[CC] RaVaGe Posted November 14, 2017 Share Posted November 14, 2017 (edited) Here's a list of the currently proposed maps in the ranked match map pool.QuickMatch Map Pool.pdf Please post your opinions regarding the balance, map diversity and explain the reasoning behind it as well. Edited November 14, 2017 by FReQuEnZy Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 14, 2017 Author Share Posted November 14, 2017 So everyone is happy with the map pool? Link to comment Share on other sites More sharing options...
heldro Posted November 14, 2017 Share Posted November 14, 2017 sure i guess but there are issues much more important needed to be adressed first like the point system, bailing in start, washing not giving win and being able to kick your opponent in disconnect screen. once the ladder functions well worry about the maplist. 1 Link to comment Share on other sites More sharing options...
DoDger Posted November 14, 2017 Share Posted November 14, 2017 i think this maps list is good for now Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 14, 2017 Author Share Posted November 14, 2017 (edited) 1 hour ago, heldro said: sure i guess but there are issues much more important needed to be adressed first like the point system, bailing in start, washing not giving win and being able to kick your opponent in disconnect screen. once the ladder functions well worry about the maplist. Everything is being worked on and experimented on simultaneously the maps list will be changed up a bit every month to keep it interesting and fun. Just report any of your system/client issues in the testers forum in the QM feedback thread, with clear bullet points so it's easier to keep track of. Edited November 14, 2017 by FReQuEnZy Link to comment Share on other sites More sharing options...
Lucifer Posted November 14, 2017 Share Posted November 14, 2017 and yeh.... the list is shit 1 Link to comment Share on other sites More sharing options...
Grant Posted November 14, 2017 Share Posted November 14, 2017 3 minutes ago, Lucifer said: and yeh.... the list is shit Great post. 10/10. We shall just take this on board and do absolutely nothing about it. 1 1 3 Link to comment Share on other sites More sharing options...
Lucifer Posted November 14, 2017 Share Posted November 14, 2017 Urban Rush Dune Patrol Blood Feud Very noob-friendly, small strategy, little movement options, not much going on at all. Offense Defense Dustbowl Official Tournament Map B Dry Heat a step up but Pretty much the same thing: noob-friendly, not much going on. Right off the bat, half the maps are a complete redundancy of cheesy, noob-infested rush maps with nothing going on. If you insist on having a map that n00bs will grin upon seeing for the sake of diversity, sure. But 7 of them breaks the shit-o-meter in half, especially when thinking about all the great maps u have available .. Golden State Freeway another noob friendly rush map where the bottom spawns have easy access to 3 gems spots while the top spawns only 2. Yikes. If i was a n00b and trying to get a lucky win vs some1 decent, this is THEE map i would pick. If not this, than any of the maps listed above. Montana DMZ another noobfriendly imbalanced rush map favored by the rightside spawns. Stormy Weather Dominated by the service depot in the center, which can be caputred by a an engi protected by dogs--dogs-- a 100% luck-based unit. And... its hard to move around and attack on this map. Its good to have slow strategic maps like this but its a complete rudancy when almost ALL of them are like this. Tour of Egypt One of my personal fav maps, but in this pool its a redudancy of stand-off, hard to attack, noobfriendnlyness. The map list is so shitty, it makes one of my personal fav maps unattractive. River Rampage nowhere to move, nowhere to attack, a common theme in this maplist. It could be a perfect complementary map in the right list, but in this case its yet more redundancy of not- much -going -on-ness. Little Big Bay if the map list was good, this could be ok (at best) for the curve-ball, but with the current list it equates to more shit due to the highly awkward location of the gems. Reconcile Coldest Peak Unrepentant Heck Freezes Over Snow Valley Jungle of vietnam nice maps 1 Link to comment Share on other sites More sharing options...
