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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

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    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      450
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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
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  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      173
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      312
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      18.9k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
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    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      983
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
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    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
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    3. CnCNet Ladder

      All CnCNet ladder discussion
      910
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    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
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    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
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    6. The Tech Center

      This forum is for research and programming.
      1.1k
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  5. Hosted Projects

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  • New Posts

    • Hi Radian,  First of all, i owe you and the other players in last nights match my apologies, for ruiining that single match. To be honest , it was exactly my intend. Let me explain : For months i've been asking the devs, to take the cheating situation serious. Time after Time, see my other posts please. i get the answer Nah, player <...blablabla...> is not a cheater. or no there are no cheats etc.  My objective in the game we played : was to show all, what can and is possible if you have the know-how. The game is bugged.  I've come accross some players (who where my inspiration, of creating the same) , but they are keen on hiding there extra capabilities. So well infact that unless you've been playing this game for years and on, you wouldnt even notice that you're being cheated. There so good at it that it hardly shows, while there having a huge benefit. As an example. I was extreme in showing the controll over nearly every unit on the map (thanks to the buggy shared control interface that was introduced). However the players i talk about use it in a more sophisticated way. For example : every communication packet between your and there machine, has a frame number. Some of the players i met, stopped my harvester every 10 frames, for 1 or 2 frames resulting in a slower economy for me of about 10-20% !!!! .. hardly even noticable, unless you have a very good understanding of the game mechanics...  This has been going on for years. And i have a list of offenders i suspect. Currently im working on a detection method, that is actually based on the frames exchanged by the computers. Once completed i will share that with the community (since the devs are doing a poor job)... Then we can finally post a wall of shame. You'll be suprised at the names that will show up there.   So once again, my apologies.  But the reason i did this was to be a whistleblower. Im a white hat hacker, so i will not be displaying anymore of these capabilities online (unless requested). If you still think thats reason enough to get me banned. Thats up-to-you, but please know 2 things:  A : i made these because i was inspired by the other cheaters online. B : Im trying to blow the lid in order to address these serious bugs.   Best Regards,   MindFCK aka... 2 many names to list here...  
    • Honestly the CnCNet does a poor work for community support so you might wanna try use #privateconcerns under Discord: https://discord.com/channels/188156159620939776/1255190374029459558
    • Red Alert 2 Map Editing Capturing Structures Using CellTags & Triggers Did you know you can turn the tide of any battle in Red Alert 2 with just a hidden cell underground? Today, I'll teach you the secret of the CellTag that will make your base welcome you automatically! In this advanced FinalAlert 2 tutorial, we'll explain a professional feature that many Red Alert 2 and Yuri's Revenge map designers look for: how to capture structures (civilian, natural, or military) simply by having your units pass over a specific area using CellTags and Triggers. What you'll learn in this video: Setting up buildings and units on the map. Programming triggers to work with specific countries (e.g., Russia). Properly linking the CellTag to the buildings. Adding professional touches like "Welcome back, Commander" messages. This tutorial is a special dedication to my dear friend and to the Arabic and global modding community. Watch the video: https://www.youtube.com/watch?v=TsnfEVBDKyw&t=1s  
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