In the original C&C Tiberian Sun you could configure a spy by adding the attribute Disguised=yes to the configuration section of a unit in rules.ini. The unit would then appear as an allied rifle soldier to enemies. It seems this attribute has no effect in the Cncnet version of Tiberian Sun, since my supposed spy is attacked by enemy units when they see him. Is there any way to get this feature back?
Many thanks for any feedback!
This topic provides a very simple and fun way for both noob and pro modders to easily insert a mod into your map using Final Sun. Each INI file in this topic is an insertable mod. For the ones who don't know yet: CnCnet has uploaded a pack of the most popular fan made mods. Here you will find a seperate ini file for most of them, and how to add them in your map. Plus other usefull normal mods, like ion storms, reveal map, auto ally, pretty trees, etc. and the rules in each mod is modified to be already playable after inserting. (SEE BELOW FOR ALL GIFS AND MODS)
There are 46 new units, 27 new buildings, and 21 map mods provided in this topic. Each are explained and shown with a GIF or image. Each have a single download, and a full category download, and DOWNLOAD All of them here >> MODS v1.3.rar <<<< Extract where ever you think is convenient.
NOTE: The buildings and units in this topic are uploaded on CnCnet only! You can share maps with these mods and play this online on CnCnet. How? because they are uploaded on cncnet, if you want to use them on a different client, you can find them inside the mix and ini folders, (or click here to download them)
How to add the mods using Final Sun
Open Final sun and make or load a map Make sure Beginners Mode is disabled. Click Option > Beginner mode. Now you go to Edit > INI Editing. You can Insert your desired mod simply by clicking "Insert another INI file content" In this Gif i inserted the Big Sam
Ofcourse you might want to edit the rules of a mod, when you can build it and how much it costs, how strong. For your convenience, under all the mods in this topic i added Tutorials on how to do this in FInal Sun (see 5th comment), plus a bunch of other tutorials for certain mods that need more doing. See the 5th comments of this topic
I did not make any of these images and animations, they're a collection of fan art, publicly released on ppmforums.com. Some of the mods can also be used for any TS client, they will be marked with: (Works on every TS) I have not made a gif and ini for each of the fan made uploaded units and buildings, please see them all here: https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ or view image:
(Click to view full image)
All little tutorials are in the 5th comments of this topic
Some more modding tutorials are found here:
Adding a new unit: https://ppmforums.com/viewtopic.php?t=518
Editing weapons: https://ppmforums.com/viewtopic.php?t=28056
My own tutorial on modding: https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/
Some mapping tutorials:
Triggers, taskforces, teams, and scripts (***) https://ppmforums.com/viewtopic.php?t=33824
Tunnel Tutorial https://ppmforums.com/viewtopic.php?t=44324
LucasSK's Complete Final Sun Tutorial: https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/
Here we go:
(Download vehicle pack: All Vehicles.rar or download individual link)
Big Ion Tank
Big Ion tank.ini
LKO's Mechs (just a few of them for now)
Small double canon mech exciter.iniSmall Laser mech Kesselbrut.iniSmall sniper mech Umgi bolver.iniSmall yellow laser mech blackhawk.iniSpalters peewee gun n double laser gun.iniBig Mech Thor.iniBig Mechs DAISHIG and DAISHIN.iniCOLOG deployable heavy artillery nukes.iniFatboy.ini
Heavy Assault Mech
Heavy assault mech canon.ini
We removed the macOS downloads since Apple dropped support for 32-bit applications in their latest version of macOS (10.15 Catalina).
Downloads might be added again at a later point once there is a solution for supporting the new macOS Catalina.
If you're running a older version of macOS you can still try to install the games (C&C / Red Alert / Tiberian Sun) manually:
Step 1: Install wine-stable https://wiki.winehq.org/MacOS
Step 2: Download the following script, right-click and select Open https://downloads.cncnet.org/cncnet.command.zip
If you're running the new macOS Catalina 10.15:
Use bootcamp: https://support.apple.com/en-us/HT201468
I'd like to explain some of the new units that have been uploaded recently: a package full of (most) fan made voxels and animations (infantry, vehicles, buildings, weapons, terrain), created over the years and years since TS started. Some of you already have seen some maps with these, and so far they're mostly test maps. Any map with the word 'VXLS' or 'Voxel' is a (test) map with some of them.
THeyre also in these (copy /map and code into cncnet) :
/map e917eed3aa50bef39f6f265c9c690b788cd3de9e Fortress Tower Forest 
/map 58b6f72c996c3e80d21d68270f6ab68b3db43576 Fortress Tower Forest 2
/map be2dacfcea0e3d1dd522abc75fe1e31b8f01dfea King of the Jungle
/map 92c384a01632dc2a8de4a94f41a30ef5c1438f1e TowerDefense Rally RACE! Jungle [V1]
/map 4f573c8775f769ec4ec02b83b5af98e2009011b0 Oil Derricks
but if you wanna peak at all of them, try this one:
/map d77a5b52251353621a58cfa79c8130ae6b858542 Voxel Arena - All new models v1
All you need to do is open the map file (with wordpad) and pick the one you want, and copy it in your map. If you want to do it more efficiently, download XCC Utilities and open XCC Mixer, and browse to \CnCNet\TiberianSun_Online\MIX\expand11.mix, so you can see the unit (VXL or SHP file) and its name, and you simply Use "Image=" on your modded units or structures, or use animlist= for different explosions
For Example we want CYBORG to have the image of the zone trooper, then we add this into your map:
But ofcourse we can add the Zone trooper in our map as a new infantry as well. As for all the other ones. Please look at some modding tutorials on how to do that
I will use this topic to explain more about it, but i'm glad i finally started this lol, for now, i will answer any question and will help you getting you the right codes for your mod. Oh and if you are a creator of one of these animations please tell me so we can give you credit, or tell me if you want it removed!
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