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Iran

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Everything posted by Iran

  1. Iran

    Ra95 Crash

    I've added an extra check in the part of the code it's crashing at to hopefully fix the issue.
  2. Iran

    Ra95 Crash

    Did it crash while you or someone else was building aircrafts? Did the other players also crash?
  3. You were harrassing our Chinese users. Then after I chat banned you from lobby you guys start harrassing me via PM. Then I kill your connection and you guys rejoin to start spamming the lobby with 'CHING DONG'. I might unban you guys in a week.
  4. Try placing this file in your game folder: https://www.dropbox.com/s/x10hvfosgn0k0mp/ddraw.dll . Seems other people are having the same issue.
  5. You hit the unit limit. I'm not sure why FunkyFr3sh didn't higher the limit 5 times or so.
  6. Why don't you just fix the hunt mode bug?
  7. It's most likely a cameo icon for a unit Katzsmile made and added to OpenRA in 2010.
  8. Can you try replacing game.exe with an empty file and see if you get an error while trying to launch it. There should be no reason why my EXE doesn't work.
  9. Win8 not only has 16-bit color mode but it sets the color mode on only that program, not the whole desktop.
  10. Try this game.exe: https://www.dropbox.com/s/9gib19dbcqza3tf/Game.exe
  11. Press CTRL+G in HxD then use offset 115439, it will go to the correct offset.
  12. You can enable the gamespeed slider in campaign by opening game.exe with a hex editor and at offset 0x115439 changing bytes "74 07" to "90 90"
  13. You can enable the gamespeed slider in campaign by opening game.exe with a hex editor and at offset 0x115439 changing bytes "74 07" to "90 90"
  14. You can't edit MIX files inside MIX files. You need to extract the MIX file, then edit it. Then you need to place the MIX file in the MIX file it was extracted from again.
  15. I hardly know how the macro works and what other code is used based on the 64x64 limit and 64 width, sorry.
  16. > The reason I've never even considered expanding the map sizes is because it's such an insane amount of work. Same here.
  17. It's planned for the future.
  18. The game uses a macro in tons of spots the get a lower row of cells by doing some optimised integer mathematics with the assumption that the width of a map is 64.
  19. It will probably be posted about in the news section.
  20. I hope it comes out soon too, it's pretty important because it affects all Windows 8 users.
  21. https://www.dropbox.com/s/x10hvfosgn0k0mp/ddraw.dll Place it in your game folder and give it a try, not sure if it works.
  22. You can ask on PPMSite.com about it, it's the home of YR modders and they might be able to help you.
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