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Everything posted by Chimas
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I consider myself active. I have some maps I drafted and didn't finish, but they are in my TODO list. I guess I can review another set of missions or campaign of the Huge Collection, also. I'm looking like inactive because I'm envolved with frustrating myself with other projects that challenge me in paralel, and also mentioning my real "unlife" issues. IDK your case, but sometimes I believe I should get paid to live with my surrounding human kind. I don't remember the last time I created a problem, I pass the whole day solving somebody else's futile mess because losers can't loose alone, they have to screw somebody in the process. What scares me most is that stupidity is the "cowardest" kind of virus. About your MOD, release it and ppl will play it, we are all curious.
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IMO, if a story is rich and was not well told, the game should be redone wherever there was a major flaw. I remember an interview with one of the creators of C&C and he said that C&C wasn't a sci-fi, but a REALISTIC FANTASY (or fantastic realism, don't remember for sure now). I think he was referring to a strong internal consistency of the relation of the game with its story and not so strong to external causes & effects (real science) that hard sci-fi usually tries to bond with. The original C&C belongs to the context of the time it was created and released. Later, I read somewhere that Tiberium was part of a larger plot (alien "terra"formation) but I haven't played the other games. If it's true, I can only imagine that the implementations might have ruined the concepts. I mean, a story of a global greed war blinding the human kind to a bigger threat is not only a project for a great game or franchise, but a great lesson. We should teach that lesson in schools instead of calling it entertainment alone. But remastering all possible commercial flaws of the past would be interesting and convenient to retell better all these stories, if I understood it right. Feel free to correct me, if desired. I really don't know all the deep aspects of the C&C universe.
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ok, on a more serious note, I'm getting no trees, but since I'm testing in a TEMPERATE theater swaped to JUNGLE in the INI file, there might be something I'm doing wrong.
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I always use XCC Mix Editor because I don't know how to use XCC Mixer to make mix files, I use it to extract solely. Unless you're referring to that. Still, I don't know where in XCC Mix Editor I can choose the proper game. As far as I could see that is done in XCC Mixer, not XCC Mix Editor. And by last, I blame you all, because it wasn't THAT simple, after all eehheheehehh ...
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So I created a jungle.mix, but, ... and there is always a "but" ... , it's not working. Is it normal to have a temperat.pal inside? Also, the SHPs are TEM and became JUN. Is that right? Have a try. chimasjungle.zip
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Heyo, Tschokky: can you do this, since you're the father of the child? ...
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Soory, need more clarification (talking only about C&C95) ...
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You mean, if I save the *.MIX file in C&C95 folder as jungle.mix and set a map with the parameter Theater=Jungle, will it run directly?
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Maybe "cheat" sounds offensive. You could stamp: - WARNING: This map might contain special features that unbalance the match. Are you sure you want to play it? Just an opinion ... PS - oldschool, the complaint might be fair but the closure is really unpleasant, you have PM system to do this, don't have to envolve the rest of us.
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Tschokky: Do we consider Allen's TD version the official one, or are you going to make one with the latest changes? About the barren ground, more ideas will come after your first draft, I believe. Kilkakon: I'm making a mission that is purely Urban Warfare. Can we talk on skype, so we can exchange the files? It's a whole city and it's ready, using the desert theater ...
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I don't remember how I discovered that, but it was a painfull frustration feeling after so much hard work.
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Honestly, I think the discussion derailed a little bit. There is no need for this or that project to be better, they can have their features and even smaller or greater number of players. CnCnet is in its shape now after years of development and awaitings. OpenRA will have this stage too if it didn't have it yet.
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I might mod the hum-vee to recreate Jurassic Park :D
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HA, this is cool stuff ma' ! Hey oh, Nyer, when the theater gets ready, I'm gonna put in that Amazon Assault campaign. The jungle is massive now. Great stuff, there is even a fruit tree. Tschokky, you could substitute that white alien thing to a rapa nui mini-statue of some kind. Allen, I renamed the file to JUNGLE.MIX and ran it like a MOD in CCConfig. It worked perfectly.
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thanks Allen, I'll also try to run it as a MOD ... it "worked" the last time. I'll be waiting for your stuff later Tschokky! I want that church too ... I'm so excited ...
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Hey Tschokky, any new inspiration? Don't forget Tiberian Dawn ...
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Do you have an idea when this theater will be ready? No hurries, just expectations ... :roll: I liked the last buildings ...
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sorry, I post-edit meanwhile you answered, there were some mistakes ...
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Some tips: 1 You can add a briefing section in your mission, so the player is able to know what to do. Sample [briefing] 1=bla-bla-bla 2=bla-bla-bla 3=bla-bla-bla 4=bla-bla-bla You can also add manually an authoral line Author=Jeod 2 You can clean off the waypoints you're not gonna use (those with -1). 3 When using the Chinooks you can make a command like this: A) if the Chinook will unload at waypoint 1 nod1=BadGuy,1,0,0,0,0,7,0,0,0,2,TRAN:1,E3:5,1,Unload:1,0,0 B) if the Chinook will pass by waypoint 1 and unload at waypoint 2 nod1=BadGuy,1,0,0,0,0,7,0,0,0,2,TRAN:1,E3:5,2,move:1,Unload:2,0,0 C)as far as I remember, it does not work the same to APCs nod1=BadGuy,1,0,0,0,0,7,0,0,0,2,APC:1,E3:5,2,Move:1,Unload:1,0,0 => case A nod1=BadGuy,1,0,0,0,0,7,0,0,0,2,APC:1,E3:5,3,Move:1,Move:2,Unload:2,0,0 => case B 4 This is not 100% sure, but if you need a squad to move non-stop to anything up to the last command (even if they are attacked) you can try "20" in place of "15" in the teamtype line.
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I prefer this style, just have to be bigger if possible (i'm comparing with the house up on the left).
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Well, first, it's really well done. Second, it's not fitting well YET. 1 - One reason is the back dome: my prejudice tells me you won't find them in the middle of the jungle very often. 2 - The other reason is the combination of colors of white and red makes it too "castelized". I think it would fit better in the (European) winter theater. Just to have an idea, if you make the tower tops in white it will become beach/tropic theater for example, so I think the prevalence of the color white is a problem 3 - That kind of construction will fit better in settlements like a forming village, so that church must be always accompained by a surrounding village. If it's possible to ADD in the list of buildings and ppl use according to their view, I think it's ok. If it's going to occupy a slot, then you might try an alternative design. Btw, I'd like to know more about these slots or if we can add as much as we want or what is the limit. I wouldn't be bothered if you keep the design, it's your work and effort, that's just a feedback. Thanks, once again, the theater is becoming great!
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Tschokky, take all time you need. Since you're commenting about your projects here, I'm making a mission that requires a UH60 Blackhawk. I now have the means to design it, still lack the skills though. But the time to do it is coming and I will publish my WIPs UH60 so you *cof*white*cof* can take a look and criticize what to change. It's a massive urban warfare, half of the map is mogadiscio and I hope it works on your end like it's working here. But the Heli is holding me for some time now. Btw, if someone have already done the SHP in other projects, let me know.
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Tschokky, One more thing about buildings: the squared gray houses with flat roof are too "mexican desert" to fit the jungle theater (IMO). Maybe making them more brownish, might help ...
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... Chichen Itza ...