THIS IS REAL SIMPLE FOR ANYONE! SIMPLY ADD A MOD! ALL MODS (see all image gifs below) WILL WORK, AND IS PLAYABLE & BUILDABLE RIGHT AWAY (on CnCnet only) after you save map in final sun!! ENJOY!!
The buildings and units in this topic are uploaded on CnCnet only! You can share maps with these mods and play this online on CnCnet. How? because they are uploaded on cncnet, if you want to use them on a different client, you can find them inside the mix and ini folders, (or click here to download them) You can Simply download ALL the mod files here: MODS v1.3.rar , insert the INI files (mods) in FInal sun, how? by looking at the first GIF in this message, and forget about the rest. But if you're new to modding, or interested in how and what, read on. Notes:
This topic is devided in: Buildings/units/weapons; Multiple tutorials; insertable mods that activates all kinds of triggers; and all kinds of enabling other stuff. All in INI files. For this topic I'm using more then just the main topic message. I did not make any of these images and animations, they're a collection of fan art, publicly released on ppmforums.com. Some of the mods can also be used for any TS client, they will be marked with: (Works on every TS) A quick Modding Tutorial:
Normally, modding is done with the use of wordpad, or with Notepad++ (recommended), but in this tutorial we keep things simple and stay in Final Sun
How to ADD the mods using Final Sun
Open Final sun and make or load a map
Make sure Beginners Mode is disabled. Click Option > Beginner mode.
Now you go to Edit > INI Editing.
You can Insert your desired mod simply by clicking "Insert another INI file content"
In this Gif i inserted the Big Sam, see below under Buildings
How to EDIT mods using Final Sun
First off, a little explanation on How to edit WHEN you can build it, WHO can build it, IF you can build it, and its primary weapon.
For tutorial purposes, we are only concerned here with these 4 lines: Owner=, TechLevel=, Prerequisite= and Primary=
Owner=Nod Makes only Nod be able to build, use =Nod,GDI for both factions
TechLevel=-1 Minus one (-1) makes this UNable to build, any Tech Level you set here will ofcourse, decide with wich TechLevel you can play this with.
Prerequisite=GACNST GACNST is the building code for Construction yard. You can do up to three building for example: =PROC,NARADR,NATECH
Primary=LaserFire2 This gives any building or unit Nod's Laser weapon. Again, look in rules.ini to see who uses which 'Primary=' (weapon)
To know all building codes, you can look inside rules.ini (Download rules.ini or see in this page) (and use 'find function' with 'ctrl+f)
You can Also Click Add, type in an existing tag from rules.ini, like GAGATE_B (gdi gate), find GAGATE_B in the dropdown menu, under keys: press 'Add', type a value like TechLevel=-1 and pres Ok.
To make the prerequisite codes easier for you now, here are some of the most common buildingcodes used for prerequisite:
PROC,GASILO (Tiberium refinery, Tiberium Silo)
NAPOWR,NARADR,NAHPAD,NAWEAP,NATECH,NATMPL (NOD'S: Powerplant, Radar, Helipad, War factory, Tech center, Temple)
GAPOWR,GARADR,NAHPAD,GAWEAP,GATECH,GAPLUG (GDI's: Powerplant, Radar, Helipad, War factory, Tech center, Uplink center)
GACNST,BARRACKS,FACTORY,HELIPAD,TECH (Both faction's: Barracks, War factory, Helipad, tech center)
Some more modding tutorials are found here:
Adding a new unit: https://ppmforums.com/viewtopic.php?t=518
Editing weapons: https://ppmforums.com/viewtopic.php?t=28056
My own tutorial on modding: https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/
Some mapping tutorials:
Triggers, taskforces, teams, and scripts (***) https://ppmforums.com/viewtopic.php?t=33824
Tunnel Tutorial https://ppmforums.com/viewtopic.php?t=44324
LucasSK's Complete Final Sun Tutorial: https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/
I have not made a gif and ini for each of the fan made uploaded units and buildings, see all of them here:
(Click to view full image)
Here we go:
(Download vehicle pack: All Vehicles.rar or download individual link)
Big Ion Tank
Big Ion tank.ini
LKO's Mechs (just a few of them for now)
Small double canon mech exciter.iniSmall Laser mech Kesselbrut.iniSmall sniper mech Umgi bolver.iniSmall yellow laser mech blackhawk.iniSpalters peewee gun n double laser gun.iniBig Mech Thor.iniBig Mechs DAISHIG and DAISHIN.iniCOLOG deployable heavy artillery nukes.iniFatboy.ini
Heavy Assault Mech
Heavy assault mech canon.ini
We removed the macOS downloads since Apple dropped support for 32-bit applications in their latest version of macOS (10.15 Catalina).
