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Nyerguds

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Everything posted by Nyerguds

  1. um, my nickname is also registered... it just means you have to log in with /ns identify, as it says. That doesn't seem to be related to the real issue here Pich.
  2. He could just get a virtual drive and mount some dummy iso into it.
  3. yeah, or for Hyper to get off his arse and release at least something resembling a patch. I personally think the chances of your disk space being right are higher than those of him releasing a patch
  4. In the main Radar Dome forum, check out the sticky thread "Current list of used map numbers". Note that since 1.06c you can go up to map number 255.
  5. Get that Starcrap outta my C&C
  6. umm... 65 is already filled in with your own Tiberium Overpass.
  7. No, the core of the problem is that the game itself doesn't process the full value. Windows gives the correct full one, the game only looks at the lowest cut-off piece of it. If you want to "blame" anything, blame our current >2GB hard disks By the way, hifi found out that his ddraw dll was horribly slow simply because of the compiler he used to make the program. He now recompiled it with a different compiler, and the game plays amazingly smoothly with it now
  8. The problem appears in C&C because it saves the value in a 32-bit variable. Even if the value it gets from Windows is bigger, the fact it only processes the lowest 4 bytes keeps causing the error.
  9. On cncnz they switched to http://imgur.com/ for hosting off-site news post images a while ago.
  10. I don't see anything wrong with the map... where does it come from? Looks a bit like Kilkakon's work...
  11. I'll look into it when I got some time -_- Hyperion: an exe file is, besides its Windows-specific header, quite simply a giant script of CPU commands your PC has to execute; each command being a block of about 1 to 5 bytes (though there are longer ones). With a disassembler like IDA, you can convert the bytes into readable commands, allowing you to look at the flow of the script. With some training, it's possible to see what the program does, and change it, by correctly changing certain bytes in the exe The fact the "get filesize" is probably an external call to a Windows library makes this one easier, since those library imports actually have names, unlike anything else in the converted bytes script.
  12. YOUR DosBox maybe... mine does it fine. I suggest updating -_-
  13. Fun. I had a C&C1 and Warcraft 2 missions CD that was also called Tactical Operations.
  14. Yeah, hacking the exe to skip the check...
  15. Um what? CDs are read-only. They're ALWAYS full. This is about your HARD DISK. The game needs to be able to write temporary files to run the game, and also needs to be able to write savegames. You need to have at least 16 MB (I think) free for it to run. This has nothing to do with the CDs... The fact it showed up when adding the dll was simply because the size taken by the dll was exactly enough to tip the scale. You should see it like this... if you have 20.000.000.000 bytes (20 gigabytes) free on your computer, but the program only looks at the last 9 numbers of that, then it ignores the "20" and thinks you have "000.000.000" bytes free. That's pretty much what happens here. So in this case, filling one more byte on your disk will make sure you still have 19.999.999.999 bytes free. So, ignoring everything above 9 numbers, the program will suddenly see you have "999.999.999" bytes of free disk space and stop complaining. That's probably what happened to you, simply from doing other things on your PC. Note that the actual amount it checks is 2 GB, and the cut-off happens in binary notation, so without some calculations you can't really see at which free disk space amounts it'll complain. It does mean that if you ever add about 2 GB more stuff on your disk it might show the message again.
  16. Oh that. The problem is that the system to check that only works correctly on disks up to 2 GB. So it ignores the large numbers and only checks the lower ones. Often, putting MORE on the disk makes it wrap around to thinking the disk is completely empty again. I know in C&C1 this error message prevented you from saving games once you went ingame.
  17. Because the site starts with linking to the experimental one on cncnz. The actual current official release is at the bottom of that page. btw, what was "unplayable" about setting it to full screen?
  18. the .reg file itself does nothing though. The only thing it was needed for was importing the settings into the registry. Since it makes a full copy into the registry you can delete the file right after that. By the way, did you use the ddraw.dll from the ddraw site, or the experimental one on the cncnz forum?
  19. The registry thing is a kind of "compatibility mode" that fixes the problem. CnC-DDraw completely removes the problem's core, which is the fact C&C and RA use DirectDraw. So cnc-ddraw is in no way affected by the registry thing. It'll work just fine, and will even make the registry fix unnecessary.
  20. Eh, post it here, while we're helping anyway.
  21. Oh, I was planning on that anyway, yeah
  22. I've seen it's nearly always when a humvee picks up an exploding crate. Could be other vehicles, but I've only seen it with humvees personally.
  23. Don't do BOTH though. cnc-ddraw kinda REALLY needs that back buffer
  24. it tells me that it's an illegal command. Or is this type of syntax only supposed to work in batch files (the batch file forks fine, as I said above)? Odd, especially since I tested this out without batch file before implementing it. and then typing stuff like worked perfectly (although typing the full path to sb.exe would have worked just as fine). Why doesn't typing ultradir\ultramid (with or without %'s) work the same way, if it is also defined by the set command: ? Are you sure you didn't just add a backslash before that entire command? This will just execute it from the absolute path c:dos32a\binw\ as long as C is the drive you're on. An absolute path that's only drive-relative. It's completely unrelated to the environment variable you set. Environment variables can only be called by surrounding them with % signs.
  25. mind you, I haven't updated those in my maps folder since, um, v1.04. The black tiles I added at the side of smaller maps kinda look bad in the map previews
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