Antares Posted January 22, 2016 Posted January 22, 2016 Hi guys, Just hosted a webpage to upload all of my YR custom maps. Around 3000+ if i'm correct. Free to download. Until the limit for download is reached. I think the limt its around 100GB, and the file is around 1,8 GB. Couldn't compress it more. So around 55 people can download it now. Going to make a torrent later. The download page: http://www.the-real-antares.com
puzzabug Posted January 23, 2016 Posted January 23, 2016 Downloading right away! Excited to see what we've got in this epic pack.
fir3w0rx Posted January 24, 2016 Posted January 24, 2016 Some nice looking ones here, I wish I had the time to play them all I added the link to this pinned topic: http://cnc-comm.com/community/index.php?topic=4656.0
yahoo Posted February 17, 2016 Posted February 17, 2016 Hey Antares. We had played all of yer Antares Missions. They are so Awesome. Hope you will make more antares missions since we really love to play more. thanks
ZiGZaG Posted February 17, 2016 Posted February 17, 2016 Hi guys, Just hosted a webpage to upload all of my YR custom maps. Around 3000+ if i'm correct. Free to download. Until the limit for download is reached. I think the limt its around 100GB, and the file is around 1,8 GB. Couldn't compress it more. So around 55 people can download it now. Going to make a torrent later. The download page: http://www.the-real-antares.com You made 3000+ maps? Ive been trying to make just the 1 and so far its taken nearly 15 hours and has barely progressed lol
Rampastring Posted February 17, 2016 Posted February 17, 2016 You made 3000+ maps? Ive been trying to make just the 1 and so far its taken nearly 15 hours and has barely progressed lol He probably hasn't made them himself, but is just sharing maps made by others.
ZiGZaG Posted February 17, 2016 Posted February 17, 2016 You made 3000+ maps? Ive been trying to make just the 1 and so far its taken nearly 15 hours and has barely progressed lol He probably hasn't made them himself, but is just sharing maps made by others. Yea realised that once I downloaded, the way he said it made it sound like he had. P.S once I downloaded this I went to open cncnet and it took around 5-10 minutes to open up.
yahoo Posted February 17, 2016 Posted February 17, 2016 open cncnet and it took around 5-10 minutes to open up. I havent installed it yet but my cncnet client sometimes takes 5 minutes to open up. But sometimes also it takes 5 seconds. Wonder why
Nyerguds Posted February 18, 2016 Posted February 18, 2016 P.S once I downloaded this I went to open cncnet and it took around 5-10 minutes to open up. That's because they use my ini reader, which reads and sorts out the entire content of an ini file when opening it, which is actually kind of inefficient if it's just used to just extract the name and map dimensions and such. So, for reading about 3000 YR maps... yeah, that could take a while
Grant Posted February 18, 2016 Posted February 18, 2016 OP: Nice, look forward to playing some missions soon. If you're placing 3000 maps in the custom maps directory, expect there to be 3000 map previews generated. (Which might take a while).
Nyerguds Posted February 18, 2016 Posted February 18, 2016 Oh, right, the preview generating, lol. That too. At least that should only happen once.
Rampastring Posted February 18, 2016 Posted February 18, 2016 P.S once I downloaded this I went to open cncnet and it took around 5-10 minutes to open up. That's because they use my ini reader, which reads and sorts out the entire content of an ini file when opening it, which is actually kind of inefficient if it's just used to just extract the name and map dimensions and such. So, for reading about 3000 YR maps... yeah, that could take a while My client hasn't used your INI reader since late 2014. It uses my own general-purpose INI reader, which is at least an order of magnitude faster than yours was. 3000 maps is still a lot of work though, since the INI reader still parses them all entirely. Maybe I should implement some kind of a custom map cache or a special small INI reader for reading custom maps that parses only the relevant (for the client) data from the map files.
Nyerguds Posted February 19, 2016 Posted February 19, 2016 My client hasn't used your INI reader since late 2014. It uses my own general-purpose INI reader, which is at least an order of magnitude faster than yours was. 3000 maps is still a lot of work though, since the INI reader still parses them all entirely. Maybe I should implement some kind of a custom map cache or a special small INI reader for reading custom maps that parses only the relevant (for the client) data from the map files. Ah, heh. Well mine was really only ever meant to handle configuration files, and I specifically designed it for modifying ini files without rewriting them, to preserve comments and such, so for read-only operations it's ridiculously overengineered anyway.
Antares Posted March 4, 2016 Author Posted March 4, 2016 I'm back. My internet was down for a month because... glassfiber! :laugh: Link should be running by now, bandwidth limit was exceed. I didn't make all of the maps by my self. only a few.. 10 maps or so. And some maps which I customized a bit from other map creators. @ Rampastring: I guess you are one of the creators of the cncnet client? Maybe its possible to load the maps from a central cloud? instead of a desktop. This way you could also have an eye on cheaters and you can centralize all of the yuri's revenge maps.
Rampastring Posted March 4, 2016 Posted March 4, 2016 Yes, I'm the lead developer of the client. How would it help with cheaters? Cheaters could just upload their custom maps into that same central cloud, and we wouldn't have the staff for manually verifying each map. It also sounds like fairly useless dependency on an extra server.
Antares Posted March 5, 2016 Author Posted March 5, 2016 Cheaters could upload the maps. But people could flag/report the map if they detect cheating
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