Downloads might be added again at a later point once there is a solution for supporting the new macOS Catalina.
If you're running a older version of macOS you can still try to install the games (C&C / Red Alert / Tiberian Sun) manually:
Step 1: Install wine-stable https://wiki.winehq.org/MacOS
Step 2: Download the following script, right-click and select Open https://downloads.cncnet.org/cncnet.command.zip
If you're running the new macOS Catalina 10.15:
Use bootcamp: https://support.apple.com/en-us/HT201468
I'd like to explain some of the new units that have been uploaded recently: a package full of (most) fan made voxels and animations (infantry, vehicles, buildings, weapons, terrain), created over the years and years since TS started. Some of you already have seen some maps with these, and so far they're mostly test maps. Any map with the word 'VXLS' or 'Voxel' is a (test) map with some of them.
THeyre also in these (copy /map and code into cncnet) :
/map e917eed3aa50bef39f6f265c9c690b788cd3de9e Fortress Tower Forest 
/map 58b6f72c996c3e80d21d68270f6ab68b3db43576 Fortress Tower Forest 2
/map be2dacfcea0e3d1dd522abc75fe1e31b8f01dfea King of the Jungle
/map 92c384a01632dc2a8de4a94f41a30ef5c1438f1e TowerDefense Rally RACE! Jungle [V1]
/map 4f573c8775f769ec4ec02b83b5af98e2009011b0 Oil Derricks
but if you wanna peak at all of them, try this one:
/map d77a5b52251353621a58cfa79c8130ae6b858542 Voxel Arena - All new models v1
All you need to do is open the map file (with wordpad) and pick the one you want, and copy it in your map. If you want to do it more efficiently, download XCC Utilities and open XCC Mixer, and browse to \CnCNet\TiberianSun_Online\MIX\expand11.mix, so you can see the unit (VXL or SHP file) and its name, and you simply Use "Image=" on your modded units or structures, or use animlist= for different explosions
For Example we want CYBORG to have the image of the zone trooper, then we add this into your map:
But ofcourse we can add the Zone trooper in our map as a new infantry as well. As for all the other ones. Please look at some modding tutorials on how to do that
I will use this topic to explain more about it, but i'm glad i finally started this lol, for now, i will answer any question and will help you getting you the right codes for your mod. Oh and if you are a creator of one of these animations please tell me so we can give you credit, or tell me if you want it removed!
Tiberian Sun Single-Player Campaign is now available on macOS and every Linux download.
Red Alert Single-Player Campaign / Multiplayer downloads were merged together with Tiberian Sun into one download.
Downloads are now also available for Pacman-based Linux distributions (Antergos, Manjaro Linux, ...).
Ubuntu, Linux Mint, ... cncnet_1.0_all.deb
Fedora, openSUSE, ... cncnet-1.0-2.noarch.rpm
Manjaro, Antergos, ... cncnet-1.0-1-any.pkg.tar.xz
Find all downloads here https://cncnet.org/download
You may also be interested in the following snaps made by user [email protected]
Red Alert (Full Game) https://snapcraft.io/cncra
Tiberian Sun (Full Game) https://snapcraft.io/cnctsun
Command & Conquer 1, Red Alert, Tiberian Sun, Dune 2000 (+ Mods)
Linux x64 example:
wget -c https://downloads.cncnet.org/cncnet-server-core.tgz -O - | tar -xz nohup ./cncnet-server-core --name "My cool server" --maxclients 200 --port 50001 > cncnet-server-core.log 2>&1 & Linux ARM
On XP, Vista and 7 make sure .NET 4.0 is installed: https://www.microsoft.com/en-US/download/details.aspx?id=17113
Download the server and start it: http://downloads.cncnet.org/cncnet-server-gui.exe
Note: Servers are chosen automatically by CnCNet and are only used in case 2 players fail to establish a Peer-To-Peer connection.
Yuris Revenge (+ Mods)
Linux (Ubuntu) example:
sudo apt-get install default-jre wget http://downloads.cncnet.org/cncnet-tunnel.exe nohup java -jar cncnet-tunnel.exe -name "My cool server" -maxclients 200 -port 50000 -headless > cncnet-tunnel.log &
Download the server and start it: http://downloads.cncnet.org/cncnet-tunnel.exe
Note: To use a specific server you'll have to select it via the advanced settings while hosting a game room.
crontab -e @reboot nohup ~/cncnet-server-core --name "My cool server" --maxclients 200 --port 50001 > ~/cncnet-server-core.log &
The servers will not show up instantly on the website, it can take up to 30 minutes
Recently Browsing 0 members
No registered users viewing this page.