PrezSpammer Posted November 15, 2017 Share Posted November 15, 2017 It's a bit unsettling not seeing maps like Cold War, Country Swing, Hidden Valley, Lake Blitzen and Sahara Mirage on that list--but hey, it's a start. Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 15, 2017 Author Share Posted November 15, 2017 Some maps will be swapped out on a monthly basis, so there's still a chance of seeing them in QM. Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 15, 2017 Share Posted November 15, 2017 (edited) 6 hours ago, Grant said: Great post. 10/10. We shall just take this on board and do absolutely nothing about it. Yeah, don't worry about him. His opinion is very biased. Put plenty of maps for more varied strategy. Edited November 15, 2017 by FlyingMustache Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 15, 2017 Author Share Posted November 15, 2017 (edited) Plenty of maps so newer & returning players can get frustrated at the amount the will have to learn. The maps are already picked to provide the best variety and balance. Edited November 15, 2017 by FReQuEnZy Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 15, 2017 Share Posted November 15, 2017 10 minutes ago, FReQuEnZy said: Plenty of maps so newer & returning players can get frustrated at the amount the will have to learn. The maps are already picked to provide the best variety and balance. Players already run into that problem regardless of maps. Ever notice it's the same players as always in ladder competition? 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 15, 2017 Author Share Posted November 15, 2017 In the masters? Yeah, contenders, no. A lot of players I've never seen before. And you can't say always the same when the qm is out in public for less than 2 months. Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 15, 2017 Share Posted November 15, 2017 1 hour ago, FReQuEnZy said: In the masters? Yeah, contenders, no. A lot of players I've never seen before. And you can't say always the same when the qm is out in public for less than 2 months. A lot of the nicks are just aliases. Anyone that is truly new to the game a extremely seldom. Most new players just play ffg since qm intimidates them. Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 15, 2017 Author Share Posted November 15, 2017 Then we should make it more intimidating for them, right? Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 15, 2017 Share Posted November 15, 2017 2 minutes ago, FReQuEnZy said: Then we should make it more intimidating for them, right? That's what you think. I've been helping/mentoring new players on discord. They have varying gripes with the competitive scene, but varied maps is not one of them. Link to comment Share on other sites More sharing options...
PrezSpammer Posted November 15, 2017 Share Posted November 15, 2017 (edited) A little off topic but while this thread's still active, I'd like to reiterate a suggestion of random 50/50 chances for certain options to be enabled for QM: -Supers--was successfully implemented on XWIS and I believe is still in use; punishes players who constantly try to "fast tech" -Destroyable Bridges--might encourage camping on some maps but hey, why not try it out? -No Dog Engi Eat--forces players to utilize other tactics to secure tech buildings, especially ones in more neutral areas instead of relying on dog luck (always disabled if Multi-Engineer is enabled) -Multi-Engineer (always disabled in all vs Yuri matches)--discourage constant early engi rushing which plagued QM on XWIS Being that we're still in the testing phases, wouldn't now be a good time to see how matches play out with crucial options like these having a random chance of being enabled? Edited November 18, 2017 by PrezSpammer Link to comment Share on other sites More sharing options...
Lucifer Posted November 15, 2017 Share Posted November 15, 2017 guess it makes sense that a bunch of noobs would wanna keep it completely noob. what was i thinking Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 15, 2017 Author Share Posted November 15, 2017 31 minutes ago, PrezSpammer said: A little off topic but while this thread's still active, I'd like to reiterate a suggestion of random 50/50 chances for certain options to be enabled for QM: -Supers--was successfully implemented on XWIS and I believe is still in use; punishes players who constantly try to "fast tech" -Destroyable Bridges--might encourage camping on some maps but hey, why not try it out? -No Dog Engi Eat--forces players to utilize other tactics to secure tech buildings, especially ones in more neutral areas instead of relying on dog luck -Multi-Engineer (always disabled in all vs Yuri matches and/or when NDEE is enabled)--discourage constant early engi rushing which plagued QM on XWIS Being that we're still in the testing phases, wouldn't now be a good time to see how matches play out with crucial options like these having a random chance of being enabled? Why would we want to punish players who have a fast tech style? If they can pull it off successfully then they deserve to be able to, playing against Yuri would be near impossible late game without supers, a competitive scene shouldn't have random elements, especially in terms of settings. Destroyable bridges are on... Everything is set-up like the original game/WOL. Dogs are less luck than you think, also it makes engineering easier. The engineer rushing only plagued lower skilled players, the top players can easily stop engineer rushes 90% of the time. Those are not such 'crucial' options besides moving the game away from the original, how the developers intended it to be, which is how most of the CNCNet staff wants the experience to be like. 1 Link to comment Share on other sites More sharing options...
