-
Posts
6190 -
Joined
-
Last visited
Everything posted by Nyerguds
-
I'm just saying, removing it or changing it to "name2" or something would have exactly the same effect
-
Ahh... I follow, in order of decreasing awesomeness: Girl Genius Schlock Mercenary El Goonish Shive Gunnerkrigg Court xkcd Twokinds Questionable Content Slightly Damned Sandra and Woo Gaia / Shadowdancers Juathuur Nemu-Nemu Selkie Dominic Deegan Dragon Mango Spinnerette Shifter Endstone There's plenty more I catch up with everyt now and then. those are the ones I got feeds and/or quick launch bookmarks of.
-
Hmm. I think the only thing it does to TS is a nocd crack though, and a fix to the mixfiles to make the movies still work on the cracked exe. If the 1.03 patch doesn't do it right, I suggest uninstalling TFD, deleting the remains, reinstalling, and then patching it manually: http://nyerguds.arsaneus-design.com/cncstuff/installing_tfd.html The nocd patch from the 1.03 patch isn't mentioned in that, but can be found here: http://nyerguds.arsaneus-design.com/cncstuff/0_files.html#tfd_ts_nodvd A collection of nocd cracks for all the TFD games can be found here: http://nyerguds.arsaneus-design.com/cncstuff/tfd_nodvd.rar
-
Nailed it. I usually only use grayscale for the sections that change to house colour at the end, though. ; is comment. You never 'need' to put that anywhere. (on a related note, as far as I know, C&C's ini reading system doesn't actually ignore comment lines. They just become keys it doesn't know)
-
Article: A look under the hood: C&C's special mission behaviour code
Nyerguds replied to Nyerguds's topic in CnCNet News
I doubt that... any tests I've done with that resulted in immediate selling when attacking something. -
I made that FCOM buildup animation. It was made for PuMa²'s Red Alert: Revolution Still got the orange cube cutout I used as basis for the transformation. [edit] Yep. and the radar dish, which is from RA2SW, was also made into SHP by me, and I made the buildup for it. I also remember making that Rocket Launcher with the fixed turret, and adding the shadow to that sonic tank thingy.
-
Article: A look under the hood: C&C's special mission behaviour code
Nyerguds replied to Nyerguds's topic in CnCNet News
Yes, you're right, I saw this too. In the first missions, they don't sell when they run out of money to repair with. I have no idea where that logic could be ingame though. Only hint I could have towards finding that is the function to request a player's amount of money. -
Faster? RA is already way too fast
-
Dude... it's a zip file. Not a rar. And it opens just fine.
-
Uhh, I don't mean in the zipfile. I mean here in the thread, to show what the missions are like.
-
Tiberian Dawn - On The Down Low (single player)
Nyerguds replied to MattAttack's topic in C&C Singleplayer Maps
No, base crawling was exactly what I was referring to. It's lame. Learn to win with real armies. -
Access violation at address 004069C6 read of address 00000000.
Nyerguds replied to DarkVen9109's topic in Red Alert
That's about the same as the raed 'full' I made, yeah. The lite version is only about 8 mb though -
Does that contain the old Dune II stats editor for v1.00 which I based my editor on?
-
Article: A look under the hood: C&C's special mission behaviour code
Nyerguds replied to Nyerguds's topic in CnCNet News
Making the cursor exception was a LOT easier than actually changing the building's capturability state for one single mission. Note that if they'd made the exception opposite on the mouse cursor, that wouldn't work, since an engineer entering an uncapturable building is simply lost (as the AI sometimes shows by infiltrating turrets or SAMs with them) Nope, the whole thing was blocked exactly as if it were uncapturable. You just got a normal arrow cursor, and when you clicked it would select the building instead of giving a command. Actually, they're all from some other classic game IIRC, so, you may remember that Anyway, the original thread is here: http://www.petroglyphgames.com/forums/index.php?showtopic=2469 You don't want to go into webcomics with me here... we'd have to split the thread, lol. I follow tons of them -
Article: A look under the hood: C&C's special mission behaviour code
Nyerguds replied to Nyerguds's topic in CnCNet News
In multiplayer, they do. In single player, the AI only uses superweapons given by triggers. there is indeed such an option. The exception exists because you're SUPPOSED to capture an Advanced Comm Center in Nod mission 12. They just did this in a very retarded way. You seemed to have missed the fact they're not mine, too Only the last one is mine, because I did a 'guest comic' for him. These were posted on the Petroglyph forum, but the original pics disappeared from the internet, so I decided to upload them all (including my extra one) on my site. -
You might want to add some pictures and explanation...
-
AlexB? He uses v3.03.
-
Access violation at address 004069C6 read of address 00000000.
Nyerguds replied to DarkVen9109's topic in Red Alert
Doesn't matter. If it's caused by oddly-named maps, the sane thing to do is simply to keep RAEd in a separate folder anyway. -
Tiberian Dawn - On The Down Low (single player)
Nyerguds replied to MattAttack's topic in C&C Singleplayer Maps
you better not mean sandbagging, because then, in my opinion, you never finished the mission -
I went for orcas on GDI 11. They're really good at taking out the flame tanks as long as you manage to distract the bazookas that travel with them.
-
Article: A look under the hood: C&C's special mission behaviour code
Nyerguds replied to Nyerguds's topic in CnCNet News
Don't call me that. I'm strictly Nyerguds when online -
Article: A look under the hood: C&C's special mission behaviour code
Nyerguds replied to Nyerguds's topic in CnCNet News
Dude, get your eyes checked. He's under the top of the targeting cursor. [edit] Changed the image. Better now? -
Article: A look under the hood: C&C's special mission behaviour code
Nyerguds replied to Nyerguds's topic in CnCNet News
Aheh, fixed, sorry. I should know by now it's a bad idea to assume all forums use the same BBCode -_- It's rather silly there's no apparent way to put any kind of link to such features on my patch's moddb profile front page :| -
After a really interesting question from Mr_Killt about the Nod mission in the original Command & Conquer where you have to assassinate Dr. Chan, I used my answers to him to write a small article on ModDB, detailing some of the special code used in Command & Conquer's campaign missions. You can read the article right here.
-
I should give AlexB my themes handling code... it's pretty well written, and probably not hard to implement in RA