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Posts
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Everything posted by [CC] RaVaGe
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While some good ideas. The fencing of all tech is a poor idea as it leaves Allied even more disadvantaged in the early game than they already are. Most of Pisc's map fixes are 'quick' instead of just sandbagging the Alamo it should be shifted towards the top, along with the gems. Only testing will prove that, though personally, I've never had problems with Yuri on that map. Engi eating has always been a huge problem on that map and many players have mentioned it to me.
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@YosefAnan I see you have the same map with different versions? Only latest version will get added.
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Undocumented secret in "Romanov on the run" mission
[CC] RaVaGe replied to Dzierzan's topic in Red Alert 2
Map is missing the (2-4) at the end too, looks edited. -
[2] Sahara Mirage - Tournament Edition Sahara Mirage for competitive & tournament play. Release Notes. Fenced middle tech structures. Replaced tech air with tech armoury for better balance in Allied vs Soviet matches. Added more gems to the middle to even out resource harvesting options. Replaced corner tech oil derricks with large ore patches. Enhanced terrain detailing a small bit. Enhanced the existing lighting system. Download Download prosahara.map
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[2] Dustbowl - Tournament Edition Dustbowl for competitive & tournament play. Release Notes. Removed 2 tech oil derricks to reduce the impact of early game engineer killing. Added an additional ore mine on the expansion ore field for the late game economy. Doubled up two water bridges. Added an additional water bridge at the bottom right corner to mirror top left. Reduced starting health of largest garrisons to 60%, at the bottom left the warehouse and top middle warehouse and petrol station. Reduced clutter, fewer cacti, trees, civilians & cows. Removed civilian infantry (cowboys) weapons to avoid random annoyances. Download Download produstbowl.map
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How to make RA2 & YR maps - Final Alert 2 Tutorial
[CC] RaVaGe replied to [CC] RaVaGe's topic in RA2/YR Maps
Does the error stop you from doing anything? -
Take your time, we'll release it when it's ready. Quality is a priority.
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What things make the ladder/ranked unappealing?
[CC] RaVaGe replied to FlyingMustache's topic in Red Alert 2
I can agree with that and with the fact that the feature to remember a login/auto-login seems to be indefinitely delayed. @dkeeton Though it seems that the YR client will never be unified with the QM client due to a recent move to keep the main client code more in line with original source to make fixing the bugs easier. -
@YosefAnan Help me out here Yosef!?
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@Alpaca The map database is not managed actively. Do you know of any other popular ones or could you direct other survival map makers here?
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@Hidan I just want the CURRENT most popular ones.
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I'm looking to compile all the best survival maps and throw them into one BIG map pack for people to download and for possible inclusion with the CnCNet Client. Please post your favourite survival maps in this thread with a download link or as an attachment. To find maps use this link http://mapdb.cncnet.org/search.php?game=yr&age=0&search=survival Ctrl+F to find and type the name into the search box, hit enter. To share the link, just right click the map name and "copy link location" then post it here.
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Bugs and cheats are being patched already, however, cncnet caters for vanilla only. If you want to discuss with people who would consider this join this discord : https://discord.gg/z6bRD7j
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How would the renderer break f10 taunt and none of the others? Did one of the devs get taunted to death?
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I had the same issue two updates ago, can you guys go and try deleting the "version" file from your cncnet directory/folder? Then restart cncnet.
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Another question, @OmegaBolt why use so many public resources (graphics) just for the sake of having the same structure look different? For example the alpha/beta Allied War Factory graphics...
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Yeah, I gathered that, but you were also advertising your mod so I did expect some more 'sensible' gameplay as opposed to the newbie strategy. Using your miners to actually mine/increase your resources to tech up faster and use an actual proper counter would have looked better and demonstrated the unique straegies/units present in your mod. From watching the gemplay I saw that costly planes are useless against structures like in MO, why does every modder want to break that important mechanic? It really irked me, seeing that. Having costly units act as proper counters while fitting a somewhat logically niche is something that I was expecting from a modder I respected based on the assumption that quality voxels/graphics would at least equate to reasonable quality at other parts of the mod/game design. I'm not speaking as a 'top ra2 player' I'm speaking from having played StarCraft, Warcraft, all C&C except the most recent shit, KKND, Warzone 2100, COH, which are all good and top rated RTS the unit roles in those games are logical and immediately obvious when played for a bit, yet most modders seem to make this make a bit of everything and attack move at the enemy kind of gameplay. With MO taking a similar approach however it goes towards the other extreme that every unit counters something specific which is a nightmare to manage enjoyably (it's not fun in the slightest).
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Vanilla games, they base games are so much fun once you learn the multiplayer basics to at least a medium-advanced degree. I know you've been modding, I'm dart5122/dartzo on ppmsite, been following your voxel and mod work for years up till 2010. My comment comes from the result of watching your video, using early game miners to push a tech defence is utterly, idiotic in strategic sense. The miners should in theory and by good game design be more useful mining, especially at the starting stages. You should have added air units that are able to deal with structures/units equally. I highly recommend that you check out some top player's streams and see how they use all of the vanilla arsenal in different scenarios.
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Yeah, he messages me too, with similar drivel. @Grant We NEED the block/ignore user feature from RA1's client!
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Do you mean the score creen?
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You're making it quite obvious that we must take screenshots, draw complicated diagrams and highlight everything imporant in red for you to understand.
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@Grant The topic message in CnCNet's YR lobby has the incorrect link for this thread. Lobby Link : https://forums.cncnet.org/topic/8591-jasonzigzag/ This thread: https://forums.cncnet.org/topic/8596-jasonzigzag/
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It's been here for quite a while. https://forums.cncnet.org/topic/8127-yr-ra2-mode-what-needs-updating/ At the end of a game me and Jason spent some time trying out some old bugs and exploits and we found quite a few...
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Zhasulan asked me if he will post it, I told him to do it, because this needs to get patched as well. On maps like Dune Patrol this would be near unstoppable.
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I had a similar issue with obs, but I just had to set recording area to "fit to fill" the screen.