT: After rebooted my computer it works. I don't understand nothing but I'm happy Link to comment Share on other sites More sharing options...
sgtmyers88 Posted April 24, 2017 Share Posted April 24, 2017 (edited) Just checking to see if everyone can see this forum again. Work got put on hold for real life but the last few missions will come. Bear with me. Edited May 2, 2017 by sgtmyers88 Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 27, 2017 Author Share Posted April 27, 2017 The forums is visible to me with basic user rights. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted June 21, 2017 Author Share Posted June 21, 2017 Any news on the mod? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 23, 2017 Share Posted June 23, 2017 (edited) Hey sorry yeah I am still here, been slowly getting stuff together as real life has kinda gotten to me again. The final 3 GDI missions are laid out terrain wise, I just gotta script them and insert the details with the bases and terrain environments. At the minimum GDI 13 will be arriving sometime later this summer I can assure you. I also redone some scripting work with the existing missions based on your feedback and from watching some of the playthrough videos online. Edited June 23, 2017 by sgtmyers88 1 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 23, 2017 Share Posted June 23, 2017 Also to the admins, I noticed the TDR forum is not publicly visible again. Noticed this when I was logged out, initially thought it got deleted. Glad to see it was just because I was logged out. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted June 24, 2017 Author Share Posted June 24, 2017 Alright, I'll be patient. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 27, 2017 Share Posted June 27, 2017 I thought I'd post a screenshot to show that there is indeed progress. GDI Mission 13 should be finished soon. It is in the process of AI debugging and final detail work. 1 Link to comment Share on other sites More sharing options...
TaxOwlbear Posted June 27, 2017 Author Share Posted June 27, 2017 Nice. This is one of my favourite maps in the original game. Back in the day, I thought this was the final map! Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 27, 2017 Share Posted June 27, 2017 (edited) I will say it will have implemented some of the updated AI scripting used in the final Nod mission. Plus a few surprises that make it slightly different from the original and somewhat more challenging IF I can get all the bugs worked out. You might have to do a couple test runs like you did before on the aforementioned mission. As this project is nearing its end, after working on Generals for over a decade, I will never miss having to limit myself with developing mission maps to conform to the poorly designed AI scripting system and that laggy AI pathfinding which can make the mission unplayable, which is the main reason why I have not released this yet. Edited June 27, 2017 by sgtmyers88 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 28, 2017 Share Posted June 28, 2017 (edited) Well surprise! I think I got GDI 13 done finally. AI lag still occurs but its only for a couple seconds. It puts up a good fight to harass and keep you from amassing aircraft or your Adv. Comm Center. Files contain all the updated campaign mission maps and an updated INI.tdr file. It is extremely important that any loose .ini files are deleted and your mod is updated with the new INI.tdr file or unexpected things may happen. Copy and paste the extracted files to your game directory. Again You might have to do a test playthrough before you make the official record. The mission briefing cutscenes for the new mission should work if you downloaded the cutscene package from the ModDB page. http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux/addons/tiberian-dawn-redux-full-campaign-cutscenes 00_CCTDRDXINI.zip Edited June 28, 2017 by sgtmyers88 Link to comment Share on other sites More sharing options...
TaxOwlbear Posted June 28, 2017 Author Share Posted June 28, 2017 Neat! Do you have a save game for the start of this mission? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 28, 2017 Share Posted June 28, 2017 Unfortunately no. Lol Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 28, 2017 Share Posted June 28, 2017 (edited) Oh had to perform a hotfix today, here is the revised maps folder. Maps.zip Edited July 1, 2017 by sgtmyers88 Link to comment Share on other sites More sharing options...
TaxOwlbear Posted June 28, 2017 Author Share Posted June 28, 2017 I'll reply GDI 12 tomorrow and check out GDI 13. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted June 29, 2017 Author Share Posted June 29, 2017 I just finished the mission. It took me about 30 minutes, which includes knocking down the two Nod bases. Nod makes a pretty good effort, especially with air strikes and Engineers trying to capture tanks. Slowdown wasn't too bad and pretty much on the expect level for SAGE. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted June 29, 2017 Share Posted June 29, 2017 (edited) Good deal! You didn't get to use the Ion Cannon? I built my Adv. Comm Center and finished it in 15 without attacking the bases. General Sheppard is disappointed. Lol Oh and did you still get spammed by Raptors and Apaches? Part of the hotfix is I had to cut down on those attacks as they kept blowing up my Harvesters. Also engineers shouldn't be able to capture tanks or any armed vehicles now. Just Harvesters and MCV's. Edited June 29, 2017 by sgtmyers88 Link to comment Share on other sites More sharing options...
TaxOwlbear Posted June 29, 2017 Author Share Posted June 29, 2017 I did get attacked by a lot of Apaches, but only after attacking their base first. I used the Ion Cannon on their base defences instead. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now