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Nyerguds

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Everything posted by Nyerguds

  1. Ehh... are you running the game as adminstrator? Because, you know, you should...
  2. That's EA's own no-dvd exe, isn't it? If that one doesn't work, mine might... http://nyerguds.arsaneus-design.com/cncstuff/tfd_ts_nodvd.rar Replace the game.exe with the one in this pack, put the included fix_tfd_ts_vids program in your game folder, and run it once. See the included readme for more details. (Of course, it's always advised to move or rename the original game.exe instead of overwriting it, so you can always revert)
  3. I dunno... how exactly were they added?
  4. Actually, it's hifi who forced us to switch to IRC. Good luck convincing him
  5. Yyou still haven't fixed that, pichorra... you shouldn't click Tiberian Dawn on that list, you should just use the Default Guide. The TD one has all WChat ports on it, and it confuses people to which exactly they have to open.
  6. Note that I've noticed that you can't use /whois effectively in the chat... it seems all people logging in through the web interface are seen as connecting from the UK. I miss the old ajax chat -_-
  7. Go to the CnCNet IRC chat (irc.freenode.net#cncnet) to meet up with people. If you don't have an IRC client, just click the "Chat / Player Lobby" link in the links bar at the top of the CnCNet site.
  8. It should run fine on win7. Might need some compatibility and running as administrator, but that's it.
  9. Yeah, they did some weird stuff with that... they put all FS vids in the GDI movies mixfile, and added all FS maps as loose files in the folder.
  10. lol, in this form it's not of much use to anyone without a disassembler though
  11. It's not really updating I was talking about... Win7 has DirectX 10 by default. But I read that it helps to somehow add the DX9 components to it. What happens if you set the game width and height in sun.ini to your default screen resolution?
  12. Well as far as I know, the only thing the game ever changes in the registry is just its own install information. It doesn't install any extra graphics-based components. Maybe this is DirectX related... I've heard you can add the DirectX 9c components on Win7 somehow, and that fixes a bunch of problems with older games.
  13. Uhh, obviously. The game switches to its own game resolution. That's all that happens. I think the problem here, since the mess-up only appears after you click away the message, is just that program that interferes.
  14. Well, it's probably somehow related to the fact the AI doesn't see Overlay as valid target... walls are a dirty mix of both "overlay" and "structure" types; they have some behaviour of structures (ownership, can be sold, have a price), but from what I've seen, as objects on the map, they're seen purely as overlay. In contrast, the walls pre-placed on a map are pure overlay, without an owner; they are neutral elements just like tiberium. I have no idea how the "destroy enemy object blocking my way" logic even works, or where to look for it, so I have no idea how to make it activate on Overlay types either. If I ever dig into this, an even worse problem will probably be to also prevent the AI from destroying all the walls around their own base because they see them as hostile objects.
  15. Solo, read the first post. This was specifically about "walling off the AI". Which means, building sandbags to the enemy base and closing it off so they can't get out.
  16. Nope. With some research I got this: Looks like a C&C+RA pack, with all expansions. So just a differently-named version of the Worldwide Warfare pack.
  17. The rest of the topic was split off and moved here. Now, back on topic.
  18. dude, read the thing in its context before making stupid replies. He called the GDI missions "ally missions"
  19. With Helicopters? I know how to detect steath tanks with Building Contruction Aim, Also, a Yellow life Stealth Tank launch Smoke because it is damaged, so you can see a walking smoke, attack it because it is a stealth tank, it is not a lame at all. Nah, this works anywhere on the map. They just have to be sitting on either concrete from buildings, on tiberium, or on beaches; the places where units can move but helicopters can't. When you hold your mouse over a stealth tank, the game forces the cursor into a Move cursor, even for helicopters which normally CAN'T move there On that note, the radar trick to detect subs in RA also works for stealths in C&C1. btw, I can split this, if you want.
  20. Heh. What tactic do you usually use for it though? I normally kill the most southern units of the east side siege, so my harvester can go harvest the south tiberium field without getting shot at, then put obelisks on the top and kill off the remaining units on the east side Well, after luring all infantry and MLRSes from all the other side and lead them to fiery doom, of course. Kinda silly to fight EVERYTHING at once. btw, Tore, if you read this... url tags to youtube automatically converting to embeds? NOT handy. You wanna do that, add a [youtube] tag.
  21. Not dead anymore. *braaaaAAaaaanzzz*
  22. lol, if it's cheats, I can outdo that... faster harvesting (similar to the fast artillery trick), selling on sandbags, walking over walls with infantry, detecting stealth tanks with helicopters, removing nuke explosions when they hit... It's all lame though. If you can't win without that, you can't honestly say you beat the game. Mind you, in my opinion, the airstrike decoy trick isn't really amongst those. After all, if you know the enemy A10s always attack the most northern target, it'd be plain stupid to put something weak-but-expensive there.
  23. Seriously, anyone who is still using walls to beat missions shouldn't even start on this. Walling off the AI is lame. Learn to beat the game without that.
  24. Did you try the ddraw.dll though? A permanent solution always beats a workaround.
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