*

Offline Tore

  • Webmaster
  • Administrator
  • *
  • 1695
  • Dancing Tanks!
CnCNet 5 released!
« on: November 20, 2013, 02:16:15 PM »

TL:DR version: CnCNet 5 is awesome! Took a long time to make and test! TS and RA2 not supported yet! Download here!

After over a year of work and testing CnCNet 5 has finally been deemed stable enough for an official release!


Compared to CnCNet 4, CnCNet 5 is coded from scratch and takes advantage of the online systems Westwood implemented into the games. CnCNet 5 has a external lobby system which gets rid of the old and buggy LAN lobby. No more games disappearing or glitches related to kicking people from the game. You can also say good bye to lag caused by the LAN netcode as previously hinted to CnCNet 5 makes use of the WOL netcode making games go smooth.

CnCNet 5 works perfectly despite closed ports due to the improved tunnelling system which also lets multiple people in the same household play with people online.

The CnCNet 5 lobby uses an IRC server which allows you to send private messages, make passworded lobbies game and to communicate with players. You can connect using a normal IRC client as well, but you won't have any game functionality.

Currently CnCNet 5 supports Command & Conquer and Command & Conquer: Red Alert. Support for Command & Conquer: Tiberian Sun is in the works as is other Westwood Online enabled games, maybe even a game where you fight over a certain "waterless world".

Below are a list of changes to the individual games:

Command & Conquer
- Over 160 maps to choose from by default.
- New option: Auto Crush Infantry
- New option: MCV Undeploy
- Automatic transfer of custom maps
- No limit on starting money

Command & Conquer: Red Alert
- Over 430 maps to choose from by default.
- Automatic transfer of custom maps
- Choose starting location
- Choose alliance
- New option: Fix Formation Exploit
- New option: Fix Range Exploit
- 12 other new game options
- Automatic transfer of custom maps
- No limit on starting money

Command & Conquer: Tiberian Sun
- Not yet supported, use CnCNet 4 in the mean time.
- Iran is working on it with help from CCHyper!

If you are interested in following development look here: http://www.ppmsite.com/forum/viewtopic.php?p=498086

Command & Conquer: Red Alert 2
- Not yet supported, use CnCNet 4 in the mean time.
- Needs a developer, if you are interested go to irc.freenode.net in the channel #cncnet.

CnCNet 5 would not have been possible if it weren't for the hard work of hifi (backend), FunkyFr3sh (frontend) and Iran (tons of new features in the games).

Features such as ladder etc will come soon.

CnCNet provides ready to play versions of both Command & Conquer and Command & Conquer: Red Alert.
« Last Edit: November 20, 2013, 02:57:35 PM by Tore »

*

Offline pichorra

  • *
  • 850
  • A festive virus!
Re: CnCNet 5 released!
« Reply #1 on: November 20, 2013, 02:43:55 PM »
Did someone fix the 6-Player bug in C&C95 on cncnet5?
DOS Interface Mod for Command & Conquer 95
"...the world only believes what the media tells them to believe, and I tell the media what to believe, it's really quite simple." - Kane to GDI Commander.

*

Offline Tore

  • Webmaster
  • Administrator
  • *
  • 1695
  • Dancing Tanks!
Re: CnCNet 5 released!
« Reply #2 on: November 20, 2013, 02:45:03 PM »
No one wanted to fix it :(

*

Offline FunkyFr3sh

  • Maker of official unofficial stuff!
  • CnCNet Team
  • *
  • 2174
Re: CnCNet 5 released!
« Reply #3 on: November 20, 2013, 11:09:28 PM »
6 player bug ? the game never supported more than 5 players !

*

Offline Tore

  • Webmaster
  • Administrator
  • *
  • 1695
  • Dancing Tanks!
Re: CnCNet 5 released!
« Reply #4 on: November 20, 2013, 11:34:56 PM »
5 players? The game supported only 4!

Though...6 player pls.

*

Offline AchromicWhite

  • *
  • 1227
  • White's Stnk
Re: CnCNet 5 released!
« Reply #5 on: November 21, 2013, 05:01:17 AM »
Congratulations guys, it looks great :D
I'm sure someone will eventually stand up to the task of getting C&C95 up to 6 players again. Just one more thing to look forward to.
I'm sure you'll have more updates planned and released soon enough.
Again, congrats. (and yay, you got past all the whiny players that wanted to stay with cncnet4! lol)
   -Liam
Command & Conquer: Classic Revolution
A mod to showcase how far a classic can go.

*

Offline Nyerguds

  • C&C1 H4x0r
  • Global Moderator
  • *
  • 5292
  • Green Forum Alien
Re: CnCNet 5 released!
« Reply #6 on: November 21, 2013, 10:14:32 AM »
6 player bug ? the game never supported more than 5 players !
I've played 6 player games on cncnet 1.

*

Offline Chimas

  • ********
  • 470
Re: CnCNet 5 released!
« Reply #7 on: November 21, 2013, 11:53:13 AM »
I've played yesterday, it works fine, congrats!.

*

Offline FunkyFr3sh

  • Maker of official unofficial stuff!
  • CnCNet Team
  • *
  • 2174
Re: CnCNet 5 released!
« Reply #8 on: November 21, 2013, 11:59:16 AM »
6 player bug ? the game never supported more than 5 players !
I've played 6 player games on cncnet 1.

Please don't spread rumors here.

*

Offline Tore

  • Webmaster
  • Administrator
  • *
  • 1695
  • Dancing Tanks!
Re: CnCNet 5 released!
« Reply #9 on: November 21, 2013, 12:55:29 PM »
lol

*

Offline Chimas

  • ********
  • 470
Re: CnCNet 5 released!
« Reply #10 on: November 21, 2013, 01:19:00 PM »
btw, put a 1m time counter for those who open a game and go somewhere else ...

*

Offline Matt

  • *****
  • 273
  • OpenRA dev
Re: CnCNet 5 released!
« Reply #11 on: December 06, 2013, 09:13:41 AM »
Congratulations!

*

Offline Nyerguds

  • C&C1 H4x0r
  • Global Moderator
  • *
  • 5292
  • Green Forum Alien
Re: CnCNet 5 released!
« Reply #12 on: December 06, 2013, 11:44:13 AM »
6 player bug ? the game never supported more than 5 players !
I've played 6 player games on cncnet 1.
Please don't spread rumors here.
I only spread facts :P

*

Offline XTF

  • *****
  • 35
Re: CnCNet 5 released!
« Reply #13 on: August 23, 2014, 05:55:10 PM »
The client crashes right away after I launch it.

BTW, is there a support forum?

*

Offline FunkyFr3sh

  • Maker of official unofficial stuff!
  • CnCNet Team
  • *
  • 2174
Re: CnCNet 5 released!
« Reply #14 on: August 23, 2014, 06:46:52 PM »
The client crashes right away after I launch it.

BTW, is there a support forum?

Can you provide some more info? OS ? do you see the login screen/updater or do you crash right away? can you copy/paste the error log please (gamefolder\CnCNet5\Logfiles)