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Error on startup of Yuri's Revenge -- DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
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Question
Fourthbean
I'm trying to boot Yuri's Revenge through the CNCNet icon. I get an error message, here is the log.
I can start Yuri's revenge and hit the initial menu if I launch outside of CNCNet.
I updated to the latest Nvidia drivers, no change.
Rebooted PC, no change.
I've played on this machine in the past using CNCNet, but it's probably been a year or more.
Any clue why I might be getting this message? I've been searching around but haven't seen anything to check for.
29.12. 22:15:58.510 ***Logfile for Yuri's Revenge client***
29.12. 22:15:58.510 Client version: 2.0.6.7
29.12. 22:15:58.510 Loading settings.
29.12. 22:15:59.161 Initializing updater.
29.12. 22:15:59.176 Update mirror count: 1
29.12. 22:15:59.176 Running from: clientdx.exe
29.12. 22:15:59.176 Operating system: Microsoft Windows NT 6.2.9200.0
29.12. 22:15:59.176 Selected OS profile: WIN810
29.12. 22:15:59.176 Removing partial custom component downloads.
29.12. 22:15:59.192 Checking for the existence of FinalSun.ini.
29.12. 22:15:59.192 FinalSun.ini doesn't exist - writing default settings.
29.12. 22:15:59.192 An exception occured while checking the existence of FinalSun settings
29.12. 22:15:59.207 Writing installation path to the Windows registry.
29.12. 22:15:59.582 Initializing GameClass.
29.12. 22:15:59.770 InitGraphicsMode: 1536x864
29.12. 22:15:59.832 Checking local file versions.
29.12. 22:15:59.832 Loading maps.
29.12. 22:16:00.223 Hardware info: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz (4 cores) Video controller: NVIDIA GeForce GT 755M
29.12. 22:16:00.629 Map Maps\Yuri's Revenge\mag doesn't exist!
29.12. 22:16:01.270 Map Maps\Yuri's Revenge\clover doesn't exist!
29.12. 22:16:01.520 Map Maps\Yuri's Revenge\hexbay doesn't exist!
29.12. 22:16:01.801 MapSharer: PREVIEW PATH: Maps\Custom\63897d11c93be002b325e92ea67a307fe2dca227.png
29.12. 22:16:01.817 at .(IniFile , Int32 )
at .()
29.12. 22:16:01.848 MapSharer: PREVIEW PATH: Maps\Custom\8297f789f566546c85304cc0a27c1d90825a5786.png
29.12. 22:16:01.848 at .(IniFile , Int32 )
at .()
29.12. 22:16:01.864 MapSharer: PREVIEW PATH: Maps\Custom\e3d2222ef4de8e32aa099ce0ac17979d3c566309.png
29.12. 22:16:01.879 at .(IniFile , Int32 )
at .()
29.12. 22:16:01.879 MapSharer: PREVIEW PATH: Maps\Custom\fc232662b18a7b47256192f11e3a568f9fabff47.png
29.12. 22:16:01.879 at .(IniFile , Int32 )
at .()
29.12. 22:16:02.082 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.098 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.114 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.114 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.129 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.145 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.145 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.161 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.176 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.176 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.192 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav
29.12. 22:16:02.321 Attempting to parse INI\Battle.ini to populate mission list.
29.12. 22:16:02.327 File INI\Battle.ini not found. Ignoring.
29.12. 22:16:02.333 Attempting to parse INI\BattleE.ini to populate mission list.
29.12. 22:16:02.339 File INI\BattleE.ini not found. Ignoring.
29.12. 22:16:02.366 Saved Games directory not found!
29.12. 22:16:02.500 Reading statistics.
29.12. 22:16:02.560 AssetLoader.LoadSound: Sound not found! none
29.12. 22:16:02.566 AssetLoader.LoadSound: Sound not found! none
29.12. 22:16:02.572 AssetLoader.LoadSound: Sound not found! none
29.12. 22:16:02.578 AssetLoader.LoadSound: Sound not found! none
29.12. 22:16:02.584 AssetLoader.LoadSound: Sound not found! none
29.12. 22:16:02.590 AssetLoader.LoadSound: Sound not found! none
29.12. 22:16:02.853 AssetLoader.LoadSound: Sound not found! getready.wav
29.12. 22:16:02.859 MultiplayerGameLobby: Saved games are not available!
29.12. 22:16:03.147 AssetLoader.LoadSound: Sound not found! getready.wav
29.12. 22:16:03.154 MultiplayerGameLobby: Saved games are not available!
29.12. 22:16:03.227 KABOOOOOOM!!! Info:
29.12. 22:16:03.233 Message: HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: A resource is not available at the time of the call, but may become available later.
29.12. 22:16:03.240 Source: SharpDX
29.12. 22:16:03.246 TargetSite.Name: CheckError
29.12. 22:16:03.253 Stacktrace: at SharpDX.Result.CheckError()
at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef)
at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags)
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.get_SupportedDisplayModes()
at DTAConfig.DisplayOptionsPanel.GetResolutions(Int32 minWidth, Int32 minHeight, Int32 maxWidth, Int32 maxHeight)
at DTAConfig.DisplayOptionsPanel.Initialize()
at Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child)
at DTAConfig.OptionsWindow.Initialize()
at Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child)
at ClientGUI.DarkeningPanel.AddChild(XNAControl child)
at ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control)
at .()
at .(GameTime )
at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.<>c.<.cctor>b__114_1(IUpdateable updateable, GameTime gameTime)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at .()
at .(String[] )
at .(String[] )
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