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Everything posted by [CC] RaVaGe
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If you heard the sound then the options should how all of the resolutions your screen supports. On RA2 the menus will always be surrounded by a black border, but once in-game it will scale to full screen.
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Hit caps lock and type "HIRES" at main menu, should hear a sound effect on success. Then go into options and pick resolution. Works both on RA2 & YR as far as I know. If it doesn't work your game version just doesn't support it, but I can post the version that does. (I think it has to be in caps Funky)
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I can't be 100% certain, as I didn't install it for him myself. He did, however, say that he followed my instructions to the letter when I asked him to make sure after he told me about the issue.
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Great to see how much people care about their enjoyability of the game. It's a true motivation to the volunteer staff. xD
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Run as admin with windows xp/7 compatibility, you might need to copy TS DDRAW into the programs folder for it to work as well.
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It might be useful to find bugs and get em patched. @YosefAnan @ChallengerX_Pro Other map makers... Too Look at Chrono's post.
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Here's your solution: https://forums.cncnet.org/topic/8350-new-ts-ddraw-release-tiberian-sun-red-alert-2-yuris-revenge
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So I tested the GDI version online with my opponent having it in his game dir and the menus were snappy for me, however, whenever my opponent went into the menus the game got massive lag spikes and he also said that it froze a 'bit'. His System: CPU i5 RAM 8GB GPU Nvidia GTX 1050Ti
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This problem is still present in the latest version, I've encountered another player who gets the same notification.
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It's time to start preparing for the next month's map pool and I'd like to know what you would like to see or want to be removed. Below is the current month's map list for reference. Map Allied Soviet Yuri Dune Patrol * * * Offense Defense * * * Dry Heat * * * Heartland * * * Montana DMZ * * * Country Swing * * * Dustbowl * * * Cavern's Of Siberia * * * Golden State Fairway * * * Coldest Peak * * * Poltergeist * * * Savage Winter * * * Reconcile * * * Landmarks * * * Pacific Heights * * Mirror Urban Marine Revisited * * Mirror Snow Valley * * Mirror Official Tournament Map B * * Mirror Jungle Of Veitnam * * Mirror Tour Of Egypt * * Mirror Yin-Yang * * Mirror Death Valley Girl * * Mirror Stormy Weather * * Mirror Pirate Bay * * Mirror Morningtide * * Mirror Meatgrinder * * Mirror Hammer and Sickle * * Mirror North Waves * * Mirror Paris Revisited * * Mirror Face Down * * Mirror South Pacific * * Mirror Bull Run * * Mirror Isle Of War * * Mirror Tsunami * * Mirror City Under Siege * * Mirror Tikal * * Mirror Heck Freezes Over (TvT) * * Mirror Little Piece Of Island * * Mirror Heck Freezes Over (RvR) * * Mirror New Heights * * Mirror The Path More Traveled By * * Mirror Soveriegn Land * * Mirror Head For The Hills * * Mirror Ground Zero * * Mirror Golden State Valley * * Mirror The Hills Have Eyes * * Mirror Glowing Waters * * Mirror Yellowstone * * Mirror Official Tournament Map Q * * Mirror Amazon's Delta * * Mirror Infinity * * Mirror Urban Rush * * Mirror Please avoid turning this into a discussion thread and keep your replies short.
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You can't add it into the map without having to include the graphics files in the download as well. Start searching here if you want a tutorial anyway : https://ppmforums.com/index.php?f=26
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Don't use that trigger. It doesn't work on CnCNet. Google for alternative ways to reveal the map at the start. Http://www.ppmsite.com Is a good spot to start.
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That will cause an internal error on cncnet due to exploit fixes.
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It does have slow performance in skirmish options menu as well, in multiplayer the slow performance doubles up due to the game trying to stay in sync. Well, I can confirm that it's worse in multiplayer than the TS-DDRAW that I had with the client. The performance drop is more sudden.
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I can confirm that in YR there is no noticeable in game performance and the in game options and alliance menus are worse than before. One-time the game nearly froze indefinitely. I've had cases with the previous version of TS DDraw where my game just closes after a few seconds of opening the in game menu.
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Corners have no ore for the players, which causes them to have a very slow (and boring) start. Middle statue is placed on top of some gems, which will not be accessible by miners and might cause miners to get stuck. Top right ore patch has some trees placed on top ore that might cause miners to get stuck. Due to the bridge layout, when the bridges on the sides & middle are destroyed or camped, players will have to travel very long distances for a land assault. Which will annoy a lot of players due to the pace of RA2/YR one can lose their entire base in that time and due to this most will end up playing defensively the entire game. I recommend replacing them with land bridges which you can find on the bottom menu in FA2. You could place small water inlets nearer to the back of each base towards top left and bottom right corners so players can make use of navy earlier on. You can @ tag me in the future if you want feedback. No need to PM.
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https://forums.cncnet.org/topic/8350-new-ts-ddraw-release-tiberian-sun-red-alert-2-yuris-revenge/
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@FunkyFr3sh Mind cleaning the spam?
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A trigger can have a maximum of 9 actions before becoming, buggy (that includes trigger #0). I'm not sure if there's a hard limit on the number of triggers you can have. You should go through your triggers one by one and see if any of them use too high values or contain errors (typos).
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Red Alert One won't lose even if they resigned
[CC] RaVaGe replied to yuzgen's topic in CnCNet Ladder
Post screenshots for proof that he has nothing left or even a short video scanning the whole map, also tell me which game you're playing and I will give you the win. -
Then there's no reason to continue it! Weird, I play with ts-ddraw set in game client (renderer) settings and I was 100% certain it's the same.
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