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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

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    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      452
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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
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  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      173
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      19k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      985
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
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    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
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    3. CnCNet Ladder

      All CnCNet ladder discussion
      910
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    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
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    6. The Tech Center

      This forum is for research and programming.
      1.1k
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  5. Hosted Projects

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  • New Posts

    • I also have the same issue with older games and DVD installations, where the installer starts normally but then gets stuck at a certain percentage without showing an obvious error. The fact that the progress reaches around 33% and then stops while CPU and memory usage remain almost idle makes me wonder if the installer is waiting for something from the disc, rather than actually processing files. Since the DVD drive occasionally makes sounds, it could potentially be having trouble reading a particular file or section of the disc, even if the disc looks clean. Older installers can also behave differently on newer Windows versions because of compatibility or legacy components, so the fact that the laptop meets the game's hardware requirements doesn't necessarily guarantee that the original installer will work properly on Windows 10 64-bit.
    • Long story short: some jerk came in here with an account I haven't used in years and left a bunch of cryptic nonsense. Could a mod or god or robocop pls go in and delete them? Password has been changed so it shouldn't happen again.
    • I also have the same issue, especially with the maps where everything appears to be destroyed but the mission continues instead of ending normally. I’ve wondered whether there could be some hidden or submerged unit that the game still considers active, because that would explain why the victory condition sometimes seems to get stuck even though there is nothing obvious left on the map. The Allied Missions 1 and 3 being frequent offenders would definitely make me curious whether they share some common trigger or map-script behavior. I also think the lobby problems are worth looking at, particularly the issue where some players cannot select their side and the host has to do it for them. The random-start behavior sounds like another area that could cause confusion in co-op, since players should not unexpectedly end up in positions intended for the AI. It would be great if these maps could be updated so the player slots, starting positions, victory conditions, and lobby controls all behave consistently.
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