-
Posts
1478 -
Joined
-
Last visited
Everything posted by RaVaGe
-
Define dead? It's been dead for years for most of us.
-
How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
To change standard Command & Conquer Red Alert 2 lobby settings through Rules.ini Add "rules.ini" to your game directory Open the "rules.ini" file with a notepad or code editor such as vscode. Find the section "[MultiplayerDialogSettings]" Adjust values for the variables shown below. -
How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
You need to edit a "rules.ini" file which you can extract from game files with XCC Mixer you can may download it from https://xhp.xwis.net/utilities How to extract Rules.ini from Red Alert 2 files Open XCC Mixer Go to the "File" Menu Go to the menu item "Found" Select "Ra2.mix" Double-click "local.mix" Scroll down and look for text file "rules.ini" Right click the file and select "Extract" from the menu. Save the file to game directory. Screenshots -
How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
-
How can I change the starting money for a specific map, using FA2 or Notepad?
RaVaGe replied to serron's topic in RA2/YR Maps
In the skirmish lobby, you can select up to 100,000. -
Seggestion: Psychic Sensor/Discussion (Yuri's Revenge)
RaVaGe replied to DanielSama's topic in Red Alert 2
Pretty sure this functionality was restored. -
Almost 8 years later, you're still just playing the same mod map... Could have learned to code and contribute in a year or two, but you waited for others, so it took 8.
-
They're officially pushing us to use the new client
RaVaGe replied to Radian's topic in Tiberian Sun
As usual, C&C classic balance is bad and makes the game very two dimensional. -
Many people already do this on the Blender C&C Discord: https://discord.gg/4KUXjjmR
-
Optimizing CnCNet Gaming Experience at Cleats Bar and Grille
RaVaGe replied to Mr Ruky's topic in General Discussion
I can configure your network properly with a static IP and set up NAT/Firewall over TeamViewer for a small fee, payable via PayPal. For reference, I've spent more than a decade troubleshooting RA2/YR bugs and problems for players across the world. -
- - - Day-Night Cycle - - - With Day-Night Sounds! for any map by CCCP84
RaVaGe replied to CCCP84's topic in RA2/YR Maps
I see from your screenshots that the cycle only changes the brightness, but did you know you can also change the colour of lighting with triggers for red, green and blue, to create sunrise and sunset colours. -
@promic Where did you put it and which game mode did you set on the map?
-
Reinstall the game.
-
It only works by capturing the American Air Force HQ. The rest of the bonuses are dependent on the country.
-
Tiberian Sun game breaking bug, NOD "Destroy Mammoth Mk.II Prototype" mission can't proceed. The white structure that needs to appear doesn't and the Mammoth keeps attacking this invisible spot, making it unable to progress. Restarting or reloading doesn'
RaVaGe replied to F.E.A.R.'s topic in Tiberian Sun
I had to restart the campaign because of this and next time it wasn't doing it. Try to play from a previous mission to reach this one again, or re-install the game, and check out community patches.- 1 reply
-
- 1
-
-
Use trigger with the action "do damage at waypoint...". 3 waypoints directly under the bridge are enough, for preview rendering you should set the tiles manually.
-
Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
RaVaGe replied to YosefAnan's topic in RA2/YR Maps
You need to add an active animation to the object and make it spawn a particle animation. SpawnsParticle=SmlGryActSmk NumParticles=4 -
Final Alert 2 Tutorial - How to make Smoke and Camp fire with light
RaVaGe replied to YosefAnan's topic in RA2/YR Maps
Too much work for this. Better to edit the art.ini -
Updated Final Alert 2 downloads in the first post with the new Final Alert 2 v2.02b based on the released source code. New re-arranged menu toolbar. New larger toolbar icons. Added status bar features. The map terrain editor's background colour is set to dark grey. The Map visible area bounds and playable area bounds are displayed separately. Full changes list on Github: https://github.com/CnC-RaVaGe/YRR_Mission_Editor
-
- 4 replies
-
- 1
-
-
- Red Alert
- Red Alert 2
-
(and 1 more)
Tagged with:
-
!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod
RaVaGe replied to BRCKHAN88's topic in RA2/YR Maps
All been done before... See attachment. yrr_20082024.ini -
Use the version under the "Mod maps" category, please.
- 4 replies
-
- 1
-
-
- Red Alert
- Red Alert 2
-
(and 1 more)
Tagged with:
-
Here take a look at the changes I reached on the finalized balance patch. yrr_21112023.ini
-
@Pyrite You're right mostly, except about Allied requiring nerfs, which they do on some units. Such as Battlefortress, Seal, and certain promotion bonuses for units at the first level, so the spy is not overpowered. The Prism tank is mostly fine, but needs a greater delay between shots so that Prism tank chrono combination doesn't completely wipe out bases. Yuri Needs to be changed the most. Soviets need fine-tuning with their Battle Lab tier units and of course, the Desolator nerf.