Lucifer Posted November 15, 2017 Share Posted November 15, 2017 bunch of tard n00bs on crack in this shit ass community. PUT CRATES UNIT COUNT 10 REDZONES FAST BUILD INFINITE MONEY wont be returning or installing Link to comment Share on other sites More sharing options...
Grant Posted November 15, 2017 Share Posted November 15, 2017 1 hour ago, PrezSpammer said: Being that we're still in the testing phases, wouldn't now be a good time to see how matches play out with crucial options like these having a random chance of being enabled? This is true, we are still in an alpha testing period so feel free to experiment with different setups @FReQuEnZy @XXxPrePxX @ZiGZaG Link to comment Share on other sites More sharing options...
FlyingMustache Posted November 15, 2017 Share Posted November 15, 2017 1 hour ago, PrezSpammer said: A little off topic but while this thread's still active, I'd like to reiterate a suggestion of random 50/50 chances for certain options to be enabled for QM: -Supers--was successfully implemented on XWIS and I believe is still in use; punishes players who constantly try to "fast tech" -Destroyable Bridges--might encourage camping on some maps but hey, why not try it out? -No Dog Engi Eat--forces players to utilize other tactics to secure tech buildings, especially ones in more neutral areas instead of relying on dog luck -Multi-Engineer (always disabled in all vs Yuri matches and/or when NDEE is enabled)--discourage constant early engi rushing which plagued QM on XWIS Being that we're still in the testing phases, wouldn't now be a good time to see how matches play out with crucial options like these having a random chance of being enabled? It would be interesting to try some of these out. Don't let these players discourage your ideas. Their opinions are not superior to yours. Debate is crucial. 1 Link to comment Share on other sites More sharing options...
XXxPrePxX Posted November 16, 2017 Share Posted November 16, 2017 (edited) I'm with Frequency here. Having things tinkered to random does not do well in a competitive environment. Destroyable bridges being random is kind of silly and borderline useless. And when it is useful it is absolutely critical to the game usually (and I don't want my game determined by whether or not a silly setting was on or off). No dog Engi eat is much more interesting of an option, but lends to problems with lamers (i.e. if dog can't eat engi, then my engi is super engi and I can engi walk 10x better, and engi rush 100x better). Having it set to random is borderline suicide. It's already bad enough as it is, there's just no reason to have this setting as random. Multi-engineer is most likely the only option worth trying as it would be very harmful to lamers. I'm interested in this, but either have it ON or OFF. Not random. Supers being random is debatable, has worked before, and I can see it working as random. I have no real problem personally with it -- I think the current set up of ALWAYS supers ON is bad for gameplay as CekaJ has discussed -- it puts allies in a very bad spot on most situations. I think some work here could be done. So TLDR: Multi-engi? Maybe ON worth experimenting. SW OFF on all or certain situations is really worth exploring. Others? Bad idea. Edited November 16, 2017 by XXxPrePxX 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted November 16, 2017 Author Share Posted November 16, 2017 (edited) I've never supported random supers even when playing Allied and never will, there's plenty of meta game before the IC takes the victory. Allied are supposed to be played aggressively, not as defensively as the current norm seems to be. Multi engi on? Maybe for the contenders league, but not masters. Edited November 16, 2017 by FReQuEnZy 1 Link to comment Share on other sites More sharing options...
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