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Everything posted by Jacko
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I think arguably the First soviet mission in YR does that enough with the dino attack segment. Plus theres that cool easter egg you can do where you can acquire your own friendly T-rex.
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I'd prefer to upload stuff with proper competitive gameplay, becaause showing easy-wins doesn't entice people as much. Showing those intense and fun games are what I think people should see. Funky has got a bunch of TD vids queued up atm and theres a really neat 3v2 round people should see that sort of shows my point.
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Best part is in C&C1 if your construction yard gets cloaked it resets the building in progress, this also happens every time it pops up because its taken damage, so the unfortunate person who has this cant build anything when under attack. fun. I don't know if this applies to Weapons Factory/ Airstrip/Barracks etc, I had this happen once before and it was rather annoying
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I feel that without Superweapons that the game often stutters and players can force the game so that nothing happens. For hours. The whole point of the superweapons is that they alone won't win the game for you but if used appropriately with other stuff they deal very hefty blows. Iron Curtain is badass and can really mess people up, along with short recharge time. Nukes are great too (because simply, its a nuke) I often find myself first to build a superweapon in larger games. YR really buffs the Allies and mostly ignores the soviets. I am happy to keep something like a Guardian GI in the game because on their own they are beatable, but stick them in some massive (almost) indestructible block and everything comes into question. And yes desolators are powerful as hell, although I haven't found them particularly useful in Soviet vs Soviet
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I understand the concept but the Rhinos have such a small advantage over the Allies' basic units that it becomes such a task to do. Not to mention things like larger maps, and teamgames where it becomes even harder to do this effectively.
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So you're saying I need ~5k worth of material to beat ONE battle fortress. Not to mention he has a whole bunch of other units. Going for his miners is a basic tactic but its no use on 60% of maps where the money is inside a player's Base. Desolators are good but funilly enough Basic GI's, dogs, Rocketeers and (shock horror) battle fortresses are pretty good at killing desolators. They're powerful but still easily beatable. Plus a ggi only costs 400, a Rhino 900
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Then Spill the beans because this has been my observed theme for a whole 2-3 weeks now.
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Annnnnnd it sucks. I feel the game pushes way too hard on turtling and actively punishes players who go out and try to make things interesting. The Soviets are generally useless and Allies vs Allies lasts like 4 hours. It's dull as hell. The unit-to-unit balancing is attrocious, and honestly it was better even in RA1. Allies build like 1 Battle Fortress and any sorry player dumb enough to pick soviets can go home and forget about winning the game. The Soviets have one main useful unit, the Rhino tank. Guess what? In Soviet vs Allies you got maybe a 45 second window where they give you an advantage, except even Basic GI's will fucking melt them before you get even close. How stupid. Maybe you could build Kirov Airships? Nope. For 2k you got a flying bucket of concrete that is just too easy to shoot down. It's not like it tells the enemy you've built one... Or a siege chopper maybe? A great turtle weapon but actually getting it into a position to attack, not gonna happen. The simple fact is, Soviets suck. Thus everyone plays allies and just infinitely turtles until someone gets bored and either leaves or attacks and loses. It's not good having powerful basic tanks and useless ranged weaponry when the allies have Anti-tank weapons that are OP as hell. The game is 100x better when played with superweapons, but nobody frickin plays with them on. Feel free to bash me all you like about what I've said but my opinion stands that Yuris Revenge online is terrible. Singleplayer is fun as hell but Multiplayer is just bad.
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yeah, you wouldn't really host a complete server for 2 or 3 players for C&C, it wouldn't make sense. Having said all of that, CnCnets current tunnel server system *could* work really well for Sole Survivor. *I say *could* I don't actually know how any of it works, nor how getting a sole survivor server to work either
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I'd be interested if the entire tutorial was just about beating battle fortresses - I still got no idea
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First Look At The CnCNet Ladder Ranking System Pretty Cool
Jacko replied to a topic in CnCNet Discussion
Because would you prefer having 400 points or 80 points? It means exactrly the same but its a bigger number, and bigger means better right? Its even a marketing technique.... -
First Look At The CnCNet Ladder Ranking System Pretty Cool
Jacko replied to a topic in CnCNet Discussion
amokk is 2nd with a 8-19 ratio... Sounds like some tweaking needs to be done? -
Ah campaign speedruns. The mastery of doing it wrong (well most of the time)
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Technicians are cool!!! Having one of those after a battle is well worth the money. Just 1, and 20 (medium) damaged tanks are repaired. That outweighs a repair pad workings in costs. Compare 950 with the costs you need to repairing the units on a pad. Sure the technician should be a bit cheaper for multi player. Like 600. You're describing a mechanic, which is kinda ok. A technician is the dude you occasionally get from sold buildings and is armed with a crappy pistol like a civilian. Does basically zero damage.
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That is utterly ridiculous haha. I could imagine this being really really useful when doing the 2nd-to-last Nod mission, because then you won't have to worry so much about stupid harvesters on the last segment
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I'll get a tank in a crate and wipe everything out.
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that's exactly what happens, you get a fraction of the money you finished the last mission carried over (most times). Another similar thing is if you pick the right variant from Nod #7 and do all the tiberium you can do Nod #8 with a buttload of starting cash. (I once started it with $4000, so there was no need to sell my mcv at all )
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Maybe a slightly secret mission (or anti-secret or something) is that GDI commando mission where you get an extra mission if you decide NOT to destroy the enemy airstrip.
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ok so I can drop random new footage into it and you can upload it? cool,
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You actually got the extra units code to work? Every time I tried to use it I didn't get a result at all
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If I previously linked a folder with stuff in, does adding another video to it share that too?
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Suggestions and feedback needed for the Yuri's Revenge CnCNet 5 client
Jacko replied to Iran's topic in Red Alert 2
Or maybe just a lock that prevents anyone but the host from changing anything? -
use the "destroyed by anybody" trigger type, and then attach the units to it using the "trigger" section for the unit. so its destroy building "x" to win, set up the trigger and then have building "x" linked to said trigger
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I find using sovs against yuri (even with desolators) is just plain stupid, because the soviet way to do stuff is to brute force in peoples faces, except if you do that vs Yuri, you die. Your only chances to do anything is really via terror drones, choppers and desolators, but they all get completely wiped out by gattling tanks. Allies have a much better chance because they actually have a decent ranged unit (2 if you go as GB)
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yeah if they find a stealth crate they can be cloaked, plus the same effect applies to buildings if they are close enough (although if they have a concrete "bib" you can still see it)