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  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,281
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      319
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      8,747
      posts
  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,657
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,705
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      128
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      286
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      7,200
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      14,911
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      47
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      635
      posts
  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,352
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,693
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      842
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,492
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,662
      posts
    6. The Tech Center

      This forum is for research and programming.
      1,105
      posts
  4. EA - C&C Remastered

    1. Announcements

      The latest around the C&C Remastered Announcements from EA, along with important topics from us around the Remasters.

      183
      posts
    2. Questions

      EA wants to hear from you on a Remastered C&C. This forum is designed to allow you to give your own personal view to some of the questions being asked by EA, and that set by the community. 

      106
      posts
    3. Suggestions

      Following the C&C Remaster announcements, post your suggestions for the C&C Remasters.

      11
      posts
  5. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,113
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      465
      posts
  • New Posts

    • Black complained that Arnolds and early harv bombs are op and "cheap tactics" Some other ppl think the same way. But are they? I mean, not only are Arnolds cute, they need beef, too. They have feelings! Nme rekt Black with them and he got mad. But you can make the point that on the other hand on non vet maps naders are op. Gdi has many cheap tactics, only because many ppl use them doesnt make them "not cheap" (rich?). What do you think?
    • Learn how to make guard routes in FinalSun in yet another tutorial! https://www.youtube.com/watch?v=ZcNxgCfnPW0&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=10 Be sure to also check @Hollands mapping courses! https://www.youtube.com/playlist?list=PLSe1fqlsB-g45L-iHP01YevQVbD2DaDOt
    • Whenever I host lobbies (which is almost always), I've had to switch the server to something farther than me, which does suck because no one likes lag. Why's the servers not working for LA servers/Miami servers? I'm in LA and connecting to all the way to east europe does suck. Is it due to funding? if so how much does it cost to run it because if its not as much then I'm willing to donate monthly to just keep my lil LA server working   -ACN
    • Hi everyone I made a new map named 'Sahara Wars' which is an alternate to 'Giants of War'. I made this map similar to Giants of War but more ground battle friendly. There are 3 paths to each base. two of the roads are guarded while the center road is unguarded. Note that to activate defenses, one of the players (at each side) must capture the radio station which is located at each base with 1 engineer. By doing that, defense systems will activate. Map has auto ally. Hope you guys enjoy playing the map.   sahara wars_wtf_ovo_1.4.2[4v4].mpr
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