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Nyerguds

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Everything posted by Nyerguds

  1. your setup tool has some issues, Funky... one of them being editable dropdown menu entries XD (another is you forgot the L in "blits". It's hardware filled 'blits', not bits).
  2. There''s no such thing as "memory error" (except actual broken RAM, which is probably not the issue here). All programs run in memory, so if it crashes, that's obviously where that happens. Doesn't make it a "memory error". If you give the instruction address in the error message I might see what went wrong.
  3. Where did you get RA, and which patches have you installed?
  4. Huh. You're using the old version, with the shadow pixels in it, though.
  5. No, seems like a bug in the dimensions logic... you better report that to AlexB.
  6. Are your graphics actually 1x2 (24x48)? They seem wider. Or the foundation doesn't work correctly. It seems to want to center on a 2x2 for some reason. That's what the foundation does, btw... it gives the basic frame to center the structure graphics on.
  7. http://www.stuffhost.de/files/redalert/manual/ArdaManual.html#largerunitupdaterectangle
  8. Totally wrong. First of all, the bib doesn't count. Secondly, you got the direction wrong. It's a straightforward "L" shape: 01 x 0 X_ 1 XX y If you take the actual cell coordinates, as X,Y pairs, that's indeed cells (0,0) at the top, and (0,1) and (1,1) on the second row. Because the top right cell also contains graphics, it needs to be refreshed despite not being part of the foundation, making it necessary to add (1,0) as 'update' cell. For the Obelisk, you simply need (0,0) as passable but refreshed top cell (meaning, 'update'), and (0,1) as actual foundation cell below it. You'll also need to make sure it's treated as 1x2 building, since that affects which spot units will target as the building's 'center'. Foundation=1,2 Foundation.Cell0=0,1 Foundation.Update0=0,0 For the record, all original C&C foundation and refresh grids can be found in grids.ini, in this folder: http://nyerguds.arsaneus-design.com/cnc95upd/inirules/ You can immediately see several examples of what the "update" mechanism does: [PROC_Shape] 0=-X- 1=XXX 1=--- [PROC_Refresh] 0=X-X 1=--- 2=XXX [FIX_Shape] 0=-X- 1=XXX 2=-X- [FIX_Refresh] 0=X-X 1=--- 2=X-X See? I asked Alexb to adopt my 'graphical' grids system, but he didn't want to, because it would mean having to separate the grids into a separate list rather than keeping them in the building's data.
  9. ...why are the Obelisks yellow instead of red?
  10. Just linking to my patch should help too, but nooo. Would be nice to mirror that videos download too if you keep linking to it.
  11. C&C1 has an option to make units support a 64x64 refresh frame. I thought Arda had that option too?
  12. Probably, eventually... no idea when I'll get on that though. Glad I can help
  13. He just means, copy out the actual icon part and paste it as new image, for your actual icon file. The "erase or cut" just means you can also crop the image to that size instead of copying it out. That'll make you lose all the hints stuff around it though.
  14. You need to press ctrl+p to set a colour palette. SHP format doesn't contain colours; it NEEDS an external palette. If the game you need a palette from isn't there, go to View -> Directories, set the correct folder, and restart xcc mixer to make it scan those folders for known files (like palettes).
  15. XCC Mixer can do pretty much any conversion you can think of.
  16. ...a 6-player Tiberium Garden? Oh, that's beautiful As far as I know I'm pretty reachable though... I check this place all the time. Though all things considered, I'm probably not the best person to maintain a cncnet map pack -_-
  17. it's usually just a matter of copying another unit, though.
  18. I presume you just add your new entry to the global list of units, and then make a new ini section for them? Though in RA2 and TS there's also art.ini to keep in mind, and I really don't remember much about that.
  19. Ugh. "Release video packs". I knew there was something left on that old todo list
  20. Umm... it might help to understand the basics of modding. Anyway, bad idea to put this into normal RA, since it'll allow you (and the AI) to sell a usually mission-critical target building.
  21. Nyerguds

    RA1 subforum

    This forum is pretty much just C&C1 and RA1 (and a little TS). Don't really see the point.
  22. Yeeah, but that version sucks. It's the reason Kilkakon made this one. Converting this buildup to RA palette is a trivial matter, especially with my purple palettes.
  23. Would be better to actually fix the disk check function though.
  24. Oh right. Hifi's extra segments generator. Y U MAEK HACKING SO HARD HIFI? :ranting: (for the record, I use IDA, not Olly)
  25. Might be more useful to just give the bare file address and bytes to change, so anyone with a hex editor can do it
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