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Everything posted by Nyerguds
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https://www.youtube.com/watch?v=mNLeD_M6blU
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As I kinda said, there was a time when my sister couldn't shut up about it
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I think the tool is targeted for 2.0 yea. For now.
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Was getting a bit off-topic in the OpenRA thread, so I split it off
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Ah. That is actually a problem in your graphics driver; it chooses to "switch" to the lower resolution by displaying it in your full resolution rather than stretching it. Look through your video card controls for letterboxing/stretching options. A somewhat-workaround for that is to set window_mode to "fullscreenwindow" (which plays the game in your native res fullscreen) and using the sidebar and playfield zooming to get a closer look at stuff. The sidebar and menu bar can be zoomed on-the-fly, using the '[' and ']' toggle keys, but that only switches between 1x and 2x zoom. 3x zoom (which is really nicer in higher resolutions) can be achieved by editing it into the config, though higher factors than 3 sadly don't seem to work. Scroll wheel normally zooms the playing field, though switching that in the options to scroll the sidebar will give you ctrl+scroll for playing field zoom instead. This is the config I currently play in: [graphics] # driver is one of: opengl, direct3d driver=opengl # window_mode is one of: windowed, fullscreen, fullscreenwindow window_mode=fullscreenwindow screen_width=640 screen_height=480 menubar_scale=3.00 sidebar_scale=3.00 viewport_scale=2.00 hardware_cursor=1 (as I said, width and height are ignored in "fullscreenwindow" mode) (if graphics don't show ingame, try switching the renderer)
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Not sure how well C&C95 v1.06 would run on Win98 though. Its config tool requires the .Net framework, at least
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The glycosides are purely the chemical components involved; it has no relation with how they're sold. I personally have it as a liquid concentrate in a bottle with a pipette; a few drops is enough to sweeten a full cup. We got an actual stevia plant around here somewhere too, though. As for bitterness, it depends, actually. Of the different glycosides in the plant, Rebaudioside tastes better than Stevioside, but it's used less in commercial sweeteners since it makes up a smaller percentage inside the plant, inevitably making it cost more. My sister did research on stevia as part of her studies, and the work of her professor (which she helped on) actually helped legalize stevia as food additive in the EU. Though apparently Coca-Cola lobbied for it a lot too, to get more independence from the sugar industry. An increasing number of soft drinks here are flavoured largely with stevia. (Lipton Ice Tea Green being my favourite) The only disadvantage to stevia is that it has this odd delay on the sweet taste (a bit like how spicy things don't sting right away). It takes a second or two before you perceive it as tasting sweet, which is why it's often combined with a bit of normal sugar, or other sweeteners. Honey is awesome, though. Love me some honey in my coffee
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I actually prefer Dune II style, with each building with its own queue. Can't believe it took them until C&C3 to bring it back... C&C3-style sidebar was actually suggested in the Dynasty project, but rejected because it can't possibly fit on the original sized sidebar. As for the fullscreen, I had that too, but it can be fixed. You can set different graphics modes in the config file. I suggest you read through the thread; there's some interesting info in there. Do note that, just like in C&C1, high res does not magically make maps bigger.
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Sure. It's called "DOSBox". Will only let you play the DOS versions though
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What kind of editor use Westwood for movies?
Nyerguds replied to Pjotr Vyglidalovic's topic in C&C 1
Umm... what? I just gave a tutorial. But it's only for converting videos, of course. If you want to create videos... use a video camera, or some 3D suite? :roll: btw, please stop quoting entire posts like that. It just fills up the threads for no reason. -
Hah, weird how they mangled that. So, which middle-eastern country is the A27 in according to Zero Hour?
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Red Alert 1 Displaying menus incorrectly, missing controls - Windows 10
Nyerguds replied to littletoyboat's question in Support
wow. It somehow seems to be using the DOS RA fonts... -
Hah, a simple palette tweak. Nice!
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As a rule, don't install pre-Generals C&C games in Program files. It just gives problems since the programs don't get access to write in their own folder.
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You may want to check out Dune Dynasty then. It's built on OpenDune, the Dune II reverse-engineering project that managed to reconstruct the game's complete source code, meaning Dune Dynasty isn't some clone, but actually the original Dune II upgraded with C&C-like controls, high resolution, and a ton more stuff. Official page: http://dunedynasty.sourceforge.net/ My own installation/tweaking guide: https://forum.dune2k.com/topic/24316-dune-dynasty/?page=12#comment-391240 don't need OpenRA for that
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If the point is to observe them, why would you want to kill them, though? That doesn't help get the experiment back on its tracks
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I alternate a bit between honey and all-natural steviol glycoside, from the stevia plant. Fuck aspartame though. That stuff is nasty.
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Actually, I think that's due to the SecuRom/SafeDisc disabling patch Microsoft released. The error message is wrong. peterkempster: what Windows version are you on?
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Good lord you're an idiot. When disassembling stuff, original function names are no longer there, since it's a compiled exe, not source code. Names like that no longer matter or exist in the final compiled bytecode, so he just gave these functions comprehensible names after looking into them to see what they did. Anyway, this idiocy has gone on long enough. You're a cheating bastard and I have no clue why you haven't already been banned from this place forever. Locked.
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It's spelled "valley", though
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Can't have the cyborgs removed from the German censored videos though
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What kind of editor use Westwood for movies?
Nyerguds replied to Pjotr Vyglidalovic's topic in C&C 1
Creating VQA files is a bit of a tricky business. You need to convert all the frames to the same 256-colour palette (or, if you have something really long with scene switches with notable colour changes, to ranges of images with the same palette), and then convert those using UGordan's VQA encoder, and add an audio stream to them. I usually use the RAD Video Tools for converting frames. For simply converting a video, in 4:3 aspect ratio, to standard 320x200 vqa, you should use these settings: http://nyerguds.arsaneus-design.com/junk/tutorials/vqa_convert_vid.png http://nyerguds.arsaneus-design.com/junk/tutorials/vqa_convert_aud.png More info: http://www.ppmforums.com/viewtopic.php?t=8337 The tool + required dll files: http://nyerguds.arsaneus-design.com/tools/vqa-enc-0.5b2.rar I generally keep the intermediate files the tool can produce, so you can experiment with getting the audio right without need to reconvert the entire video. If you do have videos with palette switches, you gotta be careful to put those at frame numbers that are exact multiples of the "key frame" value in the encoder settings, since the game can only switch palettes at a key frame. This is actually a bit of a problem in the encoder; Westwood's own encoder could apparently change the key frame at will inside a video to prevent this problem.