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  1. EA - C&C Remastered

    1. Announcements

      The latest around the C&C Remastered Announcements from EA, along with important topics from us around the Remasters.

      165
      posts
    2. Questions

      EA wants to hear from you on a Remastered C&C. This forum is designed to allow you to give your own personal view to some of the questions being asked by EA, and that set by the community. 

      106
      posts
    3. Suggestions

      Following the C&C Remaster announcements, post your suggestions for the C&C Remasters.

      7
      posts
  2. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  3. The Repair Bay

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      8,303
      posts
    2. Tunnel Servers

      Everything and anything related to Tunnel Servers on CnCNet.

      • Find help on setting up your own. 
      • Let us know about a tunnel not responding
      57
      posts
  4. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,215
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      188
      posts
  5. The C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,509
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,523
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      127
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      281
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      5,971
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      13,896
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      37
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      628
      posts
  6. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,269
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,670
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      793
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,452
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,581
      posts
    6. The Tech Center

      This forum is for research and programming.
      1,092
      posts
  7. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,109
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      465
      posts
  • Member Statistics

    13,509
    Total Members
    2,479
    Most Online
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  • Forum Statistics

    9,116
    Total Topics
    69,168
    Total Posts
  • Who's Online   1 Member, 1 Anonymous, 48 Guests (See full list)

  • Popular Now

  • New Topics

  • New Posts

    • sure you can. just take these keys and put them in you INI editor under edit→ini like so GASAND Crushable=no just avoid doing extensive modding via this ini editor, as you can break a map with a faulty ini input. maby even back up your map.
    • Im looking for uncrushable sandbags yes, like in the first allied campaign in New York. But I don't necessary need them too be buildable for the player or the computer. But I guess you have too edit the map file or something and cant do it in the editor.
    • Eh, I don't know and I don't really care. Probably not many times.  As already demonstrated, and as you already actually agreed in one of your previous posts, tech steps > 0. Or do you mean just engineers walking on foot? Don't make me laugh.  I don't presume anything, you obviously ARE dumb. Here's the proof: you asked why the GT is on tier 1 and the obelisk on 2. If you meant the AGT, I put that on tier 2 with the obelisk, which means you're still dumb, because you didn't see that and asked a stupid question. You are also dumb because, realistically, you have no say on what should be where in my system, you clearly can't even understand it. 
    • what do you mean by this?  I can make a code of ini for sandbags are able to construct and uncrushable did you mean like this?  
  • Recent Status Updates

    • OnePostPony  »  AchromicWhite

      Hi White,
      i am Mike Pence, i know, i am banned.
      Only one question: What can i do to get unmuted after 1 year and 1 month? Chem said even harder things and that for a much longer period of time. I am ready to make peace with Ferret. I will stop commenting his videos on Youtube, and so on.
       
      · 1 reply
    • Kirsti_aka_The_CruSTman

      hello people, I'm brand new here ... my englich is not good that's why I do that on the google translated .. so I ask for understanding if errors occur .. I have now made the whole thing on my computer fix and everything works fine .. there is only one thing in contrast to the past .. I do not know if it has noticed some schonmal but if I have created my cards in the combat mode earlier, and always pressed on preview, are the tibirium fields in the map getting bigger and bigger. that does not work anymore .. I have to mention this is the same cd from the game, where that always worked .. can somehow somebody tell me if I have the opportunity to do something in this regard? I would be very grateful for help ... greetings
      · 0 replies
    • Ismael100  »  XXxPrePxX

      Prep! What's up my friend, long time. Onion97 here. Just joined this forum and wanted to say I'm really glad to see you're alive and well and still playing !! Cheers
      · 1 reply
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